I'm trying to build a wireless robot using an ESP32 and ESP32 cam. My idea is to use the ESP32 to control wheels and other sensors, while ESP32-cam is attached on the robot and sends live video to the user via a website. At the moment, I have made two separate websites for the two boards and they work as expected. However, I want to somehow "integrate" these two websites into a single one so that I don't have to open 2 windows for each boards to monitor the robot.
I'm using this library: https://github.com/me-no-dev/ESPAsyncWebServer for the ESP32 website and following this tutorial: https://randomnerdtutorials.com/esp32-cam-video-streaming-web-server-camera-home-assistant/ for the ESP32-cam web server.
One solution I'm thinking of is to paste the link of the stream to the ESP32 web server. This could be the fastest way, but I'm not certain whether this is possible or not. Any suggestions would be great!
Related
Audio and video calls are work fine When mobile phones are in the same network,
but when mobile phones are in different network audio and video calls are not work,
we implement our own server using http://help.conversations.im/ this reference.
we can't find solution.
What is the solution to this?
You need a secundary server to make these calls, some servers have some pluggins for example openfire has one called PionTURN as a plug. but any TURN server will do it. i recommend "coTURN" then just install discovery pluggin in your server and configure it to point it to your TURN server.
I already have a web app but I want to be able to control the solenoid door lock using my web app. Is there a way to control raspberry pi or send data?
You can make a simple web socket on the pi that listens to a node on the web app.
(Think of this as performing an HTTP read on a url in a loop, the url points to a bit on the web app, that changes when the button is pressed)
Look into how the web app is hosted and it might be possible to have the button set a bit that the pi can read.
I'm trying to help this open radio station guys: radioqk.org. However I'm quite new about the topic of streaming and radio servers. I'm quite surprised that all what I found is about a desktop software clients (eg. Sam broadcaster, Butt, Radittcast, DarkSnow...). However they are confusing to configure. So we are trying to embed it on their website to make it easier to stream from any part of the World to any stream server (eg. giss.tv, caster.fm, listen2myradio.com...)
I have read that it's not possible at the moment, because there is no way to make a streaming HTTP PUT request.
However, if I have understood well, it is possible with liquidsoap.fm because its server support the webcast.js protocol, using the following code: https://github.com/webcast/webcaster
On the other hand, I have search php code able to record from microphone to store it on the server. Or maybe it's about HTML5 and its new function getUserMedia()? It seems it was difficult a few months ago, but now it is possible so:
Is there any live-streaming service with the client integrated so it can record from the user's computer microphone / sound card? I mean, is there a similar service like giss.tv able to record from the user's computer microphone / sound card?
If I'm right, IceCast is the most common opensource implementation of radio streaming. Is there any implementation of IceCast able to record from the user's computer microphone / sound card?
By the way, the idea is integrating it in a WordPress server. That's why I have based the search on PHP (I have not found a WordPress plugin able to solve this problem). However it could be done in another language / server to embed it into WordPress afterwards.
Finally, a workaround could be the following article that talk about including on the website a hyperlink to a Java-coded VNC viewer to take a desktop application to the web in 15 Minutes. In the VNC server side would be any of the desktop software available we have talk about above.
Any light about this topic? I'm quite confused about what path I should take...
I have read that it's not possible at the moment, because there is no way to make a streaming HTTP PUT request.
That's correct. In the very near future we'll have Streams support in the Fetch API, which gets around this issue. In the mean time, it isn't possible directly.
As I mentioned in the post you linked to, you can use a binary websocket connection. That's what the Liquidsoap webcast.js uses... a binary web socket, and a server that supports it. Liquidsoap supports their own protocol, so you can use this to then stream to a server like Icecast.
Is there any live-streaming service with the client integrated so it can record from the user's computer microphone / sound card?
I run the AudioPump Web Encoder, which acts as a go-between for web based clients and your servers. The web-based client can be configured in the URL, so the users don't need to do anything. This might meet your needs.
If I'm right, IceCast is the most common opensource implementation of radio streaming. Is there any implementation of IceCast able to record from the user's computer microphone / sound card?
Yes, Icecast is a popular open source server. But, the server itself cannot and should not be what is recording the audio. You wouldn't want to run the server in the same place as you're doing the encoding... otherwise you'd need all your bandwidth there. The encoder is separate from the server so that you can encode in one place, upload one stream, and then the server distribute it to thousands.
I want to send data from an arduino to a web page for remote monitoring as well as send data from the web page to arduino for remote control. Is it possible to create both a client and a server in the same Arduino? Also is there any method by which it is possible to control and monitor an Arduino at the same time?
Thanks
Yes, it is possible to have both a client and a server in the Arduino running at the same time. Your second question is not very clear.
Must a game be client server which then requires me to stand up a server? If so, can I do that on a web host? Azure? ..
If not, then how do the 2 window phone clients find each other?
I am having difficulty understand the main blocks invovled in doing this and how they come together...
What about bluetooth ? From what I have read so far there is no access to the bluetooth api ?
Is there or wil lthere be any helpers from xbox live and thier api to let a indie dev set up connections ?
There are 2 options for creating a real time multiplayer game.
Devices connect over the internet or used a web based mediator to relay game data.
Devices connet via sockets over UDP.
If you choose option 1 then you can host your web based component anywhere.
If you choose 2 then there is a sample that may be of interest at http://msdn.microsoft.com/en-us/library/ff431744(v=vs.92).aspx
There is, currently, no support for working with BlueTooth in the API.