I'm new to flutter and in need of help with this project I'm working on.
I'm trying to change the content of the body property of the Scaffold widget dynamically based on what the user clicked on the bottomNavigationBar.
I am trying to use the Provider state management 'cause I'm trying to learn while I'm creating some apps.
Here's what I got;
main.dart
void main() {
runApp(Pananta());
}
class Pananta extends StatefulWidget {
Pananta({Key? key}) : super(key: key);
#override
State<Pananta> createState() => _PanantaState();
}
class _PanantaState extends State<Pananta> {
int pageIndex = 0;
void changePage() {
setState(() {
Provider.of<ScreenData>(context).pageIndex;
});
}
#override
Widget build(BuildContext context) {
int screenDataIndex = Provider.of<ScreenData>(context).selectedIndex;
return ChangeNotifierProvider<ScreenData>(
create: (_) => ScreenData(),
builder: (context, child) =>
ScreenData.pages[context.watch<ScreenData>().selectedIndex],
child: MaterialApp(
theme: ThemeData(fontFamily: 'Poppins'),
home: SafeArea(
child: Scaffold(
body: screenDataIndex == 0
? ScreenData.pages[0]
: ScreenData.pages[screenDataIndex],
bottomNavigationBar: BottomBarMenu(),
),
),
),
);
}
}
screen_data.dart
class ScreenData extends ChangeNotifier {
int pageIndex = 0;
static List<Widget> pages = [
const HomePage(),
UserProfile(),
];
set selectedpage(int selected) {
pageIndex = selected;
}
int get selectedIndex {
notifyListeners();
return pageIndex;
}
}
The error that I'm getting:
══╡ EXCEPTION CAUGHT BY WIDGETS LIBRARY ╞═══════════════════════════════════════════════════════════
The following ProviderNotFoundException was thrown building Pananta(dirty, state:
_PanantaState#683a3):
Error: Could not find the correct Provider<ScreenData> above this Pananta Widget
This happens because you used a `BuildContext` that does not include the provider
of your choice. There are a few common scenarios:
- You added a new provider in your `main.dart` and performed a hot-reload.
To fix, perform a hot-restart.
- The provider you are trying to read is in a different route.
Providers are "scoped". So if you insert of provider inside a route, then
other routes will not be able to access that provider.
- You used a `BuildContext` that is an ancestor of the provider you are trying to read.
Make sure that Pananta is under your MultiProvider/Provider<ScreenData>.
This usually happens when you are creating a provider and trying to read it immediately.
For example, instead of:
` Widget build(BuildContext context) {
return Provider<Example>(
create: (_) => Example(),
// Will throw a ProviderNotFoundError, because `context` is associated
// to the widget that is the parent of `Provider<Example>`
child: Text(context.watch<Example>().toString()),
);
}`
consider using `builder` like so:
`Widget build(BuildContext context) {
return Provider<Example>(
create: (_) => Example(),
// we use `builder` to obtain a new `BuildContext` that has access to the provider
builder: (context, child) {
// No longer throws
return Text(context.watch<Example>().toString());
}
);
}`
I think the int screenDataIndex = Provider.of<ScreenData>(context).selectedIndex; line is what's causing the issue, because when I remove it and set the body to ScreenData.pages[0] the error goes away -- I can't figure out what to do with it. Any help or articles that I can read will be very much appreciated. Thank you!
I will suggest separating the context to read the provider, and using Consumer widget inside widget tree.
