How to add a placeholder for a Swift Chart that doesn't have any data yet? - swift

Imagine this chart doesn't have any data.
What api do i use to display a placeholder like "no data yet"?
I've searched WWDC and apple docs.
Maybe it's just a case of hiding the chart and showing some text.
import SwiftUI
import Charts
struct TopStyleChart: View {
let data = [
(name: "Cachapa", sales: 916),
(name: "Injera", sales: 850),
(name: "Crêpe", sales: 802),
(name: "Jian Bing", sales: 753),
(name: "Dosa", sales: 654),
(name: "American", sales: 618)
]
var body: some View {
Chart(data, id: \.name) {
BarMark(
x: .value("Sales", $0.sales),
y: .value("Name", $0.name)
)
// Set the foreground style of the bars.
.foregroundStyle(.pink)
// Customize the accessibility label and value.
.accessibilityLabel($0.name)
.accessibilityValue("\($0.sales) sold")
}
}
}

A simple if clause should do the trick here:
struct TopStyleChart: View {
let data: [(name: String, sales: Int)]?
var body: some View {
if let data = data{
Chart(data, id: \.name) {
BarMark(
x: .value("Sales", $0.sales),
y: .value("Name", $0.name)
)
// Set the foreground style of the bars.
.foregroundStyle(.pink)
// Customize the accessibility label and value.
.accessibilityLabel($0.name)
.accessibilityValue("\($0.sales) sold")
}
} else{
Text("no data yet")
}
}
}

Related

SwiftUI TextField Lag

When I have multiple text fields rendered in SwiftUI in a given view, I am getting noticeable lag that is directly proportional to the number of text fields. If I change these to simple text views, the lag goes down considerably.
I have looked at SO and found a few questions about lag with TextField but generally it seems like there's a preponderance that the lag is caused by the data source because when using a constant value, the lag is not observed.
I have created a demo project to illustrate the issue. I have an array of 20 contact names and for each name create a contact card with three email addresses. If I toggle the view between rendering the email addresses as Text vs TextField Views (with a constant value), the time taken from button tap to the last view's .onAppear is 80-100 ms (Text) and 300-320 ms (TextField).
Both views take a noticeable time to render, but clearly the TextFields take a significantly longer time to render on this contrived, trivial app. In our app, we are rendering significantly more information and not using constant values for the TextFields so this lag produces more pronounced effects (sometimes a few seconds). Is there some way around this issue for SwiftUI TextFields? Below is the code for the demo project. I know there are better ways to write the code, just threw it together quickly to demonstrate the speed issues.
Also, interestingly, if I put the ForEach into a List (or just try to use a list directly from the array data), no ContactCard views are rendered at all.
Any help is greatly appreciated!
import SwiftUI
var formatter: DateFormatter {
let formatter = DateFormatter()
formatter.dateFormat = "yyyy-MM-dd'T'HH:mm:ss.SSS"
return formatter
}
struct ContentView: View {
let contacts: Array<(first: String, last: String)> = [
("John", "Stone"),
("Ponnappa", "Priya"),
("Mia", "Wong"),
("Peter", "Stanbridge"),
("Natalie", "Lee-Walsh"),
("Ang", "Li"),
("Nguta", "Ithya"),
("Tamzyn", "French"),
("Salome", "Simoes"),
("Trevor", "Virtue"),
("Tarryn", "Campbell-Gillies"),
("Eugenia", "Anders"),
("Andrew", "Kazantzis"),
("Verona", "Blair"),
("Jane", "Meldrum"),
(" Maureen", "M. Smith"),
("Desiree", "Burch"),
("Daly", "Harry"),
("Hayman", "Andrews"),
("Ruveni", "Ellawala")
]
#State var isTextField = false
var body: some View {
ScrollView {
VStack {
HStack {
Button("Text") {
print("text tapped: \(formatter.string(from: Date()))")
isTextField = false
}
Button("TextField") {
print("text tapped: \(formatter.string(from: Date()))")
isTextField = true
}
}
ForEach(contacts, id: \.self.last) { contact in
ContactCard(name: contact, isTextField: $isTextField)
}
}
}
}
}
struct ContactCard: View {
var name: (first: String, last: String)
#Binding var isTextField: Bool
var emailAddresses: Array<String> {
[
"\(name.first).\(name.last)#home.com",
"\(name.first).\(name.last)#work.com",
"\(name.first).\(name.last)#work.org",
]
}
var body: some View {
VStack {
Text("\(name.first) \(name.last)")
.font(.headline)
ForEach(emailAddresses, id: \.self) { email in
HStack {
Text("Email")
.frame(width: 100)
if isTextField {
TextField("", text: .constant(email))
.onAppear(){
print("view appeared: \(formatter.string(from: Date()))")
}
} else {
Text(email)
.onAppear(){
print("view appeared: \(formatter.string(from: Date()))")
}
}
Spacer()
}
.font(.body)
}
}
.padding()
}
}
Use LazyVStack in your scroll view instead of VStack. It worked for me, tested using 200 contact names.

