Search apps on the Apple App Store without an iPhone or Apple developer account - iphone

My goal is to simply search the Apple App Store to know if a certain app name is already taken but without owning an iPhone/iPad or having an Apple developer account. Would that be possible, maybe there's a website that replicates the current state of the apple app store?

To answer my question, I've found this website: https://theappstore.org/
In the end though, the only way to know with 100% certainty that an app name is not already taken is to have an Apple developer account. This is because developers are allowed to reserve app names and even if the app name isn't currently on the app store, it doesn't mean its not already reserved by another developer.

Why are you looking for third party websites ?
Apple finally made it possible :
https://www.apple.com/app-store/
Use the magnifying glass in the top right to search the apps

Related

In App Purchase Tab Cannot possible to access

I have developed iphone app with working In App Purchase. Now I want to release new version of the app with new price for in App Purchase. But, Whenever I tapped on iTunesConnect -> Manage Your Applications-> My App -> Manage In App Purchase, I found this ------"java.lang.IllegalStateException: Seventeen".
Can anybody tell me, how to tackle with this issue?
The solution is that there's no solution for that. It is a bug on Apple's side. This iTunesConnect site stinks in all possible ways. I recommend you to fill a feature request asking Apple to provide a software application we can use to manage our apps and in-apps that are already created. Do it at http://bugreport.apple.com. I already did that and the bigger the number of people asking for it, more likely Apple will create that.

Will Appstore accept this kind of application?

So I already have 2 versions out on appstore..
One app is a free but limited version.
The other is a paid unlimited. The basic layout..
I have had questions from companies wanting to buy the app and give to their employees. So they don't have to buy the app with their personal accounts..
So I was thinking of releasing a 3rd version that prompts the user for a license key on first start, if the key is valid the app starts and works until reinstalled or w/e. If the key is invalid the app just keeps prompting for a valid license.
Now I remembered reading somewhere that apple wouldn't allow apps that had no public function or something like that. Which this app wont have unless u have a valid license..
But since I do also provide a valid public version of the app, will this one get accepted? Or have they removed theese rules?
Any insight in the matter would be helpful!
Edit:
Forgot to mention that the reason im looking to use the license is because i have the same app for android and want the companies to be able to buy for both device types, not just apple devices.
Thanks
I believe you should use the B2B functionality in ITunes Connect: http://developer.apple.com/support/ios/volume-purchase-program.html
Also check: https://developer.apple.com/appstore/resources/volume/
I did something very similar to this some time ago, they seemed ok with it (then at least), they just asked for a license key in the complementary info (during the app submission) to go through all their usual validation tests.
Klassmating has an app in the app store that has no public functionality unless you are a student at a specific university. So it seems like you can have apps like that.
Without knowing exactly, I would assume Apple would reject such an app from the store (mainly because it would allow you to sell applications "behind their back" - i.e. sell licence keys and not using in-app purchase) :-)
However, there are two possible solutions to your problem that come to my mind:
Create and distribute gift codes (would be a problem if you had to give out too many of them).
Do an ad-hoc distribution of your app to the companies. Basically they would need your application bundle and an ad-hoc mobile provision file. Then they can simply install your application by dragging it to iTunes.
There are different official iPhone application distribution methods.
In which for your current requirement,I suppose you can use the Custom B2B Apps,where you can deliver apps directly to your business customers who have a Volume Purchase Program account.You can get more information from the link provided above.
cheers!
Yes, I too have had an app in the app store which works like this. You have to provide them with a key/licence to access the app functionality so they can test it fully.
I've had an app rejected for this very reason - required a username and password, not a licence key, but was free. They said in contravened the licence terms regarding in app purchases.
Mine allowed time limited free trials from within the app, but full functionality was restricted to purchases outside the app. Apple wanted their 30% cut of the subscription cost so it was no dice for us.
On the other hand, the app store review process is seemingly entirely random, so who knows.

Developers "spamming" on App Store

I have developed five apps with name of five different football teams. Which shows event schedule of respective team. Apple rejected all of them and giving reason
"Developers "spamming" the App Store with many versions of similar apps will be removed from the iOS Developer Program"
Now, I have seen following Apps are almost same and available on AppStore
http://itunes.apple.com/pk/app/brookwood-medical-center/id434593012?mt=8
http://itunes.apple.com/pk/app/doctors-hospital-of-manteca/id430928072?mt=8
http://itunes.apple.com/pk/app/doctors-medical-center-modesto/id447790452?mt=8
Now what is developer spamming? Anybody can explain it?
It is not a technical question, but it is probably related to your code, so :
I think Apple rejects your applications for that reason when you use the same code base (or a close code base) for multiple applications, presented as different apps.
they must be thinking your are creating the same app under different names to gain more visibility in the store.
You should contact them and try to explain your case, or change your apps code and UI significantly enough to prove them these apps are different.
Create one football app and allow the user to buy teams as in app purchases.
Let the user have one team included in the price of the app.
Now, I have seen following Apps are almost same and available on AppStore
This is a common mistake. You can not use the existence of apps in the iOS App Store as any sort of precedent. These apps may have been accepted by accident, or under a previous interpretation of Apple's rules, which will not apply to your submissions.
Go by the current interpretation of the App store guidelines.
Maybe sell your apps to the respective teams so that you won't be submitting multiple apps, or running into any trademark licensing problems.
"Developer spamming" as explained by App Store Review Guidelines:
Developers "spamming" the App Store with many versions of similar apps
will be removed from the iOS Developer Program

Make iPhone app available on both iTunes and Cydia

What are the ramifications of posting an iphone app on both Cydia and iTunes? Does Apple look fondly at that idea? An precedents?
The reason I ask is that I have a very interesting app which might have some parts disallowed by Apple. I still want (some) people to have access to those parts (call it value-added), so I wanted to release the unrated app on cydia. (No it's not porn)
In the SDK Agreement it specifically says that you won't add your application to another store, if you do, Apple can ban your itunesconnect account without warning.
Just prey they don't find your application on Cydia.
I guess you could do your application with a slightly different UI, and without the editor name, they would not have any proof to ban you.
One example that they're probably not enforcing this too strictly, can be found in the Siphon app.
Siphon is a popular, open source VoIP app, that the developer has been trying to get in the app store for forever. They haven't accepted the app, but the availability of the app in the official app-store was never mentioned, and they haven't banned his account either.

How to ensure that the app was purchased from app store?

Is there a way to confirm (programmatically) that the application was purchased from AppStore?
Or, maybe, there is a way to get a list of devices IDs from AppStore that purchased my app?
The reason is the willing to determine if the application was legally purchased or not...
I know that there is a way to know that the in-app purchase took place.
Maybe I can check for a paid app purchase too?
The solution may be inside the iPhone app or some check in server side.
The application that I develop is about to get a content from the web server.
Usually (by browsing my client's site) this content is not free and he wants to be sure that users that get the content by using an iPhone app (that I develop) did pay for the app.
Check out these related questions:
Iphone App store - Verifying paid customer
How to programmatically determine if DRM was removed from iPhone application?
Determining if an iPhone is Jail broken Programmatically
My previous Stack Overflow question may help you out: Reducing piracy of iPhone applications
No, but see this related question for information on how to potentially detect that your app has been tampered with in order to allow it to run as a bootleg.
The in-app-purchase-style verification has struck me as a good way to do this, but Apple doesn't currently support it. It might be worth a bug report.
I don't know of anyway of "confirming that the application was purchased from the appStore". I don't think there's any bit that's flipped or "thing" you can check to see.
Sorry.
But if you do learn of such a thing, let me know.