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
#override
Widget build(BuildContext context) {
return ChangeNotifierProvider<ScreenData>(
create: (_) => ScreenData(),
child: MaterialApp(
theme: ThemeData(fontFamily: 'Poppins'),
home: Pananta(),
),
);
}
}
class Pananta extends StatefulWidget {
Pananta({Key? key}) : super(key: key);
#override
State<Pananta> createState() => _PanantaState();
}
class _PanantaState extends State<Pananta> {
int pageIndex = 0;
#override
Widget build(BuildContext context) {
return SafeArea(
child: Scaffold(body: Consumer<ScreenData>(
builder: (context, value, child) {
final currentPage = value.pageIndex;
return currentPage == 0
? ScreenData.pages[0]
: ScreenData.pages as Widget;
},
)),
);
}
}
try a configuration like this:
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({super.key});
static const String _title = 'Flutter Code Sample';
#override
Widget build(BuildContext context) {
return const MaterialApp(
title: _title,
home: MyStatefulWidget(),
);
}
}
class MyStatefulWidget extends StatefulWidget {
const MyStatefulWidget({super.key});
#override
State<MyStatefulWidget> createState() => _MyStatefulWidgetState();
}
class _MyStatefulWidgetState extends State<MyStatefulWidget> {
int _selectedIndex = 0;
static const TextStyle optionStyle =
TextStyle(fontSize: 30, fontWeight: FontWeight.bold);
static const List<Widget> _widgetOptions = <Widget>[
Text(
'Index 0: Home',
style: optionStyle,
),
Text(
'Index 1: Business',
style: optionStyle,
),
Text(
'Index 2: School',
style: optionStyle,
),
];
void _onItemTapped(int index) {
setState(() {
_selectedIndex = index;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('BottomNavigationBar Sample'),
),
body: Center(
child: _widgetOptions.elementAt(_selectedIndex),
),
bottomNavigationBar: BottomNavigationBar(
items: const <BottomNavigationBarItem>[
BottomNavigationBarItem(
icon: Icon(Icons.home),
label: 'Home',
),
BottomNavigationBarItem(
icon: Icon(Icons.business),
label: 'Business',
),
BottomNavigationBarItem(
icon: Icon(Icons.school),
label: 'School',
),
],
currentIndex: _selectedIndex,
selectedItemColor: Colors.amber[800],
onTap: _onItemTapped,
),
);
}
}
Create a list of widget and put inside screens you want show.Create relatives BottomNavigationBarItem and the onTap function which update index with selectedIndex.
I think your code is harder than necessary. Try and let me know. Nice coding!
Related
I am new to flutter and I did find similar questions on SO but am too novice to understand the nuance so apologies if this question is too similar to an already asked one.
I have a BottomNavigationBar which has 3 icons (Home, Play and Create) which should navigate between these 3 routes/pages.
main.dart
routes: {
"/home": (context) => MyHomePage(title: "STFU"),
"/play": (context) => Play(),
"/create": (context) => Create(),
"/settings": (context) => Settings(),
},
I extracted my navbar into a custom class so my 3 separate pages could use it:
bottom-nav.dart
class MyBottomNavBar extends StatefulWidget {
MyBottomNavBar({
Key? key,
}) : super(key: key);
#override
State<MyBottomNavBar> createState() => _MyBottomNavBarState();
}
class _MyBottomNavBarState extends State<MyBottomNavBar> {
int _selectedIndex = 0;
void _onTapped(int index) => {
print("_onTapped called with index = $index"),
setState(
() => _selectedIndex = index,
)
};
#override
Widget build(BuildContext context) {
return BottomNavigationBar(
backgroundColor: Colors.orangeAccent[100],
currentIndex: _selectedIndex,
onTap: (value) => {
print("value is $value"),
// find index and push that
_onTapped(value),
if (value == 0)
{Navigator.pushNamed(context, "/home")}
else if (value == 1)
{Navigator.pushNamed(context, "/play")}
else if (value == 2)
{Navigator.pushNamed(context, "/create")}
},
items: [
BottomNavigationBarItem(label: "Home", icon: Icon(Icons.home_filled)),
BottomNavigationBarItem(
label: "Play", icon: Icon(Icons.play_arrow_rounded)),
BottomNavigationBarItem(label: "Create", icon: Icon(Icons.create)),
],
);
}
}
so now i just set this MyBottomNavBar class to the bottomNavigationBar property of the Scaffold widget my inside Home page, Play page and Create page for eg.
home.dart
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Home"),
),
body: Column(
children: [
Container(
padding: EdgeInsets.all(20.00),
child: Text("inside home"),
),
],
),
bottomNavigationBar: MyBottomNavBar(),
);
}
}
play.dart
class Play extends StatefulWidget {
const Play({super.key});
#override
State<Play> createState() => _PlayState();
}
class _PlayState extends State<Play> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: Container(
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
Text("inside play page"),
SizedBox(
height: 30.00,
),
Text("some text"),
],
),
),
bottomNavigationBar: MyBottomNavBar(),
);
}
}
The nav bar buttons work to switch between pages but for some reason the currentIndex value isn't getting updated and stays at 0 (i.e on the "Home" icon). When I debug it I can see _selectedIndex getting updated inside inside the _onTapped function which should update the currentIndex value but it doesn't appear to do so. Any help would be appreciated
What you have here is three different pages with their separate BottomNavBar class instance. Instead you should have a shared Scaffold and one bottomNavBar so that when you navigate bottomNavbar state does not reset.
