here is my Character class:
class Character extends Component {
bool isMoving = false;
...
}
here is for instance Forge2DGame class:
class MainGame extends Forge2DGame {
...
Character character; //<-- here I thought I can create an instance and get the value later for other class
#override
Future<void> onLoad() async {
add(
router = RouterComponent(
initialRoute: 'character',
routes: {
'character': Route(character), //<-- here is my question
},
),
);
}
}
and now I want to get character movement Data for Scene class, like this?
class Scene extends Component with HasGameRef<MainGame> {
...
bool characterMovement = gameRef.character.isMoving;
}
So my questions is:
if I use like tutorial showed Route(Character.new), does it mean, everytime there will be a new instance, so the Scene class can not get the value from instantiated character?Or how to achieve my expectation?
I got the error:
This requires the 'constructor-tearoffs' language feature to be enabled. Try updating your pubspec.yaml to set the minimum SDK constraint to 2.15.0 or higher, and running 'pub get'.
Since I am using sdk: ">=2.11.0 <3.0.0" (I didnt want to use null safety for now), can I still use RouterComponent?
Thanks!
===========================UPDATE===========================
hi Spydon, thanks for the reply, Can I use RouterComponent like this? So I can get the same value from instantiated character, or what is the right solution, I think I didnt find a reference from docs.
class MainGame extends Forge2DGame {
...
Character character;
#override
Future<void> onLoad() async {
add(
router = RouterComponent(
initialRoute: 'character',
routes: {
'character': Route( () => character),
},
),
);
}
}
It will only instantiate a new instance every time if you send in maintainState = false to the Route constructor.
If you can't use a higher SDK (which I highly recommend since Dart 3 will make nullsafety mandatory) or if you don't want to use constructor tear-offs you just have to create a lamda that creates the object, this is the same thing:
Route(() => Character());
Related
I want to bind a controller to view 1 but I don't want to go to that view 1 via using Get.to(Page());.
Instead I want to use view 1 directly inside view 2 by creating an object.
Simplified code (BTW I'm using Veiw1Controller variables inside View1 itself)
class Veiw2 extends GetView<Veiw2Controller>{
return View1();
}
When I'm doing the above code, it throws an error saying
"View1Controller" not found. You need to call
"Get.put(View1Controller())" or
"Get.lazyPut(()=>View1Controller())"
I did call Get.put(...) in the binding but I think since we are not calling Get.to()therefore GetX does not realize when we are using that view and it does not bind the dependencies
Here is what I've done
class View1 extends Bindings {
#override
void dependencies() {
Get.put<View1Controller>(
View1Controller(),
);
}
}
What is the best way to do that?
well, the Bindings API was made to work together with the Getx navigation features, without actually Get.to(), Get.toNamed()..., you should not expect the automatic dependency injection of Getx.
However, you still could inject those dependencies manually: like this:
class BindingsOne extends Bindings {
#override
void dependencies() {
Get.put<View1Controller>(
View1Controller(),
);
}
}
Now when you want to get a Widget:
Widget getViewWidget() {
BindingsOne().dependencies(); // this will inject all your dependencies from the bindings.
return YourWidget();
}
you could also inject them before you use Navigator routing features.
// ...
BindingsOne().dependencies(); // this will inject all your dependencies from the bindings.
Navigator.of(context).push(MaterialPageRoute(builder: (context) => YourWidget()));
}
So basically, I want to check whether I've passed whatever I need to pass to the HiveInterface and Box when I want to store something.
test.dart:
group('cacheStoraygeUser', () {
test(
'should call HiveInterface and Box to cache data',
() async {
when(mockHiveInterface.openBox(any)).thenAnswer((_) async => mockBox);
when(mockBox.put(0, tStoraygeUserModel))
.thenAnswer((_) async => tStoraygeUserModel);
// act
dataSourceImpl.cacheStoraygeUser(tStoraygeUserModel);
// assert
verify(mockHiveInterface.openBox(STORAYGE_USER_BOX));
verify(mockBox.put(STORAYGE_USER_ENTRY, tStoraygeUserModel));
},
);
});
My implementation for dataSourceImpl.cacheStoraygeUser():
#override
Future<void> cacheStoraygeUser(
StoraygeUserModel storaygeUserModelToCache) async {
/// Precaution to ensure that [STORAYGE_USER_BOX] has been opened.
