SwiftUI Button Tap off Target - swift

I have a scroll view of some buttons but for some reason the tap target is below the actual button. The background of the button shows a square behind the circular button. Why can't I select the button where the content is?
Code:
struct ContentView: View {
let buttons = ["🔮", "🔮"]
#State var selected: Bool = false
var body: some View {
ScrollView(.horizontal, showsIndicators: false) {
HStack {
ForEach(buttons, id: \.self) { item in
Button {
UIImpactFeedbackGenerator(style: .light).impactOccurred()
selected.toggle()
} label: {
Text(item)
.frame(width: 40, height: 40, alignment: .center)
.lineLimit(1)
.background(Color(UIColor.lightGray))
.overlay(
RoundedRectangle(cornerRadius: 20)
.stroke(.black, lineWidth: selected ? 1 : 0)
)
}
.frame(width: 40, height: 40, alignment: .center)
.cornerRadius(20)
.contentShape(Circle())
.background(.red)
}
}
.padding(.horizontal, 10)
}
.frame(maxHeight: 40)
}
}

I was not able to replicate your problem, when clicking any of the two buttons (inside them) both buttons show as they are being clicked at the same time.
I have version 14.1 of XCode and 16.1 of iOS, maybe a different version may cause this problem?
But first you should change the id of the buttons. You are using the same id for both buttons and that is not recommended in a ForEach and could cause problems.

Related

How to create a view that functions like Alert in SwiftUI on watchOS?

I want to have an alert style view that can include an icon image at the top along with the title.
alert(isPresented:content:) used with Alert does not seem to support adding images in any way. However, other than that limitation, it functions as I want my alert to function. It covers the status bar and blurs the main view as the background for the alert.
I attempted to use fullScreenCover(isPresented:onDismiss:content:) instead, but this approach does not behave like an alert as far as covering up EVERYTHING including the status bar, and blurring the main view as the background.
I have tried this so far, with the following result. One of the reasons I want it to behave like a normal Alert is so that the content can scroll without overlapping the clock time.
struct AlertView: View {
#EnvironmentObject var dataProvider: DataProvider
var alert: Watch.AlertMessage
var body: some View {
ScrollView {
Image("IconAlert")
.resizable()
.renderingMode(.template)
.aspectRatio(contentMode: .fit)
.frame(width: 40, height: 40)
.foregroundColor(.accentColor)
Text("Test Title")
.bold()
Text("Test Description")
Button("DISMISS") { print("dismiss") }
}
.padding()
.ignoresSafeArea()
.navigationBarHidden(true)
}
}
Try this this sample custom alert. It may give you some great approach(Code is below the image):
struct CustomAlert: View {
#State var isClicked = false
var body: some View {
ZStack {
Color.orange.edgesIgnoringSafeArea(.all)
Button("Show Alert") {
withAnimation {
isClicked.toggle()
}
}
ZStack {
if isClicked {
RoundedRectangle(cornerRadius: 20)
.fill(.thickMaterial)
.frame(width: 250, height: 250)
.transition(.scale)
VStack {
Image("Swift")
.resizable()
.frame(width: 150, height: 150)
.mask(RoundedRectangle(cornerRadius: 15))
Button("Dismiss") {
withAnimation {
isClicked.toggle()
}
}
.foregroundColor(.red)
}
.transition(.scale)
}
}
}
}
}

