I can't delete instant games in the background of FB developers - facebook

We have shut down the instant game service, but cannot delete it in the developer background.
No matter what method we use, we can't delete the background instant game.
This problem caused us to fail to pass the login policy review, and the game login service was closed.
We replaced 4 computers to delete the instant game, but all failed.
We confirm that CHROME has been updated to the latest version and deleted after temporary storage,
but it is still invalid.
For the first time, we used EDGE to log in to the FB developers to delete the instant game, but also encountered a failure.
We have attached a new film to you.
I hope you can help us delete the instant game

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We have been working on integrating FBE into our app and the development process was going fine, we submitted the app for the review and it didn't get rejected but the FBE product disappeared from our list of products and we cannot access anything related to FBE, the dev panel or even the fbe_install in the webhook. Also after moving our app to production we stopped receiving the webhooks and it was working fine on staging and development. Right now our app still exists in FB apps but in testing only mode Has anyone faced similar issues and could help, please?

Revmob - reconnecting to the server

I am developing a game and I decided to place my ads with Revmob(if you have a better company go ahead and share with, I tried admob but google is very strict and they banned my account for nothing so I am afraid my money will get locked).
Though the documentation for swift 3 is drastically poor I managed to display custom ads. Yet, I need help when reconnecting to the internet.
Here's the problem, whenever a user launches the app with no internet the ads won't display (of course), but then when the user reconnects to the internet during the same gameplay the ads still don't show.
My question: Is there a way to try to reconnect to the server every 15 seconds or so? And is it possible to display cached banner ads?
Thanks in advance!

How to publish new application as apple developer center is down?

The thing is my apple account needs to review and accept new apple agreements. But I cannot find the approval page now. So my app cannot be published. Such a long time since apple developer center is down and I am waiting for more than one week.
Thanks!
iTunes connect is back up and running so you should be able to get it submitted? If not, you'll just have to wait around. But try iTunes connect
https://itunesconnect.apple.com/WebObjects/iTunesConnect.woa
Otherwise, keep an eye on the status site they put up
https://developer.apple.com/support/system-status/

StoreKit Sandbox Testing Doesn't Prompt to Log in

I'm testing an in-app purchase which did work fine a week ago, but now seems to be playing up.
I can load the product from the store without any problems (using NSLog to confirm the product id, price etc...), but when I send the actual request to purchase the product - I don't get challenged to log in to my (test) user account, it just returns an error code -1003 "Cannot connect to iTunes store".
This is strange because it did work a week ago, and now it doesn't. What's weirder is that it does prompt me for my password (to purchase the product) if I am currently logged into my live iTunes account.
It's almost as if the app is checking to see if there is an iTunes account logged in, and if not it will just fail... which is rather annoying as you're not supposed to log into the test accounts via your settings as it will invalidate it.
Can anyone shed some light on this for me? I'd be well chuffed if you could :)
Thanks!
I have had this issue as well. You may want to try one or all of these steps.
Delete the app from your device and rebuild it.
Log out from any iTunes account on the device.
Delete the app. Reboot your device and build and run again.
Log into the iTunesConnect portal and view your test user page.
I have been able to reconnect by doing one or all of these things.
Hope this helps.
I've fixed this by creating a new test user. My guess is the test account accidentally saw the live store - which tends to kill them. Might be your problem as well?

in-app purchase sandbox mystery: phone left in state unable to initiate purchase

I have an ad-hoc deployment of my iOS game, which includes in-app purchase. It is correctly set up with a purchasable item on itunes, and I have test users on itunes. I am able to successfully test it with my own iPod, and with a friend's iPod -- I can choose the item to purchase, get the price info correctly from the Apple server, choose to buy, enter the Apple ID and password for one of the test users, an the purchase completes successfully.
Another friend also installed the game on his iPhone and was starting to look at in-app purchase, but he followed an incorrect procedure, an now we can't get in-app purchase to work on his iPhone at all.
Specifically, he correctly signed himself out of the Store via the Settings application, then ran the game and chose the item to purchase. It correctly retrieved the price information. However, when the standard UI popped up and where he was supposed to click "Use an Existing Apple ID" he chose "Create a New Apple ID" by mistake. This brought him out of the game (game was sent to the background) and over to the web page to fill in the details for a new user. He realized that was wrong and returned to the game. But when he then tried to repeat he process, after retrieving the price info (again successfully), when he went to initiate the purchase, it errors out and never shows the standard UI where he can choose Existing Apple ID or Create New. So it's like his phone was left in a funny state. He tried rebooting the phone, reinstalling the app. Same problem. Then I recommended that he log in to the Store via the Settings app using his regular account, download a couple free apps, and then log out of the Store via the Settings app and try again. My thought was that this full process would somehow "clear out" whatever bad state his phone was in. But no dice. Same problem.
We can't figure out what state his device is in such that it fails when going to the purchase step of this sandbox in-app purchase process. I am still able to successfully complete the process on more than one other devices, so I don't think it's a problem with the state of the purchasable item or test users on itunes. It seems to be something specific to his device. I also had him using iPhone Config. Utility to watch the Console log as he went through this process. Very little was seen -- just an error code coming back after trying to initiate the purchase. (Nothing about PIPELINING errors and other web-service type errors that I've seen before when in-app purchase wasn't set up correctly on the sandbox.)
Any ideas on what state his phone could be in with respect to (sandbox) in-app purchase, and how we can clear it out?
Reset your network settings (Settings -> General -> Reset -> Network Settings)
Turn off your iPhone and turn it on again.
Wait for 15 min (This is the time iOS caches AppStore credentials)
Try running the app again.