I have sigIn function that get data from Api and move to another screen if request is successful and if request is not successful then show alertDialog
I change state and before fetching data I show CircularProgressIndicator to make user know that data is fetching.
But when alertDialog window pops up and I close it then CircularProgressIndicator doesn't disappear. How to remove WaitingSignInAuth and show me Scaffold with inputs
When error comes then I emit ErrorSignInAuth but why there is WaitingSignInAuth to.. Why ErrorSignInAuth doesn't replace WaitingSignInAuth or it should work differently?
This is the code:
#override
Widget build(BuildContext context) {
return BlocConsumer<AuthCubit, AuthState>(
listener: (context, state) {
if (state is WaitingSignInAuth) {
showDialog(
context: context,
builder: (context) => Container(
width: MediaQuery.of(context).size.width,
height: MediaQuery.of(context).size.height,
color: Colors.black.withOpacity(0.6),
child: const Center(
child: CircularProgressIndicator(
strokeWidth: 1,
color: Colors.black,
backgroundColor: Colors.white,
),
),
));
}
if (state is ErrorSignInAuth) {
showDialog(
context: context,
builder: (BuildContext context) {
return AlertDialog(
title: Text("Bad request"),
content: SingleChildScrollView(
child: ListBody(
children: <Widget>[
Text("Error")
],
),
),
actions: <Widget>[
TextButton(
child: const Text("Close"),
onPressed: () {
Navigator.pop(context); // If i press it then alertDialog diappears but not the loading circle
},
)
],
);
}
);
}
},
);
}
This is how it looks like:
The issue is, that you showDialog() twice. First is shown when WaitingSignInAuth state is fired, and the second one when you receive ErrorSignInAuth.
So Navigator.pop(context); in the "error" alert dialog closes only the showDialog that you've triggered in if (state is ErrorSignInAuth), the second dialog, which contains progress indicator is still visible.
To easy fix it, you can change your code to:
TextButton(
child: const Text("Close"),
onPressed: () {
Navigator.pop(context);
Navigator.pop(context);
},
)
But in my opinion thats not the best fix to your issue. IMO you don't need to show ProgressIndicator for WaitingSignInAuth in the dialog. Adjust your UI in the way, that the container with progress indicator will be displayed over it, but this doesn't need to be a dialog.
Related
I want to close a specified dialog.
My case:
Open 2 dialogs (1) and (2), and 2 dialogs are showing at the same time. (2) is overriding (1) and I want to close (1) first.
With Android: I can assign each dialog to a variable and use dialog.dismiss().
I came across this example, it works but it doesn't seem to be the best way.
How to close a specific Flutter AlertDialog?
Thanks for all the answers!
As far as I know, you can't do that with Dialog because Dialog use Navigator, which use Stack only allow you to push and pop the top Route
Another option you can use to implement this is OverLayEntry, like this:
class _MyHomePageState extends State<MyHomePage> {
OverlayEntry? _overlayEntry1;
OverlayEntry? _overlayEntry2;
#override
void initState() {
super.initState();
_overlayEntry1 = OverlayEntry(
builder: (context) {
return Material(
color: Colors.transparent,
child: Center(
child: Container(
height: 300,
width: 300,
color: Colors.green,
),
),
);
},
);
_overlayEntry2 = OverlayEntry(
builder: (context) {
return Material(
color: Colors.transparent,
child: Center(
child: InkWell(
onTap: () {
_overlayEntry1?.remove();
},
child: Container(
height: 150,
width: 150,
color: Colors.red,
),
),
),
);
},
);
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: InkWell(
onTap: () {
Overlay.of(context)!.insert(_overlayEntry1!);
Overlay.of(context)!.insert(_overlayEntry2!);
},
child: Text('Show overlay'),
),
),
);
}
}
You can close the first dialogue before the second dialogue pops up by using Navigator.pop(context) or if you use GetX then you can use Get.back() before calling the second dialogue opening function.