///
/// If the box, is in fact not opened, Hive will just return the box since
/// the box is a Singleton. I think.
final box = await hiveInterface.openBox(STORAYGE_USER_BOX);
box.put(STORAYGE_USER_ENTRY, storaygeUserModelToCache);
}
When I try to run the test, it gives this error:
type 'Null' is not a subtype of type 'Future<void>'
MockBox.put
package:hive/…/box/box_base.dart:80
I already generated the mock classes for HiveInterface and Box. I think this is how I should do it if I want to test Hive, since I can't seem to generate Mock classes for Hive itself. But if you know a better or the correct solution then please tell me.
I also wrote another test for getting stuff from Hive. This works perfectly fine.
test(
'should return StoraygeUser from StoraygeUserBox when there is one in the cache',
() async {
// arrange
when(mockHiveInterface.openBox(any)).thenAnswer((_) async => mockBox);
when(mockBox.getAt(any)).thenAnswer((_) async => tStoraygeUserModel);
// act
final result = await dataSourceImpl.getCachedStoraygeUser();
// assert
verify(mockHiveInterface.openBox(any));
verify(mockBox.getAt(any));
expect(result, equals(tStoraygeUserModel));
},
);
Thanks in advance!
This problem has been fixed in Mockito 5.0.9
The problem stems from the fact that Box implements BoxBase rather than extends it.
Older versions of Mockito couldn't pick this up and thus, putAt and getAt and other methods are not generated in the mock classes.
We have a Features class that we are trying to fill when a screen loads. Its an http call that returns the object. Im struggling with how to do this. All of our http calls are done on a button click:
here is the call
Future<Features> getFeatureStatus(String userID) async {
Features _features;
final response =
await http.post('http://url/api/Features',
headers: {"Content-Type": "application/json",
'Accept': 'application/json',},
body: json.encode({'userID' : userID }));
_features = Features.fromJson(json.decode(response.body));
return _features;
}
When i try to call it at the top of the class I get errors and cant get to the values.
class FlutterReduxApp extends StatelessWidget {
static final User user;
static final Features features = getFeatureStatus(user.userId);
The error I get is -- "A value of type 'Future' can't be assigned to a variable of type 'Features'.
Try changing the type of the variable, or casting the right-hand type to 'Features'.dart(invalid_assignment)"
Im sure im doing something incorrect here but I havent done a screen load call yet.
The getFeatureStatus function is returning a Future<Features> while you're trying to read it as type Features in the stateless widget.
There are different ways to read the value but since you have a button, you could convert the widget into a StatefulWidget then use the onPressed function to read the value and update the state afterwards such as.
onPressed: () async {
features = await getFeatureStatus(user.userId);
setState((){
// do something
});
}
In this case, the value features cannot be a static final so you'll have to change it to Features features.
Edit based on comment:
You could also do this inside an initState:
Features features;
#override
void initState () {
super.initState();
_asyncMethod();
}
_asyncMethod() async {
features = await getFeatureStatus(user.userId);
setState((){});
}
so in the widget build method you could do:
return (features == null)
? CircularProgressIndicator()
: MyWidget(...); // where features is used.
getFeatureStatus(user.userId).than((features)
{
// you will get the features object
//you can work on that object
}
);
calling the getFeaturesStatus method in the initState() when using the statefull.
First thing first, this line static final Features features = getFeatureStatus(user.userId); will not work as you are trying to assign a type Future to the type Features.
The solution for this is to await the future so that it resolves and returns a Feature data type that satisfies your variable named 'features'.
This goes as follows: static final Features features = await getFeatureStatus(user.userId); but this has to be in a separate function which is explicitly defined with the async parameter.
This solves the error in the respect of code that you have written, but as you stated that you want this to load after the screen loads (Or technically, when the main widget is "mounted").