You can use PageView to do this.
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
void initState() {
super.initState();
}
List<Widget> pages = const [Home(), Play(), Create()];
final _pageController = PageController();
int _selectedIndex = 0;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
bottomNavigationBar: BottomNavigationBar(
currentIndex: _selectedIndex,
onTap: (index) {
_pageController.jumpToPage(index);
_selectedIndex = index;
setState(() {});
},
items: const [
BottomNavigationBarItem(icon: Icon(Icons.home), label: 'Home'),
BottomNavigationBarItem(icon: Icon(Icons.play_arrow), label: 'Play'),
BottomNavigationBarItem(icon: Icon(Icons.create), label: 'Create'),
],
backgroundColor: Colors.greenAccent,
),
body: PageView(
controller: _pageController,
children: pages,
),
);
}
}
class Home extends StatelessWidget {
const Home({super.key});
#override
Widget build(BuildContext context) {
return const Placeholder();
}
}
class Play extends StatelessWidget {
const Play({super.key});
#override
Widget build(BuildContext context) {
return const Placeholder();
}
}
class Create extends StatelessWidget {
const Create({super.key});
#override
Widget build(BuildContext context) {
return const Placeholder();
}
}
I have scoped model lib/scoped_models/main.dart:
import 'package:scoped_model/scoped_model.dart';
class MainModel extends Model {
int _count = 0;
int get count {
return _count;
}
void incrementCount() {
_count += 1;
notifyListeners();
}
void setCount(int value) {
_count = value;
notifyListeners();
}
And very simple app lib/main.dart:
import 'package:flutter/material.dart';
import 'package:scoped_model/scoped_model.dart';
import 'package:scoped_m_test/scoped_models/main.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return ScopedModel<MainModel>(
model: MainModel(),
child: MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
)
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final MainModel _model = MainModel();
void initState() {
super.initState();
// _model.incrementCount(); // <-- doesn't work !!!
}
void _incrementCounter() {
setState(() {
// _model.incrementCount(); // <-- doesn't work !!!
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
ScopedModelDescendant<MainModel>(
builder: (BuildContext context, Widget child, MainModel model) {
return Text(
'${model.count}',
style: Theme.of(context).textTheme.headline4,
);
}
)
],
),
),
floatingActionButton: ScopedModelDescendant<MainModel>(
builder: (BuildContext context, Widget child, MainModel model) {
return FloatingActionButton(
onPressed: () {
model.incrementCount(); // <-- only this works !!!
// _incrementCounter(); // <-- doesn't work !!!
},
tooltip: 'Increment',
child: Icon(Icons.add),
);
}
)
);
}
}
The problem that I can't access MainModel outside of ScopedModelDescendant widget.
How to call MainModel methods at the beginning of _MyHomePageState class?
I believe it is possible because I don't want to keep all logic just in MainModel class and call every method in ScopedModelDescendant widget because it would be very inconvenient if there were many nested widgets.
So, how to get access to scoped model in StatefulWidget?
Use Scoped Model as provider
add ScopedModel just before the widget which use it (MyHomePage)
use ScopedModel.of<MainModel>(context) to control the model
use ScopedModelDescendant<MainModel> to listen the model
The advantage of using this:
You can access the same model in the descendants and share data easily
rebuild widget as small as possible (only ScopedModelDescendant part will be rebuilt)
code:
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: ScopedModel<MainModel>(
model: MainModel(),
child: MyHomePage(title: 'Flutter Demo Home Page'),
),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
void initState() {
super.initState();
}
void _incrementCounter() {
ScopedModel.of<MainModel>(context).incrementCount();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('You have pushed the button this many times:'),
ScopedModelDescendant<MainModel>(
builder: (context,child, model){
return Text(
'${model.count}',
style: Theme.of(context).textTheme.headline4,
);
},
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
_incrementCounter();
},
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
Put MainModel as a Singleton
As your solution, you create MainModel once and make it final. This can be more simple like below:
MainModel
final MainModel mainModel = MainModel();
class MainModel{
int _count = 0;
int get count {
return _count;
}
void incrementCount() {
_count += 1;
}
void setCount(int value) {
_count = value;
}
}
MyHomePage
MainModel even no need to extend Model or use notifyListeners becaue the widget use setState to rebuild
code:
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
void initState() {
super.initState();
}
void _incrementCounter() {
setState(() {
mainModel.incrementCount();
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'${mainModel.count}',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
_incrementCounter();
},
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
After watching into my code for a while I realized how stupid simple it was to fix.