Adapting #State variables and UI to user actions in SwiftUI

I am a novice at programming and exploring SwiftUI. I've been tackling a challenge for too long, and hoping that someone can guide me to the right direction!
I want a list of interlinked sliders (as in Interlinked Multiple Sliders in SwiftUI), but with the number of sliders that change dynamically, depending on actions taken by a user.
For example, a user can choose various items, and later on adjust the percentage variable with sliders (and where these percentages are interdependent as in the linked example).
class Items: ObservableObject {
#Published var components = [ItemComponent]()
func add(component: itemComponent){
components.append(component)
}
}
struct ItemComponent: Hashable, Equatable, Identifiable {
var id = UUID().uuidString
var name: String = ""
var percentage: Double
}
Conceptually, it seems I need to do two things to adapt the linked code:
generate an array of Binding with the number of elements equal to Items.Component.EndIndex and
assign each Binding to the percentage of each ItemComponent.
I am fumbling on both. For 1., I can easily manually create any number of variables, e.g.
#State var value1 = 100
#State var value2 = 100
#State var value3 = 100
let allBindings = [$value1, $value2, $value3]
but how do I generate them automatically?
For 2., I can use ForEach() to call the components, or Index, but not both together:
ForEach(Items.components){ component in
Text("\(component.name)")
Text("\(component.percentage)")
}
ForEach(Items.components.indices){ i in
synchronizedSlider(from: allBindings, index: i+1)
}
In broken code, what I want is something like:
ForEach(Items.component){component in
HStack{
Text("component.name")
Spacer()
synchronizedSlider(from: allBindings[$component.percentage], index: component.indexPosition)
}
where allBindings[$component.percentage] is a binding array comprised of each itemComponent's percentage, and the index is an itemComponent's index.
I am happy to share more code if relevant. Any help would be greatly appreciated!
To adapt the existing code you linked, if you're going to have a dynamic number of sliders, you'll definitely want your #State to be an array, rather than individual #State variables, which would have to be hard coded.
Once you have that, there are some minor syntax issues changing the synchronizedBinding functions to accept Binding<[ItemComponent]> rather than [Binding<Double>], but they are pretty minor. Luckily, the existing code is pretty robust outside of the initial hard-coded states, so there isn't any additional math to do with the calculations.
I'm using ItemComponent rather than just Double because your sample code included it and having a model with a unique id makes the ForEach code I'm using for the sliders easier to deal with, since it expects uniquely-identifiable items.
struct ItemComponent: Hashable, Equatable, Identifiable {
var id = UUID().uuidString
var name: String = ""
var percentage: Double
}
struct Sliders: View {
#State var values : [ItemComponent] = [.init(name: "First", percentage: 100.0),.init(name: "Second", percentage: 0.0),.init(name: "Third", percentage: 0.0),.init(name:"Fourth", percentage: 0.0),]
var body: some View {
VStack {
Button(action: {
// Manually setting the values does not change the values such
// that they sum to 100. Use separate algorithm for this
self.values[0].percentage = 40
self.values[1].percentage = 60
}) {
Text("Test")
}
Button(action: {
self.values.append(ItemComponent(percentage: 0.0))
}) {
Text("Add slider")
}
Divider()
ScrollView {
ForEach(Array(values.enumerated()),id: \.1.id) { (index,value) in
Text(value.name)
Text("\(value.percentage)")
synchronizedSlider(from: $values, index: index)
}
}
}.padding()
}
func synchronizedSlider(from bindings: Binding<[ItemComponent]>, index: Int) -> some View {
return Slider(value: synchronizedBinding(from: bindings, index: index),
in: 0...100)
}
func synchronizedBinding(from bindings: Binding<[ItemComponent]>, index: Int) -> Binding<Double> {
return Binding(get: {
return bindings[index].wrappedValue.percentage
}, set: { newValue in
let sum = bindings.wrappedValue.indices.lazy.filter{ $0 != index }.map{ bindings[$0].wrappedValue.percentage }.reduce(0.0, +)
// Use the 'sum' below if you initially provide values which sum to 100
// and if you do not set the state in code (e.g. click the button)
//let sum = 100.0 - bindings[index].wrappedValue
let remaining = 100.0 - newValue
if sum != 0.0 {
for i in bindings.wrappedValue.indices {
if i != index {
bindings.wrappedValue[i].percentage = bindings.wrappedValue[i].percentage * remaining / sum
}
}
} else {
// handle 0 sum
let newOtherValue = remaining / Double(bindings.wrappedValue.count - 1)
for i in bindings.wrappedValue.indices {
if i != index {
bindings[i].wrappedValue.percentage = newOtherValue
}
}
}
bindings[index].wrappedValue.percentage = newValue
})
}
}

SwiftUI Picker Help -- Populating picker based on the selection of another picker