The solution for this logical aspect can be the use of this.mounted.
All widgets have a bool this.mounted property. It turns true when the buildContext is assigned.
In short, suppose you want to run a function after any widget is mounted/loaded, you can test it via
if(this.mounted){
//Whatever you want to do when the widget has been mounted...
}
In production mode, is there a way to force a full restart of the application (I am not talking about a hot reload at development time!).
Practical use cases:
At initialization process the application detects that there is no network connection. The lack of network connectivity might have prevented a correct start up (e.g. loading of external resource such as JSON files...).
During the initial handshaking, new versions of some important resources need to be downloaded (kind of update).
In both use cases, I would like the application to proceed with a full restart, rather than having to build a complex logic at the ApplicationState level.
You could wrap your whole app into a statefulwidget. And when you want to restart you app, rebuild that statefulwidget with a child that possess a different Key.
This would make you loose the whole state of your app.
import 'package:flutter/material.dart';
void main() {
runApp(
RestartWidget(
child: MaterialApp(),
),
);
}
class RestartWidget extends StatefulWidget {
RestartWidget({this.child});
final Widget child;
static void restartApp(BuildContext context) {
context.findAncestorStateOfType<_RestartWidgetState>().restartApp();
}
#override
_RestartWidgetState createState() => _RestartWidgetState();
}
class _RestartWidgetState extends State<RestartWidget> {
Key key = UniqueKey();
void restartApp() {
setState(() {
key = UniqueKey();
});
}
#override
Widget build(BuildContext context) {
return KeyedSubtree(
key: key,
child: widget.child,
);
}
}
In this example you can reset your app from everywhere using RestartWidget.restartApp(context).
The flutter_phoenix package is based on Rémi Rousselet's answer, making it even simpler.
void main() {
runApp(
Phoenix(
child: App(),
),
);
}
Then when you need to restart the app, just call:
Phoenix.rebirth(context);
I developed the restart_app plugin to restart the whole app natively.
Update:
For anyone who get this exception:
MissingPluginException(No implementation found for method restartApp on channel restart)
Just stop and rebuild the app.
You can also use the runApp(new MyWidget) function to do something similar
This is what this function does:
Inflate the given widget and attach it to the screen.
The widget is given constraints during layout that force it to fill the entire screen. If you wish to align your widget to one side of the screen (e.g., the top), consider using the Align widget. If you wish to center your widget, you can also use the Center widget
Calling runApp again will detach the previous root widget from the screen and attach the given widget in its place. The new widget tree is compared against the previous widget tree and any differences are applied to the underlying render tree, similar to what happens when a StatefulWidget rebuilds after calling State.setState.
https://docs.flutter.io/flutter/widgets/runApp.html
So simple package: flutter_restart
dependencies:
flutter_restart: ^0.0.3
to use:
void _restartApp() async {
FlutterRestart.restartApp();
}
I just want to add Regarding I have Tried #Remi answer which works great on most of the cases to restart the app. The only problem with the answer is that some things if you are doing Navigation route extensively you probably go to a state which It gives you an error like,
The method 'restartApp' was called on null.
To resolve this error you have to know the Context and use Navigator.of(context).pop(); multiples times back. For me, the solution is that just go to the initial route. It will inject all the states from a new. Where you want to restart just add this Line.
Navigator.pushNamedAndRemoveUntil(context,'/',(_) => false);
If you want to only restart a specific widget then the Remi solution is awesome. Thanks for the solution Remi though. It help me understand states in flutter.
I have found Hossein's restart_app package also pretty useful for native restarts (not only on Flutter level).
To everyone having the MissingPluginException error, just reinstall the app again on the device, means that hot reload won't work. The app has native methods which need to compiled in the Android/iOS App.
I wanted to restart my app after logout.
so I used https://pub.dev/packages/flutter_phoenix (flutter phoenix).
It worked for me.
Install flutter_phoenix by running this command on your terminal inside your flutter app directory.
$ flutter pub add flutter_phoenix
Import it inside your "main.dart".