So, obviously there should be just one instance of MainModel() for all widgets and files of the project and for convenience it should be placed in scoped model file lib/scoped_models/main.dart like this:
import 'package:scoped_model/scoped_model.dart';
final MainModel mainModel = MainModel(); // <-- create instance once for all files which require scoped model import
class MainModel extends Model {
int _count = 0;
int get count {
return _count;
}
void incrementCount() {
_count += 1;
notifyListeners();
}
void setCount(int value) {
_count = value;
notifyListeners();
}
And then you can use mainModel instance anywhere you import the model import 'package:<app_name>/scoped_models/main.dart';
So that, this code will be valid lib/main.dart:
import 'package:flutter/material.dart';
import 'package:scoped_model/scoped_model.dart';
import 'package:scoped_m_test/scoped_models/main.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return ScopedModel<MainModel>(
model: mainModel, // <-- instance of model from 'lib/<app_name>/scoped_models/main.dart'
child: MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
)
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
void initState() {
super.initState();
}
void _incrementCounter() {
setState(() {
mainModel.incrementCount(); // <-- now it works !!!
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
ScopedModelDescendant<MainModel>(
builder: (BuildContext context, Widget child, MainModel model) {
return Text(
'${model.count}',
style: Theme.of(context).textTheme.headline4,
);
}
)
],
),
),
floatingActionButton: ScopedModelDescendant<MainModel>(
builder: (BuildContext context, Widget child, MainModel model) {
return FloatingActionButton(
onPressed: () {
// model.incrementCount(); // <-- works !!!
_incrementCounter(); // <-- now it's working too !!!
},
tooltip: 'Increment',
child: Icon(Icons.add),
);
}
)
);
}
}
Despite that fact that is seems reasonable, it can be overwhelming as well for the first time due to lack of examples.
I have a simple app that uses the Cupertino App. I have four tabs at the bottom that allows me to navigate between pages. on the last tab AddCashPage I've added on button on the page that will allow me to navigate to the second page CalendarPage
The app is only one page so I'll post the entire thing
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
// import 'styles.dart';
import 'pages/summary_page.dart';
import 'pages/calendar_page.dart';
import 'pages/remove_cash_page.dart';
final scakey = new GlobalKey<_BottomState>();
class CashOnHandApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Cash on Hand',
home: HomePage(),
);
}
}
class HomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: CupertinoPageScaffold(
navigationBar: CupertinoNavigationBar(
middle: const Text('Cash on Hand'),
),
child: Bottom(key: scakey),
),
);
}
}
class Bottom extends StatefulWidget {
Bottom({Key key}) : super(key: key);
#override
_BottomState createState() => _BottomState();
}
class _BottomState extends State<Bottom> {
final myKey = new GlobalKey<_BottomState>();
int _selectedIndex = 0;
void _onItemTapped(int index) {
setState(() {
_selectedIndex = index;
print(_selectedIndex);
});
}
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return CupertinoTabScaffold(
key: myKey,
tabBar: CupertinoTabBar(
onTap: _onItemTapped,
items: const <BottomNavigationBarItem>[
BottomNavigationBarItem(
icon: Icon(CupertinoIcons.home),
title: Text('Summary Page'),
),
BottomNavigationBarItem(
icon: Icon(CupertinoIcons.clock_solid),
title: Text('Calendar'),
),
BottomNavigationBarItem(
icon: Icon(CupertinoIcons.minus_circled),
title: Text('Remove Cash'),
),
BottomNavigationBarItem(
icon: Icon(CupertinoIcons.plus_circled),
title: Text('Add Cash'),
),
],
),
tabBuilder: (context, index) {
switch (index) {
case 0:
return CupertinoTabView(builder: (context) {
return CupertinoPageScaffold(
child: SummaryPage(),
);
});
case 1:
return CupertinoTabView(builder: (context) {
return CupertinoPageScaffold(
child: CalendarPage(),
);
});
case 2:
return CupertinoTabView(builder: (context) {
return CupertinoPageScaffold(
child: RemoveCashPage(),
);
});
case 3:
return CupertinoTabView(builder: (context) {
return CupertinoPageScaffold(
child: AddCashPage(),
);
});
}
},
);
}
}
class AddCashPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
CupertinoButton(
onPressed: () {
scakey.currentState._onItemTapped(1);
},
child: Text('data'),
),
],
),
);
}
}
I was able to use scakey.currentState._onItemTapped(1); on material app before so I thought it would work the same on a Cupertino App
According to official document https://api.flutter.dev/flutter/cupertino/CupertinoTabScaffold/tabBar.html
providing a different CupertinoTabBar.currentIndex does not affect the scaffold or the tab bar's active tab index. To programmatically change the active tab index, use a CupertinoTabController.
