The default color of inactive TabBarItem icon is gray
How can I change the default color?
XCode 14.2
SwiftUI 4.x.x
You can set the color with appearance settings:
struct ContentView: View {
init() {
UITabBar.appearance().unselectedItemTintColor = UIColor.green
}
var body: some View {
...
}
}
otherwise check another approach shared here: https://stackoverflow.com/a/64727573/4977439
If that is systemImage, set the icon in systemName, then there is a mac app called SF Symbols where you can change the color to the emoji you want!
Related
I have an application with a blue background main screen and other white background screens. As I'm using custom colors for the entire app, I decided to use .preferredColorScheme(.light) on the root file (SomethingApp.swift) otherwise it would be a complete mess on dark mode.
#main
struct SomethingApp: App {
var body: some Scene {
WindowGroup {
HomeView()
.preferredColorScheme(.light)
}
}
}
But the result for this main screen is particularly ugly!
I get a black status bar on a blue background and the white navigation title is almost invisible on scroll (white navigation background + bottom border).
So, I've looked for a better solution:
1 - Using .preferredColorScheme(.dark) just for this main screen. The result should be a white status bar and a dark NavigationView on scroll. But no matter where I put this modifier, nothing happens!
2 - Customizing the NavigationView inside an init(). It would be awesome to only have the blur effect on scroll or maybe a very light white background so the title could still be visible. But I've only managed to make the background disappears on scroll (see below).
init() {
let navBarAppearance = UINavigationBarAppearance()
navBarAppearance.configureWithTransparentBackground()
UINavigationBar.appearance().standardAppearance = navBarAppearance
// UINavigationBar.appearance().compactAppearance = navBarAppearance
// UINavigationBar.appearance().scrollEdgeAppearance = navBarAppearance
}
Do you have any other ideas? Thanks.
EDIT
I have just noticed that this init() is applied to all the views which is not what I wanted lol.
Also, I have just discovered to perform the "1 -" by using .colorScheme(.dark) on the NavigationView but unfortunately it doesn't changed the status bar color. But it's a progress!
In SwiftUI on my device, I set the appearance to dark mode. However, my application doesn't change the background colour based on that appearance. For the color asset, I have set the values for both the light and dark appearance, like so
In my code this is how I set the background color and static variable,
extension Color {
static let backgroundColor = Color("Background")
}
..... // In my View
ZStack {
Color.backgroundColor
.ignoresSafeArea()
......
}
Also when I debug and check
#Environment (\.colorScheme) var colorScheme:ColorScheme
it returns that my device is indeed on dark mode. Any idea what is going on and why I'm unable to activate dark mode automatically from the user's device preferences.
Turns out when you use
.preferredColorScheme(.light | .dark)
It applies that preference to the entire view rather than the element the property is being used on.
This code works fine on simulator and device:
struct ColorSchemeView: View {
var body: some View {
Color.backgroundColor
.ignoresSafeArea()
}
}
fileprivate extension Color {
static let backgroundColor = Color("DarkLight")
}
I suspect you have some other issue in the code that will need a true Minimal Reproducible Example (MRE) to debug.
I have a problem in my SwiftUI project. In toolbar text buttons color is white, even I add this code
init() {
UIToolbar.appearance().barTintColor = UIColor.red
}
there is not any change, I do not know why? Any idea?
You could set an accent color to the view like this:
.accentColor(Color.red)
All my text in my app use the color Color.textColor which changes due to a UserDefault setting:
extension Color {
public static var textColor: Color {
let color = UserDefaults.standard.bool(forKey: "redText") ? Color.red : Color.white
return color
}
}
This is changed via a toggle in my settings section. The problem is, when I toggle this it successfully changes all text colours all my views, apart from the main view.
I've made a gif here to showcase the problem: https://imgur.com/a/LcN7TBi
The bug is there in both simulation and preview.
Edit: When I switch off/on the preview the main page colours actually update to the correct colour.
I have a SwiftUI app, in which I have a SpriteKit scene. However, when changing between light and dark mode, the scene background does not change colour until the app is reopened.
This is not ideal, so I want to register when the light/dark mode appearance is changed. The colour in my assets has an "any" and a "dark" appearance.
Code inside updateUIView() within a UIViewRepresentable struct, which sets up the scene when it is linked with SwiftUI:
scene.backgroundColor = UIColor(named: "Color.Scene")!
uiView.presentScene(scene)
How do I achieve this? I am using iOS 13's system wide dark mode, so I do not want a solution of Notification Center because all I am looking to do is update the background according to the system settings.
You can use #Environment (\.colorScheme) var colorScheme: ColorScheme in your view and make the views body react to it:
struct ContentView: View {
#Environment (\.colorScheme) var colorScheme: ColorScheme
var body: some View {
HStack {
if self.colorScheme == .light {
// draw for light mode
} else {
// draw for dark mode
}
}
}
}