If you want the first dialogue opens up after the second dialogue pops then you can try this:
When you close the second dialogue you will call the first dialogue up by using .then((e)=> 'previous dialogue open function goes here').
So at the same time, no two dialogues are opened. Just use them one by one.
My question is about dart language, these are my web pages:
Web page #1:
code:
return BackdropFilter(
filter: ImageFilter.blur(sigmaX: 2, sigmaY: 2),
child: Scaffold(
backgroundColor: Colors.transparent,
body: Center(
child: Padding(
padding: const EdgeInsets.all(32.0),
child: Container(...
GestureDetector(
onTap: () {
showDialog(
context: context,
builder: (ctx) => SignUpNameEmailPassword());
},
Web page #2:
Code:
Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
GestureDetector(
onTap: () {
showDialog(
context: context,
builder: (ctx) => WeSentYouAnEmail());
},
child: Container(
child: Center(
child: Icon(
Icons.arrow_forward,
size: 40,
color: Color(0xff7E7E7E),
),
),
),
),
],
),
Web page #3:
As you can see, each time I navigate to another page the background is darker, how to maintain the web page #1's background on each webpage?
Thank you in advance
Just set the second, third and so on showDialog calls with property barrierColor to Colors.transparent. Something like below:
showDialog(
context: context,
barrierColor: Colors.transparent,
builder: (ctx) => SignUpNameEmailPassword());
The issue is that each dialog is getting stacked. Before you call a new showDialog do
Navigator.pop(context);
So you remove the previous pop up and add a new one.
Please note that you should be calling navigator.pop only if the dialog is displayed elseit will pop the main screen
It seems that you push each page what makes the background darker.
You can try to navigate bewtween your pages like this.
Route route = MaterialPageRoute(builder: (context) => NextPage());
Navigator.pushReplacement(context, route);
This will push and replace the last page of the stack.
This is how we close a dialog from INSIDE
showSomeDialog() {
return showDialog(
context: context,
builder: (BuildContext contextPopup) {
return AlertDialog(
content: Center(
child: RaisedButton(
onPressed: () {
Navigator.of(contextPopup).pop();
},
child: Text('Close me inside'),
),
),);
}
);
}
How to close this dialog from OUTSIDE ? In other words, how does the stateful widget creating this dialog can access the variable contextPopup ? The problem with Navigator.of(context).pop() is that it will close the topmost widget on the Navigation stack, not this specific dialog.
In Android, to close a dialog programmatically from outside, you just do:
dialog.dismiss();
When a user clicks on delete for an employee, an AlertDialog shall pop up to warn the user.
If the user confirms the deletion, then the AlertDialog disappears and at the bottom of the Scaffold a SnackBar should appear with an Undo function.
Problem:
When I implement the SnackBar method showSnackBar(context, index, employee) within the AlertDialog class I get the following error:
he following assertion was thrown while handling a gesture:
Scaffold.of() called with a context that does not contain a Scaffold.
showDeleteDialog(BuildContext context, Employee employee, int index) {
showDialog(
context: context,
builder: (context) => AlertDialog(
title:
Text('Are you sure you want to delete: ${employee.name} ?'),
actions: <Widget>[
Row(
children: <Widget>[
FlatButton(
child: Text('Yes'),
onPressed: () {
DatabaseProvider.db.deleteEmployee(employee.id).then(
(_) => BlocProvider.of<EmployeeBloc>(context)
.add(DeleteEmployee(index)));
Navigator.pop(context,employee);
showSnackBar(context, index, employee);
}),
FlatButton(
child: Text('No!'),
onPressed: () => Navigator.pop(context)),
],
)
],
));
}
Instead, I thought I could return an employee from the showDeleteDialog when I confirm the deletion. When the result is not null, then I should show the SnackBar. I tried to implement this with Future/Async but with no success.
onPressed: () async {
Employee deletedEmployee = await showDeleteDialog(context, employee, index);
await showSnackBar(context, index, deletedEmployee);
},
Edit: I would like to avoid using GlobalKey if possible, since I read it is not good for the App's performance.
