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I am looking for an SDK which supports Audio editing features.
The features I am looking for are as below
Audio Trimming
Audio Splitting
Audio Volume management
Adding another audio
Merge Audio
Undo/Redo actions
Please suggest if there are any sdks avaialble for flutter.
I am currently implementing it using 'ffmpeg_kit_flutter' , but its getting complicated day by day.
There may not be a single package that does all the functions you want. But it is possible to achieve results by combining several packages.
The most popular packages for working with Audio can be found on the following site: https://fluttergems.dev/audio/
For example, it is possible to trim and split with the packages listed in the first line.
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I have an app that creates video montages. I'm using FFmpeg to make the montages but I would like to know if there is other packages that could accomplish the same thing.
The video_manipulation package offers an alternative (for iOS only) and is not supporting ffmpeg because:
FFmpeg won`t be implemented due to licensing, extra overhead from the ffmpeg binaries and overall slow performance.
The package is based on AVFoundation.
The tapioca package offers another alternative (for Android and iOS) and is currently based on AVFoundation for iOS and Mp4Composer-android for Android.
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I have an idea for a small project around music discovery. I'm hoping to find a service that has access to a huge collection of music (a la Spotify, Google Play, etc) but doesn't require each user to already have access to that.
Does this sort of service/api exist somewhere? My googling didn't turn up anything.
Thanks!
There are commercial options, but for your project you might consider Radio Reddit. We have a fairly large library of music mostly fun unsigned musicians.
While we haven't officially documented the API and are still under construction, the media APIs work well and are easy to understand. You can look at your tab while browsing music on the site for an example, or email me at brad#radioreddit.com.
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I am developing a iPhone application that needs realtime sound processing. What i would like to archive is to get the sound loudness (from the microphone), compare it with a threshold and do some logic based on the loudness level. Is there any library in iOS that would enable me to do this? Does iOS have any built in function that would give me the current sound loudness level?
Thanks!
This SO question looks like a good place to start (it's close enough to be a dupe, maybe, but I figured I'd answer anyway).
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Is a tutorial or code example available which embeds a podcast from a URL into an application?
If you mean playing just a simple audio file there's plenty of tutorials out there. If you're talking about real podcast (which is a xml file that contains references, details and links to audio files) take a look at NSXMLParser and search google for playing audio iphone.
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Are there any full featured GPS applications available with source for the iPhone, preferably that use Open Street Map to get data? None of the current offerings work very well with Voiceover on the iPhone, but it'd be a lot easier to modify an existing app to work with Voiceover then write one from scratch.
The excellent route-me project is open source and uses Open Street Map (among other map providers). It includes a sample app, which I believe cannot be called full-featured but it should be pretty easy to extend it to something that matches most features of the built-in Maps app.
Sharp Map is a geospatial application framework for .Net. Not sure if anybody has tried it on the iPhone.
Might be possible to get running using mono touch