You need to use tab controller
code snippet
final CupertinoTabController _controller = CupertinoTabController();
void _onItemTapped(int index) {
setState(() {
_selectedIndex = index;
_controller.index = index;
print(_selectedIndex);
});
}
working demo
full code
import 'package:flutter/material.dart';
import 'package:flutter/cupertino.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: HomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
#override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
final scakey = new GlobalKey<_BottomState>();
class CashOnHandApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Cash on Hand',
home: HomePage(),
);
}
}
class HomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: CupertinoPageScaffold(
navigationBar: CupertinoNavigationBar(
middle: const Text('Cash on Hand'),
),
child: Bottom(key: scakey),
),
);
}
}
class Bottom extends StatefulWidget {
Bottom({Key key}) : super(key: key);
#override
_BottomState createState() => _BottomState();
}
class _BottomState extends State<Bottom> {
final myKey = new GlobalKey<_BottomState>();
int _selectedIndex = 0;
final CupertinoTabController _controller = CupertinoTabController();
void _onItemTapped(int index) {
setState(() {
_selectedIndex = index;
_controller.index = index;
print(_selectedIndex);
});
}
#override
void initState() {
super.initState();
}
#override
void dispose() {
_controller.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return CupertinoTabScaffold(
controller: _controller,
key: myKey,
tabBar: CupertinoTabBar(
onTap: _onItemTapped,
items: const <BottomNavigationBarItem>[
BottomNavigationBarItem(
icon: Icon(CupertinoIcons.home),
title: Text('Summary Page'),
),
BottomNavigationBarItem(
icon: Icon(CupertinoIcons.clock_solid),
title: Text('Calendar'),
),
BottomNavigationBarItem(
icon: Icon(CupertinoIcons.minus_circled),
title: Text('Remove Cash'),
),
BottomNavigationBarItem(
icon: Icon(CupertinoIcons.plus_circled),
title: Text('Add Cash'),
),
],
),
tabBuilder: (context, index) {
switch (index) {
case 0:
return CupertinoTabView(builder: (context) {
return CupertinoPageScaffold(
child: SummaryPage(),
);
});
case 1:
return CupertinoTabView(builder: (context) {
return CupertinoPageScaffold(
child: CalendarPage(),
);
});
case 2:
return CupertinoTabView(builder: (context) {
return CupertinoPageScaffold(
child: RemoveCashPage(),
);
});
case 3:
return CupertinoTabView(builder: (context) {
return CupertinoPageScaffold(
child: AddCashPage(),
);
});
}
},
);
}
}
class AddCashPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
CupertinoButton(
onPressed: () {
scakey.currentState._onItemTapped(1);
},
child: Text('data'),
),
],
),
);
}
}
class SummaryPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Text("Summary");
}
}
class CalendarPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Text("Calendar");
}
}
class RemoveCashPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Text("RemoveCash");
}
}
I want to keep the widget's state in Scaffold.drawer. The Scaffold.drawer is a custom widget, which has a RaiseButton in it.
When click the button, the text in the button changed.
But when the drawer is closed, and reopen the drawer, the changed text is reseted.
I have use " with AutomaticKeepAliveClientMixin<> " in my custom Drawer, but it does't work.
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key}) : super(key: key);
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Flutter Demo"),
),
drawer: Drawer(child: CustomDrawer(),),
body: Center(
child: Text("Flutter Demo"),
),
);
}
}
class CustomDrawer extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return _CustomDrawerState();
}
}
class _CustomDrawerState extends State<CustomDrawer> with AutomaticKeepAliveClientMixin<CustomDrawer> {
String btnText = "Click!";
#override
bool get wantKeepAlive => true;
#override
Widget build(BuildContext context) {
super.build(context);
return Center(
child: RaisedButton(onPressed: () {
setState(() {
btnText = "Clicked!!";
});
}, child: Text(btnText),),
);
}
}
I expect the widget's state can keep, even if the Drawer is closed.