As the error says Scaffold.of() called with a context that does not contain a Scaffold., that means the current context that you are passing to showSnackBar() method doesn't contain a Scaffold in the immediate parent.
We can fix this by using GlobalKey and assign it to the Scaffold. Declare a global key in your stateful widget and pass this as a key in your Scaffold, as below:
final GlobalKey<ScaffoldState> _scaffoldKey = GlobalKey<ScaffoldState>();
....
return Scaffold(
key: _scaffoldKey,
appBar: AppBar(
title: Text(widget.title),
),
I call a method _showSnackBar() after navigator.pop() on OK button click inside the alertDialog, as below:
return AlertDialog(
title: Text('Not in stock'),
content: const Text('This item is no longer available'),
actions: <Widget>[
FlatButton(
child: Text('Ok'),
onPressed: () {
Navigator.of(context).pop();
_showSnackBar();
},
),
],
);
Then in the _showSnackBar() method, use the key to show the snackbar, as below:
void _showSnackBar() {
_scaffoldKey.currentState.showSnackBar(
SnackBar(
content: Text('Snackbar is displayed'),
));
}
With this approach, once you tap on OK button on alertDialog, the dialog will close and you'll see the snackbar. You may need to customize this per your code as you shared above.
Hope this answers your question and resolves your issue.
Found the solution and it is super easy...
I only had to re-name one of the context to a dialogContext
showDeleteDialog(BuildContext context, Employee employee, int index) {
showDialog(
context: context,
builder: (dialogContext) => AlertDialog(
title:
Text('Are you sure you want to delete: ${employee.name} ?'),
actions: <Widget>[
Row(
children: <Widget>[
FlatButton(
child: Text('Yes'),
onPressed: () {
DatabaseProvider.db.deleteEmployee(employee.id).then(
(_) => BlocProvider.of<EmployeeBloc>(dialogContext)
.add(DeleteEmployee(index)));
Navigator.pop(dialogContext);
showSnackBar(context, index, employee);
}),
FlatButton(
child: Text('No!'),
onPressed: () => Navigator.pop(context)),
],
)
],
));
}
I have a flutter application which shows a camera, then scans a qr-code using git://github.com/arashbi/flutter_qrcode_reader and on the call back, I want to navigate to another screen to show the information I get from some query. The problem is, it seems Navigator get a wrong context, so instead of full page navigation, I see the second page pushed inside my first page as a widget.
The build of first page is as follow :
#override
Widget build(BuildContext context) {
Widget main =
new Scaffold(
appBar: _buildAppBar(),
body: Column(
children: <Widget>[
_eventButton ?? new Text(""),
new Center(
child: new Text("Hi"))
],
),
floatingActionButton: new FloatingActionButton(
onPressed:
() {
new QRCodeReader()
.setAutoFocusIntervalInMs(200)
.setForceAutoFocus(true)
.setTorchEnabled(true)
.setHandlePermissions(true)
.setExecuteAfterPermissionGranted(true)
.scan().then((barcode) => _showTicketPage(barcode));
}
,
child: new Icon(Icons.check),
),
);
if (!_loading) {
return main;
} else {
return new Stack(
children: [main,
new Container(
decoration: new BoxDecoration(
color: Color.fromRGBO(220, 220, 220,
0.3) // Specifies the background color and the opacity
),
child: new Center(child: new CircularProgressIndicator(),))
]
);
}
}
The 'Hi' Widget is for debugging, and the navigate method is
void _showTicketPage(var barcode) {
Navigator.push(context, MaterialPageRoute(
builder: (BuildContext context) => TicketScreen(barcode)));
}
After getting the barcode, the second screen - TicketScreen - is pushed under 'Hi' Widget. I didn't even know this was possible to do.
I tried to get the context of the screen, save it to a field var, but that didn't help either.
How can I fix it? I ran out of ideas.