I am New to coding. I opened vs code 2-3 after today to start my coding journey but when i opened it.
It shows black screen totally blank . I watched some youtube videos then on this problem and reinstall my vs code app but nothing happens then i use disable gpu before its name in properties with proper spellings and syntax did 2-3 times but nothing happens again then i use compatable mode in vistra and windows 8 but nothing happens again.
I really want to learn programming Plzz help me in solving this problem and in easy language i didn't understand high programmers language.
I am attaching some screenshots for your help to understand my problem better.
reinstall my vs code app
disable GPU
compatable mode in vistra and windows 8
nothing happens it didn't showing anything
Related
So this is a weird one. The window that loads when you open up the build setting in Unity (2019.4.10f1) seems to be lagging up my computer.
No other part of Unity does this and I haven’t found any help with it. Anyone got any ideas?
Thanks!
Usually when unity is like this it depends on nvidia drivers. But of course what you are describing is really vague and could be anything
I'm testing Flutter for Windows and i noticed that, even with a basic 'HelloWorld' app, the content appears slowly, i have a 1 second blank screen inside the app (see gif below):
The app is packaged with default command (flutter build windows).
How can i improve performance at startup ? Is it possible to show the window when content is ready to display ? Or shall i use a splashscreen (I don't even know if this is possible with windows, and if so how) ?
Thanks to everybody!
How can i improve performance at startup ?
Flutter for Windows currently only supports debug builds, which among other things means that it's using JIT compilation, not AOT as a release build of a Flutter application would. Slower startup time is one of the downsides of JIT.
Is it possible to show the window when content is ready to display ?
There is currently no callback hook for when the first frame is drawn, so this would be difficult, if not impossible, to do accurately.
Or shall i use a splashscreen (I don't even know if this is possible with windows, and if so how) ?
There is no support for splashscreens in Flutter's Windows embedding.
I recently downloaded unity onto my new computer. However, whenever I open in I only get a blank work space window with the warning of Assertion failed on SUCCEED(hr). I haven't used unity in years and I can't seem to find a solution to this problem on their forums. I have tried re-downloading Here is a link to an screenshot I took of the problem unity in different versions. I have also tried downloading their projects. Nothing is working, does anyone have any idea what could be going on? thank you!
I had to switch from Nvidia GPU to integrated graphics in the NVIDIA Configuration/Settings in the Taskbar.
I'm doing some tutorials on iPhone development and I am working with window based applications to create an app with multiple views (The tutorial I'm using is from TheNewBoston 21-26). I'm currently using Xcode 4 to make these apps but I'm having trouble because Bucky uses Xcode 3 and there seem to be some differences. Every time I try to make this app, I end up with a blank white screen. I follow the instructions correctly watched the videos multiple times but still nothing happens. Even when I make my own simple window based application it does not seem to work. I think it may have something to do with connecting the views with the MainWindow. If you have somehow gotten this to work using only the instructions from the video can you please give me a link to a website or video that has a simple multi-view tutorial. If Xcode 4 no longer allows this method of working than can you please explain how to get around it. Thanks so much, I really appreciate you helping me. I know I'm new and this is a really basic question but it has been giving me a hard time. Thanks again!
Welcome to iOS development! :) I haven't worked the specific tutorial which you mention, but there's certainly many many others around the web which you could refer to.
Here's just a couple off Google when I looked around a bit regarding handling multiple views through a NavigationController which look detailed enough with good guidelines;
http://www.icodeblog.com/2008/08/03/iphone-programming-tutorial-transitioning-between-views/
http://fuelyourcoding.com/iphone-view-switching-tutorial/
If you're totally new, I would totally recommend getting your hands on some iOS development book (its worth the investment!); there are many; and they outline the process in good detail from start to finish. If you're unfamiliar with the whole process, there are many minor things that can go wrong and create frustration.
Happy coding! :)
I just followed the following link:
https://developer.palm.com/content/resources/develop/developing_with_the_eclipse_ide.html
to install webOS SDK, virtual box, Eclipse plugin etc.. and everything seems working fine.
However, I do find some problems annoying and I dont know how to fix them:
the emulator always starts with the window size as 1024x768, which is too big and I can not find where to resize the window
I just clicked the "hello world App" in Eclipse and then run the app in emulator, the app seems working fine except the app had been rotated 90 degrees clockwise. I haven't done anything yet, but don't know how to fix the problem.
So far, not so pleasant user experiences with webOS development.
Good questions. One problem is that you're following examples for creating Mojo apps whereas the emulator you've installed is setup for Tablet development, which uses Enyo. Try some of the examples in the Enyo framework directory or try following the Enyo tutorial from here: https://developer.palm.com/content/api/dev-guide/enyo/tutorial.html
Also, if what you did want to do is do phone development then you'll want to take a look at the bottom of the SDK download page: https://developer.palm.com/content/resources/develop/sdk_pdk_download.html
Just download whichever image(s) you want and install it following the instructions found there. When the emulator starts it will start in the size appropriate to the device being emulated.
For more information on the emulator itself, check this page: https://developer.palm.com/content/api/dev-guide/tools/emulator.html
And to answer the comment on your question, there are a lot of TouchPad tablets out there which HP has said it will continue to support. Developers are reporting very good sales of apps.