Create a separate widget for the drawer and just use in anywhere you need to.
Manage the Drawer State with a Provider
class DrawerStateInfo with ChangeNotifier {
int _currentDrawer = 0;
int get getCurrentDrawer => _currentDrawer;
void setCurrentDrawer(int drawer) {
_currentDrawer = drawer;
notifyListeners();
}
void increment() {
notifyListeners();
}
}
Adding State Management to the Widget tree
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MultiProvider(
child: MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.teal,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
),
providers: <SingleChildCloneableWidget>[
ChangeNotifierProvider<DrawerStateInfo>(
builder: (_) => DrawerStateInfo()),
],
);
}
}
Creating The Drawer Widget for reuse in application
class MyDrawer extends StatelessWidget {
MyDrawer(this.currentPage);
final String currentPage;
#override
Widget build(BuildContext context) {
var currentDrawer = Provider.of<DrawerStateInfo>(context).getCurrentDrawer;
return Drawer(
child: ListView(
children: <Widget>[
ListTile(
title: Text(
"Home",
style: currentDrawer == 0
? TextStyle(fontWeight: FontWeight.bold)
: TextStyle(fontWeight: FontWeight.normal),
),
trailing: Icon(Icons.arrow_forward),
onTap: () {
Navigator.of(context).pop();
if (this.currentPage == "Home") return;
Provider.of<DrawerStateInfo>(context).setCurrentDrawer(0);
Navigator.of(context).pushReplacement(MaterialPageRoute(
builder: (BuildContext context) =>
MyHomePage(title: "Home")));
},
),
ListTile(
title: Text(
"About",
style: currentDrawer == 1
? TextStyle(fontWeight: FontWeight.bold)
: TextStyle(fontWeight: FontWeight.normal),
),
trailing: Icon(Icons.arrow_forward),
onTap: () {
Navigator.of(context).pop();
if (this.currentPage == "About") return;
Provider.of<DrawerStateInfo>(context).setCurrentDrawer(1);
Navigator.of(context).pushReplacement(MaterialPageRoute(
builder: (BuildContext context) => MyAboutPage()));
},
),
],
),
);
}
}
Use of Drawer in one of your pages
class MyAboutPage extends StatefulWidget {
#override
_MyAboutPageState createState() => _MyAboutPageState();
}
class _MyAboutPageState extends State<MyAboutPage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('About Page'),
),
drawer: MyDrawer("About"),
);
}
}
In your case, you have 2 choices:
You should keep your state in your Top level widget. in your case _MyHomePageState;
Use state managers like Redux, Bloc, ScopedModel. I think ScopedModel is great for you in this case.
otherwise, you can't control the state of Drawer. cause it re-creates every moment you call the Drawer by the action button in Appbar;
I have a method in state class, but I need to access that method in outside using its widget class reference,
class TestFormState extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return _testState();
}
}
class _testFormState extends State<TestFormState> {
int count = 1;
#override
Widget build(BuildContext context) {
return Center(
child: Container(
color: Colors.green,
child: Text("Count : $count"),
),
);
}
clickIncrease(){
setState(() { count += 1; });
}
}
and I need to access the above widget`s clickIncrease in another widget, like below code,
class TutorialHome extends StatelessWidget {
TestFormState test;
#override
Widget build(BuildContext context) {
// Scaffold is a layout for the major Material Components.
return Scaffold(
body: Column(
children: <Widget>[
test = TestFormState(),
FlatButton(
child: Text("Increase"),
onPressed: (){
test.state.clickIncrease(); // This kind of thing I need to do
},
),
]
),
);
}
I wrote above code just for demostrate the issue.
I have a trick, but I don't know if it is a bad practice or not.
class TestFormState extends StatefulWidget {
_TestFormState _testFormState;
#override
State<StatefulWidget> createState() {
_testFormState = _TestFormState();
return _testFormState;
}
}
class _TestFormState extends State<TestFormState> {
int count = 1;
#override
Widget build(BuildContext context) {
return Center(
child: Container(
color: Colors.green,
child: Text("Count : $count"),
),
);
}
clickIncrease(){
setState(() { count += 1; });
}
}
Now, you can access it here :
class TutorialHome extends StatelessWidget {
TestFormState test;
#override
Widget build(BuildContext context) {
// Scaffold is a layout for the major Material Components.
return Scaffold(
body: Column(
children: <Widget>[
TextButton(
child: Text("Increase"),
onPressed: () {
test._testFormState
.clickIncrease(); // This is accessable
},
),
]
),
);
}
}
I suggest taking a look at ValueNotifier
I think there is a better way to manage your app state in an easy way and I agree that using provider could be effective.
