How to test ARKit app using ARGeoTrackingConfig in unsupported area? - swift

I have downloaded and installed this project from Apple ARKit documentation and when opening it says GeoLocation tracking is unsupported in this area. I have gone through the details and in the documentation India is not listed in supported countries or areas.
I want to try this method to test my app, and for that need a recorded session from the Reality Composer app. I searched over the internet to download a test session video but was not able to find it. If anyone can provide a solution for this.

Related

How to track app installs from Google Play Flutter

Let's say I have an application. https://play.google.com/store/apps/details?id=com.my.app
And I want to add to it &referrer=5 That was https://play.google.com/store/apps/details?id=com.my.app&referrer=5
How can I track this referrer number after opening the application?
I found this article, but it is for android. I also found this and this
But it is not written how to get this parameter specifically for the link, and not generate it in the application. Please, help.

need help for Firebase Face detection and recognition on Android can anyone guide me (Programming Language :- JAVA)?

I'm developing an Android app with java and I need some help. I want to store the user's face data in Firebase with the help of Firebase Face Detection and my app will recognize the user's face whenever the user tries to log in to the system if it matches then it will allow the user to access the app otherwise the app will close.
Welcome on SO! Firebase Face Detection is part of ML Kit for Android and according to its documentation is old version of SDK. New version was split into Firebase ML and ML Kit.
As Face Detection is part that can be used without Firebase it is currently included into ML Kit.
In the documentation there is detailed guide with example how to implement it on Android/Java. You may find there as well link to github with ML Kit quick-start sample.
First you should get familiar with those documentation and try to implement the sample on your side. Than when you will know what do you want to store create appropriate database for it.
If you will get any problems with during those implementation please create new question with issue exact details. Please follow the instruction to create good question.

How to integrate Huawei Mobile Services (HMS) in Unity?

I've found a lot of guidelines on how to integrate HMS in my apps. But majority of them are different or using android studio. May I know which one is the latest guidelines to integrate HMS in my apps for Unity.
Also, I want to enable In-App-Purchase (subscription) for my apps as well.
Thanks in advance.
UPDATED
Currently I'm trying to implement In-App-Purchase for huawei. Huawei tech said that users need to signIn first before they can use IAP. But I received this error while testing signIn
How to obtain product info ? here
AFAIK you have two main options:
UDP SDK from Unity, which is the Unity official solution to HMS in Unity. However has been under maintenance for some days now.
Unity HMS Plugin from EvilMinds, an open source alternative that is already functional and includes supports to more HMS kits. Looks pretty promising for the future.
In any case you can still manually access HMS Android SDK directly using Unity SDK Android API.
Unity provides the HMS Plugin here: Unity Asset Store > Huawei HMS Core App Services
The README file contains information about development guides, API references. For more technical questions, please submit a ticket with Unity Customer Service.
Currently Unity does not support the In-App-Purchase (subscription) function. It will be planned in the future.
Update:
For the IAP error:
It is a null pointer. Please check for unassigned objects. If you cannot find anything, please delete project and install again cause sometimes these kind of things happening.

How Do I Track the Install Source from within an Ionic App?

Marketing specialists keep instructing my client to setup the analytics so that it can track where the user is being referred from so that we can optimize the advertising campaigns.
When I ask them how to setup the tracking correctly they send me to a link for the native Android & iOS google analytics libraries and provide the settings. I respond in kind stating that our app is not built using the native SDK's it is built using the Ionic Framework. They then have no response for this.
I have Google Analytics implemented as well as Facebook analytics. Both systems are actively tracking data. But apparently it is still not tracking the source of which advertising campaign the user originated from and / or installed the app from.
I've tried to find an example of this somewhere and talked to numerous people but from what I can tell it is not possible using the Ionic Framework.
Can anyone provide some insight into this? If this is not possible it seems like a rather large issue with the Ionic Platform that should be made more visible.
Thank you!

Augmented Reality in Vuforia

I am making a augmented reality games and i used the vuforia sdk.
Here is my problem:
Can I use the augmented reality of vuforia and upload it in App Store and playstore?
The vuforia developer website has a section on publishing applications for both the app store and google play:
https://developer.vuforia.com/resources/dev-guide/publish-vuforia
You should carefully read and conform to the legal considerations and logo guidelines (see subsections). If you are still not sure about some specific elements for publishing your app, there is also an active forum where you can ask more precise questions:
https://developer.vuforia.com/forum
You can see some of example of published apps with Vuforia here:
https://developer.vuforia.com/resources/dev-guide/best-breed-examples
Yeah it is possible because with unity you can publish to Android, iOS, uwp.......If you want to publish to iOS make sure you are using Mac with XCode and in Unity->Player settings ->Other settings you will be required to add a message that user will see requesting the permission to use his device camera.