SwiftUI Button Not Clickable With Overlay

I have a Button with an overlay, but it is not clickable. If I take the overlay off, it becomes clickable. How can I make it work with the overlay?
Button {
UIImpactFeedbackGenerator(style: .light).impactOccurred()
UIPasteboard.general.string = viewModel.promoCode?.code ?? ""
} label: {
HStack {
Text(viewModel.promoCode?.code ?? "")
.foregroundColor(Color(UIColor.uStadium.primary))
.font(Font(UIFont.uStadium.helvetica(ofSize: 14)))
.padding(.leading, 20)
Spacer()
Image("copyIcon")
.foregroundColor(Color(UIColor.uStadium.primary))
.padding(.trailing, 20)
}
}
.overlay (
RoundedRectangle(cornerRadius: 8)
.stroke(Color(UIColor.uStadium.primary), style: StrokeStyle(lineWidth: 2, dash: [10]))
.frame(height: 42)
.background(Color(UIColor.uStadium.primary.withAlphaComponent(0.2)))
)
.frame(height: 42)
.cornerRadius(8)
Another solution is adding .allowsHitTesting(false) modifier at the view inside of the overlay.
The reason why touch is not working is overlay modifier layers a secondary view in front of current view. So when user tap the button they were actually tapping the overlayed view.
The allowsHitTesting(false) stop a view from receiving any kind of taps, and any taps automatically continue through the view on to whatever is behind it.
Simple example:
struct ContentView: View {
var body: some View {
Button {
print("dd")
} label: {
Image(systemName: "house").resizable().frame(width: 50, height: 50)
}
.overlay (
RoundedRectangle(cornerRadius: 8).allowsHitTesting(false)
)
}
}
and touch works!

In SwiftUI, why will my buttons trigger if contained in a ZStack but not in an overlay on a VStack?

Thanks in advance for any advice you can give. I have a custom dropdown menu that I have built in SwiftUI:
struct PhoneTypeDropdown: View {
let phoneTypes:[PhoneType] = [.Cell, .Work, .Landline]
#State var isExpanded: Bool
var body : some View {
VStack (spacing: 0) {
HStack {
Text("select type").font(.footnote)
Spacer()
Image(systemName: Constants.Design.Image.IconString.ChevronDown)
.resizable()
.frame(width: Constants.Design.Measurement.DropDownIconWidth,
height: Constants.Design.Measurement.DropDownIconHeight)
}
.padding(Constants.Design.Measurement.PadMin)
.background(Constants.Design.Colors.LightGrey)
.cornerRadius(Constants.Design.Measurement.CornerRadius)
.onTapGesture {
self.isExpanded.toggle()
}
if isExpanded {
VStack (spacing: 0){
ForEach(0 ..< phoneTypes.count) { i in
Button(self.phoneTypes[i].description, action: {
print("button tapped")
self.isExpanded.toggle()
})
.buttonStyle(DropDownButtonStyle())
if i != self.phoneTypes.count - 1 {
Divider()
.padding(.vertical, 0)
.padding(.horizontal, Constants.Design.Measurement.Pad)
.foregroundColor(Constants.Design.Colors.DarkGrey)
}
}
}.background(Constants.Design.Colors.LightGrey)
.cornerRadius(Constants.Design.Measurement.CornerRadiusMin)
.padding(.top, Constants.Design.Measurement.PadMin)
}
}.frame(width: Constants.Design.Measurement.PhoneTypeFieldWidth)
.cornerRadius(Constants.Design.Measurement.CornerRadius)
}
}
When I went to utilize this in my view, I had planned on using it as an overlay like this:
VStack(spacing: 0) {
ProfileField(text: phone1,
label: Constants.Content.PrimaryPhone,
position: .Justified)
.overlay(
PhoneTypeDropdown(isExpanded: expandDropdown1)
.padding(.top, 32) //FIXME: Fix this hard-coded value.
.padding(.trailing, Constants.Design.Measurement.PadMax),
alignment: .topTrailing
)
}
However, although the above code will trigger on clicking and expand the dropdown box, tapping any of the Button objects inside the dropdown box does nothing. I then tried to implement the dropdown box using a ZStack like this:
ZStack(alignment: .topTrailing) {
ProfileField(text: phone1,
label: Constants.Content.PrimaryPhone,
position: .Justified)
PhoneTypeDropdown(isExpanded: expandDropdown1)
.padding(.top, 32) //FIXME: Fix this hard-coded value.
.padding(.trailing, Constants.Design.Measurement.PadMax)
}
The dropdown box worked beautifully, expanding and collapsing as expected. However, now, when it expands, it pushes down the rest of the form instead of laying on top of the form as desired.
My question then is this: what would cause my button action to fire correctly when using the dropdown object in a ZStack as opposed to incorporating it in an overlay on an view in a VStack?