Provide the model to all widgets within the app. We're using
ChangeNotifierProvider because that's a simple way to rebuild
widgets when a model changes. We could also just use Provider, but
then we would have to listen to Counter ourselves.
Read Provider's docs to learn about all the available providers.
Initialize the model in the builder. That way, Provider can own
Counter's lifecycle, making sure to call dispose when not needed
anymore.
void main() {
runApp(
ChangeNotifierProvider(
create: (context) => Counter(),
child: MyApp(),
),
);
}
Simplest possible model, with just one field. ChangeNotifier is a
class in flutter:foundation. Counter does not depend on Provider.
class Counter with ChangeNotifier {
int count = 1;
void clickIncrease() {
count += 1;
notifyListeners();
}
}
Consumer looks for an ancestor Provider widget and retrieves its
model (Counter, in this case). Then it uses that model to build
widgets, and will trigger rebuilds if the model is updated.
You can access your providers anywhere you have access to the context.
One way is to use Provider<Counter>.of(context).
The provider package also defines extension methods on context itself.
You can call context.watch<Counter>() in a build method of any
widget to access the current state of Counter, and to ask Flutter to
rebuild your widget anytime Counter changes.
You can't use context.watch() outside build methods, because that
often leads to subtle bugs. Instead, you should use
context.read<Counter>(), which gets the current state but doesn't
ask Flutter for future rebuilds.
Since we're in a callback that will be called whenever the user taps
the FloatingActionButton, we are not in the build method here. We
should use context.read().
class MyHomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
// Scaffold is a layout for the major Material Components.
return Scaffold(
appBar: AppBar(
title: Text('Flutter Demo Home Page'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('Count:'),
Consumer<Counter>(
builder: (context, counter, child) => Text(
'${counter.value}',
style: Theme.of(context).textTheme.headline4,
),
),
],
),
),
// I've change the button to `FloatingActionButton` for better ui experience.
floatingActionButton: FloatingActionButton(
// Here is the implementation that you are looking for.
onPressed: () {
var counter = context.read<Counter>();
counter.increment();
},
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
Complete code:
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
void main() {
runApp(
ChangeNotifierProvider(
create: (context) => Counter(),
child: MyApp(),
),
);
}
class Counter with ChangeNotifier {
int count = 1;
void clickIncrease() {
count += 1;
notifyListeners();
}
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Flutter Demo Home Page'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('Count:'),
Consumer<Counter>(
builder: (context, counter, child) => Text(
'${counter.count}',
style: Theme.of(context).textTheme.headline4,
),
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
var counter = context.read<Counter>();
counter.clickIncrease();
},
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
Actual app:
For more information on the provider package (where Provider comes from), please see the package documentation.
For more information on state management in Flutter, and a list of other approaches, head over to the State management page at flutter.dev.
There is a built in method findAncestorStateOfType to find Ancestor _MyAppState class of the Parent MyApp class.
Here is the Code
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
static void setLocale(BuildContext context, Locale locale) {
_MyAppState? state = context.findAncestorStateOfType<_MyAppState>();
state!.setLocale(locale);
}
#override
_MyAppState createState() => _MyAppState();
}
// ignore: use_key_in_widget_constructors
class _MyAppState extends State<MyApp> {
// const MyApp({Key? key}) : super(key: key)
late Locale _locale;
void setLocale(Locale value) {
setState(() {
_locale = value;
});
}
}
class TestForm extends StatelessWidget {
final int _count;
TestForm(int count) : _count = count;
#override
Widget build(BuildContext context) {
return Center(
child: Container(
color: Colors.green,
child: Text('Count : $_count'),
),
);
}
}
class TutorialHome extends StatefulWidget {
#override
State<TutorialHome> createState() => _TutorialHomeState();
}
class _TutorialHomeState extends State<TutorialHome> {
int _count = 0;
#override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
children: [
TestForm(_count), // <---
TextButton(
child: Text("Increase"),
onPressed: () => setState(() => _count++),
),
],
),
);
}
}