I am trying to populate a picker based on the selection of another picker. I am new to Swift and have been beating my head on this for way too long. I am sure its not as difficult as I am making it but I would appreciate any assistance.
I think my biggest issue is passing the selection of the first picker to the array name of the second. I have used switch case, tried to pass the selection raw value...etc. Below is a sample of what I would like it to look like without the binding of the pickers. Thanks
import SwiftUI
struct veggie: View {
let veggies = ["Beans", "Corn", "Potatoes"]
let beanList = ["Pole", "String", "Black"]
let cornList = ["Peaches & Cream", "Sweet"]
let potatoList = ["Yukon Gold", "Idaho"]
#State private var selectedVeggie = "Bean"
#State private var selectedBean = "Pole"
#State private var selectedType = ""
var body: some View {
NavigationView{
VStack{
Form{
Picker("Please choose a veggie", selection: $selectedVeggie)
{
ForEach(veggies, id: \.self) {
Text($0)
}
}
Text("You selected \(selectedVeggie)")
Picker("Type", selection: $selectedBean)
{
ForEach(beanList, id: \.self) {
Text($0)
}
}
}
} .navigationTitle("Veggie Picker")
}
}
}
I'm imagining that you want this to be somewhat dynamic and not hardcoded with if statements. In order to accomplish that, I setup an enum with the veggie types and then a dictionary that maps the veggie types to their subtypes. Those look like:
enum VeggieType : String, CaseIterable {
case beans, corn, potatoes
}
let subTypes : [VeggieType: [String]] = [.beans: ["Pole", "String", "Black"],
.corn: ["Peaches & Cream", "Sweet"],
.potatoes: ["Yukon Gold", "Idaho"]]
Then, in the view, I did this:
struct ContentView: View {
#State private var selectedVeggie : VeggieType = .beans
#State private var selectedSubtype : String?
var subtypeList : [String] {
subTypes[selectedVeggie] ?? []
}
var body: some View {
NavigationView{
VStack{
Form{
Picker("Please choose a veggie", selection: $selectedVeggie)
{
ForEach(VeggieType.allCases, id: \.self) {
Text($0.rawValue.capitalized)
}
}
Text("You selected \(selectedVeggie.rawValue.capitalized)")
Picker("Type", selection: $selectedSubtype)
{
ForEach(subtypeList, id: \.self) {
Text($0).tag($0 as String?)
}
}
}
} .navigationTitle("Veggie Picker")
}
}
}
The selectedVeggie is now typed with VeggieType. The selectedSubtype is an optional String that doesn't have an initial value (although you could set one if you want).
The first picker goes through all of the cases of VeggieType. The second one dynamically changes based on the computed property subtypeList which grabs the item from the subTypes dictionary I had made earlier.
The tag item is important -- I had to make the tag as String? because SwiftUI wants the selection parameter and the tag() to match exactly.
Note: you say you're new to Swift, so I'll mention that you had named your view `veggie` -- in Swift, normally types have capital names. I named mine `ContentView`, but you could rename it `VeggieView` or something like that.

Save value on stepper SwiftUI

I have a stepper:
Stepper(value: $timeBetweenMeals, in: 1...10, step: 1) {
Text("Time Between Meals: \(timeBetweenMeals, specifier: "%.0f")h")
self.settingsUserDefaults = $timeBetweenMeals
}
That gives me error because I'm trying to set: self.settingsUserDefaults = $timeBetweenMeals inside that view. How can I run that logic? I don't have a button, I just want to save that #Published value as the user changes it
Use a custom Binding, and inside your set you can store your value:
Stepper(value: Binding<Int>(get: {
self.timeBetweenMeals
}, set: {
print($0) // here you can access your value with $0, store it here
self.timeBetweenMeals = $0
}), in: 1...10, step: 1) {
Text("Time Between Meals: \(timeBetweenMeals)h")
}
You need to perform other actions when Stepper value changes in onIncrement and onDecrement method not inside of the label parameter which is meant to return the View of the Stepper. Here is an example (Note: this is just an example, you can achieve this in many easier ways too):
struct ContentView: View {
#State var timeBetweenMeals: Int
var body: some View {
Stepper(value: Binding<Int>(get: {
self.timeBetweenMeals
}, set: {
print($0)
self.timeBetweenMeals = $0
}), in: 1...10, step: 1) {
Text("Time Between Meals: \(timeBetweenMeals)h")
}
}
}
Note: I've updated to a much better approach. Credits to davidev. Also, your specifier seems to be incorrect.

Extract value from struct that meet condition

I have a struct for different animals, and values for these animals. Im adding animals to it.
struct Animal {
var type: String
var weight: String
var cost: String
}
var animals = [Animal]()
func addAnimal(type: String, weight: String, cost: String){
animals.append(Animal(type: type, weight: weight, cost: cost))
}
addAnimal("monkey", "80", "300")
addAnimal("zebra", "200", "500")
addAnimal("monkey", "50", "250")
I want to say, if type == "monkey" then return all weights for monkeys. In this example I would want the code to return values "80" and "50".
I'm new to coding so any advice on this would be helpful. Thank you
You can combine filter and map to accomplish what you want as follow:
let monkeysWeights = animals.filter{$0.type == "monkey"}.map{$0.weight}
println(monkeysWeights) // ["80", "50"]