Wrap your root widget inside Phoenix.
runApp(
Phoenix(
child: MyApp()
));
Now you can call this wherever you want to restart your app :-
Phoenix.rebirth(context)
Note: flutter_phoenix does not restart the app on OS level, it only restarts the app on app level.
Thecnically this is not a restart but it will work for most of the scenarios:
// Remove any route in the stack
Navigator.of(context).popUntil((route) => false);
// Add the first route. Note MyApp() would be your first widget to the app.
Navigator.push(
context,
CupertinoPageRoute(builder: (context) => const MyApp()),
);
Follow the steps-
Go to your terminal and type in the following:
flutter pub add flutter_restart
This will update some dependencies in pubspec.yaml file.
Import the following package in whichever file you want to implement the restart code-
import 'package:flutter_restart/flutter_restart.dart';
Create a void function
void _restartApp() async {
await FlutterRestart.restartApp();
}
Write this wherever you want to start the app-
_restartApp();
I tried the above suggested methods and none of them worked and i was using getx.
so i ended up modified the accepted answer with a delay as a workaround and it works now.
class RestartAppWidget extends StatefulWidget {
RestartAppWidget({this.child});
final Widget child;
static void restartApp(BuildContext context) {
context.findAncestorStateOfType<_RestartAppWidgetState>().restartApp();
}
#override
_RestartAppWidgetState createState() => _RestartAppWidgetState();
}
class _RestartAppWidgetState extends State<RestartAppWidget> {
bool restarting = false;
void restartApp() async {
restarting = true; // restart variable is set to true
setState(() {});
Future.delayed(Duration(milliseconds: 300)).then((value) {
setState(() {
restarting = false; //restart variable is set to false
});
});
// setState(() {
// key = UniqueKey();
// });
}
#override
Widget build(BuildContext context) {
if (restarting) {
return SizedBox(); //an empty Sizedbox is displayed for 300 milliseconds you can add a loader if you want
}
return SizedBox(
child: widget.child,
);
}
}`
wrap the root widget with RestartAppWidget
runApp(RestartAppWidget(
child: MyApp(),
))
you can use this code to restart the app at flutter level
RestartAppWidget.restartApp(Get.context);
In production mode, is there a way to force a full restart of the application (I am not talking about a hot reload at development time!).
Practical use cases:
At initialization process the application detects that there is no network connection. The lack of network connectivity might have prevented a correct start up (e.g. loading of external resource such as JSON files...).
During the initial handshaking, new versions of some important resources need to be downloaded (kind of update).
In both use cases, I would like the application to proceed with a full restart, rather than having to build a complex logic at the ApplicationState level.
You could wrap your whole app into a statefulwidget. And when you want to restart you app, rebuild that statefulwidget with a child that possess a different Key.
This would make you loose the whole state of your app.
import 'package:flutter/material.dart';
void main() {
runApp(
RestartWidget(
child: MaterialApp(),
),
);
}
class RestartWidget extends StatefulWidget {
RestartWidget({this.child});
final Widget child;
static void restartApp(BuildContext context) {
context.findAncestorStateOfType<_RestartWidgetState>().restartApp();
}
#override
_RestartWidgetState createState() => _RestartWidgetState();
}
class _RestartWidgetState extends State<RestartWidget> {
Key key = UniqueKey();
void restartApp() {
setState(() {
key = UniqueKey();
});
}
#override
Widget build(BuildContext context) {
return KeyedSubtree(
key: key,
child: widget.child,
);
}
}
In this example you can reset your app from everywhere using RestartWidget.restartApp(context).
The flutter_phoenix package is based on Rémi Rousselet's answer, making it even simpler.
void main() {
runApp(
Phoenix(
child: App(),
),
);
}
Then when you need to restart the app, just call:
Phoenix.rebirth(context);
I developed the restart_app plugin to restart the whole app natively.
Update:
For anyone who get this exception:
MissingPluginException(No implementation found for method restartApp on channel restart)
Just stop and rebuild the app.