Modal picker not scrolling right SwiftUI

I created a modal but it seems to have a bug on the selection. When scrolling the left, it scrolls the right, I have to go to the very edge of the left to be able to scroll, this is how it looks:
import SwiftUI
struct ContentView: View {
#State var showingModal = false
#State var hours: Int = 0
#State var minutes: Int = 0
var body: some View {
ZStack {
VStack {
Button("Show me"){
self.showingModal = true
}
if $showingModal.wrappedValue {
VStack(alignment: .center) {
ZStack{
Color.black.opacity(0.4)
.edgesIgnoringSafeArea(.vertical)
// this one is it
VStack(spacing: 20) {
Text("Time between meals")
.bold().padding()
.frame(maxWidth: .infinity)
.background(Color.yellow)
.foregroundColor(Color.white)
HStack {
Spacer()
VStack {
Picker("", selection: $hours){
ForEach(0..<4, id: \.self) { i in
Text("\(i) hours").tag(i)
}
}
.frame(width: 150, height: 120)
.clipped()
}
VStack {
Picker("", selection: $minutes){
ForEach(0..<60, id: \.self) { i in
Text("\(i) min").tag(i)
}
}
.frame(width: 150, height: 120)
.clipped()
}
}
Spacer()
Button(action: {
self.showingModal = false
}){
Text("Close")
} .padding()
}
.frame(width:300, height: 300)
.background(Color.white)
.cornerRadius(20).shadow(radius: 20)
}
}
}
}
}
}
}
How can I fix that little bug? I tried playing around with the layout but no use... any help would be appreciated
What if I told you the reason your Picker not working was this line?
.cornerRadius(20).shadow(radius: 20)
Unfortunately, SwiftUI is still quite buggy and sometimes it doesn't do what it is supposed to do and especially Pickers are not that reliable. I guess we'll need to wait and see the next iteration of SwiftUI, but for now you can replace that line with the code below:
.mask(RoundedRectangle(cornerRadius: 20))
.shadow(radius: 20)
There are just modifiers which affect all view hierarchy (ie. all subviews) that can change resulting layout/presentation/behaviour. And .cornerRadius and .shadow are such type modifiers.
The solution is to apply (as intended) those modifiers only to entire constructed view, and here it is
.compositingGroup() // <<< fix !!
.cornerRadius(20).shadow(radius: 20)
where .compositionGroup is intended to make above view hierarchy flat rendered and all below modifiers applied to only to that flat view.

Why NavigationLink background is grey?

I'm following SwiftUI tutorial to create my first app with SwiftUI but on TVOs and I don't know why but the scroll view item are with background color in grey, and when they are focussed they become white.
I don't find the way to change the color...
Can you help me please ?
My code :
struct LigneCategorie: View {
var nomCategorie: String
var items: [Recette]
var body: some View {
VStack(alignment: .leading) {
Text(self.nomCategorie)
.font(.headline)
.padding(.leading, 15)
.padding(.top, 5)
ScrollView(.horizontal, showsIndicators: false) {
HStack(alignment: .top) {
ForEach(self.items) { recette in
NavigationLink(
destination: RecetteDetail(
recette: recette
)
) {
CategoryItem(recette: recette)
}
}
}
}
.frame(height: 185)
}
}
}
struct CategoryItem: View {
var recette: Recette
var body: some View {
VStack(alignment: .leading) {
recette.image
.renderingMode(.original)
.resizable()
.frame(width: 200, height: 150)
.cornerRadius(10)
Text(recette.name)
.foregroundColor(.primary)
.font(.caption)
}
.padding(.leading, 15)
}
}
Thank you
You can set your school view's background in a preview side. when you click your scroll view you would see a chosen scroll view in preview mode Font,color and similar options must to be appear. But if not, then try this it should be useful.
ScrollView(.horizontal, showsIndicators: false) {
}.color(.gray)