You can also use the runApp(new MyWidget) function to do something similar
This is what this function does:
Inflate the given widget and attach it to the screen.
The widget is given constraints during layout that force it to fill the entire screen. If you wish to align your widget to one side of the screen (e.g., the top), consider using the Align widget. If you wish to center your widget, you can also use the Center widget
Calling runApp again will detach the previous root widget from the screen and attach the given widget in its place. The new widget tree is compared against the previous widget tree and any differences are applied to the underlying render tree, similar to what happens when a StatefulWidget rebuilds after calling State.setState.
https://docs.flutter.io/flutter/widgets/runApp.html
So simple package: flutter_restart
dependencies:
flutter_restart: ^0.0.3
to use:
void _restartApp() async {
FlutterRestart.restartApp();
}
I just want to add Regarding I have Tried #Remi answer which works great on most of the cases to restart the app. The only problem with the answer is that some things if you are doing Navigation route extensively you probably go to a state which It gives you an error like,
The method 'restartApp' was called on null.
To resolve this error you have to know the Context and use Navigator.of(context).pop(); multiples times back. For me, the solution is that just go to the initial route. It will inject all the states from a new. Where you want to restart just add this Line.
Navigator.pushNamedAndRemoveUntil(context,'/',(_) => false);
If you want to only restart a specific widget then the Remi solution is awesome. Thanks for the solution Remi though. It help me understand states in flutter.
I have found Hossein's restart_app package also pretty useful for native restarts (not only on Flutter level).
To everyone having the MissingPluginException error, just reinstall the app again on the device, means that hot reload won't work. The app has native methods which need to compiled in the Android/iOS App.
I wanted to restart my app after logout.
so I used https://pub.dev/packages/flutter_phoenix (flutter phoenix).
It worked for me.
Install flutter_phoenix by running this command on your terminal inside your flutter app directory.
$ flutter pub add flutter_phoenix
Import it inside your "main.dart".
Wrap your root widget inside Phoenix.
runApp(
Phoenix(
child: MyApp()
));
Now you can call this wherever you want to restart your app :-
Phoenix.rebirth(context)
Note: flutter_phoenix does not restart the app on OS level, it only restarts the app on app level.
Thecnically this is not a restart but it will work for most of the scenarios:
// Remove any route in the stack
Navigator.of(context).popUntil((route) => false);
// Add the first route. Note MyApp() would be your first widget to the app.
Navigator.push(
context,
CupertinoPageRoute(builder: (context) => const MyApp()),
);
Follow the steps-
Go to your terminal and type in the following:
flutter pub add flutter_restart
This will update some dependencies in pubspec.yaml file.
Import the following package in whichever file you want to implement the restart code-
import 'package:flutter_restart/flutter_restart.dart';
Create a void function
void _restartApp() async {
await FlutterRestart.restartApp();
}
Write this wherever you want to start the app-
_restartApp();
I tried the above suggested methods and none of them worked and i was using getx.
so i ended up modified the accepted answer with a delay as a workaround and it works now.
class RestartAppWidget extends StatefulWidget {
RestartAppWidget({this.child});
final Widget child;
static void restartApp(BuildContext context) {
context.findAncestorStateOfType<_RestartAppWidgetState>().restartApp();
}
#override
_RestartAppWidgetState createState() => _RestartAppWidgetState();
}
class _RestartAppWidgetState extends State<RestartAppWidget> {
bool restarting = false;
void restartApp() async {
restarting = true; // restart variable is set to true
setState(() {});
Future.delayed(Duration(milliseconds: 300)).then((value) {
setState(() {
restarting = false; //restart variable is set to false
});
});
// setState(() {
// key = UniqueKey();
// });
}
#override
Widget build(BuildContext context) {
if (restarting) {
return SizedBox(); //an empty Sizedbox is displayed for 300 milliseconds you can add a loader if you want
}
return SizedBox(
child: widget.child,
);
}
}`
wrap the root widget with RestartAppWidget
runApp(RestartAppWidget(
child: MyApp(),
))
you can use this code to restart the app at flutter level
RestartAppWidget.restartApp(Get.context);