Determine source of Database Event in Firebase RealTime Database and Flutter - flutter

I have a Flutter app using Firebase Realtime database. I have created subscriptions to add, change, and delete for a node.
I would like to determine if the DatabaseEvent received for these subscriptions was generated by the local application, or by something else (for example, a direct edit using the Firebase Console.)
I know I could probably store some information when I issue the database add, change or delete, and then when I receive the event compare to see if the same item referenced, but I was hoping to see if there was some information in the Event itself (or somewhere else) that would tell me this.
Anyone have an idea?
I have examined the DatabaseEvent object returned when the subscriptions fire, but I don't see any information that could help.

firebaser here
There is nothing built in for this in the Firebase Realtime Database SDK or in any of its other APIs. If you want to know the source of the data, you'll have to track it yourself.
One of our early demo apps for a shared whiteboard held a list of the push keys for all its pending writes, so that it could filter those in its listener (as it had already drawn the local strokes before even sending them to the database). But there are many other valid approaches for this too.

Related

How do i know all my changes made to document in offline mode are synced to firestore when i turn on internet in flutter firestore

I am creating flutter app, where I am using Cloud Firestore as a database and I am utilizing its offline capability. the app perfectly works when I am in offline mode it saves documents locally and when I turn on the internet it syncs those documents back to Firestore.
I want to know is there any way to know that all of my documents are synced when I turn on the internet, like some event listener or something?
I didn't find anything in the documentation.
I want to know if is there any way to know that all of my documents are synced when I turn on the internet, like some event listener or something?
Yes, you can know that in Flutter too. So please check the SnapshotMetadata of a QuerySnapshot object, which contains an isFromCache field that:
Whether the snapshot was created from cached data rather than guaranteed up-to-date server data.
If your Flutter project requires you to listen for metadata changes, then please check the official documentation:
If you want to receive snapshot events when the document or query metadata changes, pass a listen to options object when attaching your listener:
final docIdRef = db.collection("collName").doc("docId");
docIdRef.snapshots(includeMetadataChanges: true).listen((event) {
//Your logic.
});
In this way, you'll be able to update the UI elements of your screens, once the data is synchronized with the Firebase servers.

Create a new user and add new documents in Firebase database and add image in storage

I'm developing an app with flutter and I want to add information about the user account in the firebase database when I create it and add its profile image in the storage.
And I want to be sure that either all of the operations succeed, or none of them are applied like transaction!
Can you please tell me how doing it?
There is no way to perform a transaction across multiple Firebase services, such as Authentication and the Realtime Database here.
You'll have to assume that the data can get corrupted and define a strategy how to deal with that both in the code that consumes the user data, and possibly in (server-side) code that performs a periodic cleanup.

If I use firestore offline to store the data for the chat app, do I still need sqlite, flutter

I wanna create a chatapp for my friend, and now remote serve I will use firestore and locally sqlite, but I realized it is default for firestore to save data offline, so my question is I have some data like message, or sending setting for the app, is it ok just to save them in firestore offline which seems automatically and no extra costs.
It depends on what you want or need.
If you want to use the offline persistance only for storing in case internet is not there at all. Firebase supports that out of the box. But you need to keep in mind to do you calls carefully. Because on a slow internet connection, if you tell the Firebase access to wait for the online behavior. It will not be using the local first and you might not be able to show the data. Check the question here
Also if you want to use the offline persistance from Firebase, be mindful that the data size has a default of 40 megabytes of limit. You might assign that by your self. You can check this link
BUT, if you want to have heavy data manipulations and have more control over your data SQLite is more suggested.
My opionion: I think Firebase Offline persistance would be enough for you, so go for it.

Can a Firestore publisher detect subscriptions from listeners?

Can a Firestore client detect subscriptions to a document? I want a client to only publish (write) document changes if at least one other client is listening to that document. In my case, this would dramatically reduce the number of Firestore writes across the database.
Scenario:
a client is sampling a measured value every 3 seconds and publishing this to Firestore
another client (an app) is listening to this Firestore document and displaying the value updates
the app is only open on occasion, when the user wants to view the data. Most of the time it is not open, and thus no clients are listening to that document
Is there any way in the Firestore API to detect if a document is being listened to?
No, that's not possible. Code that writes a document will do so unconditionally. You can't arrange for a write to happen if there are no listeners, and you can't find out if there are any listeners at all. You will need some other (much more complex system) set up to do something like that.
As Doug said, there is nothing built in to Firestore to detect whether there are listeners on the data. The closest I can think of is the presence system that is (sort of) built into Firebase's other database (Realtime Database), but that doesn't exist on Firestore (yet, an Extension is in the works for it).
But even on that you'd probably need to do some extra work, to track specifically what collection(s) each client is listening to. It'd boil down to:
When attaching an observer, also record that observer in the Realtime Database. At the same time register an onDisconnect handler for this node, so that it automatically gets deleted when the client disconnects.
When detaching an obersver, remove its record from the Realtime Database and remove the onDisconnect handler.
Now in your publisher app, you can detect how many observers there are to each collection.

How to Sync iPhone Core Data with web server, and then push to other devices? [closed]

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 5 years ago.
Improve this question
I have been working on a method to sync core data stored in an iPhone application between multiple devices, such as an iPad or a Mac. There are not many (if any at all) sync frameworks for use with Core Data on iOS. However, I have been thinking about the following concept:
A change is made to the local core data store, and the change is saved. (a) If the device is online, it tries to send the changeset to the server, including the device ID of the device which sent the changeset. (b) If the changeset does not reach the server, or if the device is not online, the app will add the change set to a queue to send when it does come online.
The server, sitting in the cloud, merges the specific change sets it receives with its master database.
After a change set (or a queue of change sets) is merged on the cloud server, the server pushes all of those change sets to the other devices registered with the server using some sort of polling system. (I thought to use Apple's Push services, but apparently according to the comments this is not a workable system.)
Is there anything fancy that I need to be thinking about? I have looked at REST frameworks such as ObjectiveResource, Core Resource, and RestfulCoreData. Of course, these are all working with Ruby on Rails, which I am not tied to, but it's a place to start. The main requirements I have for my solution are:
Any changes should be sent in the background without pausing the main thread.
It should use as little bandwidth as possible.
I have thought about a number of the challenges:
Making sure that the object IDs for the different data stores on different devices are attached on the server. That is to say, I will have a table of object IDs and device IDs, which are tied via a reference to the object stored in the database. I will have a record (DatabaseId [unique to this table], ObjectId [unique to the item in the whole database], Datafield1, Datafield2), the ObjectId field will reference another table, AllObjects: (ObjectId, DeviceId, DeviceObjectId). Then, when the device pushes up a change set, it will pass along the device Id and the objectId from the core data object in the local data store. Then my cloud server will check against the objectId and device Id in the AllObjects table, and find the record to change in the initial table.
All changes should be timestamped, so that they can be merged.
The device will have to poll the server, without using up too much battery.
The local devices will also need to update anything held in memory if/when changes are received from the server.
Is there anything else I am missing here? What kinds of frameworks should I look at to make this possible?
I've done something similar to what you're trying to do. Let me tell you what I've learned and how I did it.
I assume you have a one-to-one relationship between your Core Data object and the model (or db schema) on the server. You simply want to keep the server contents in sync with the clients, but clients can also modify and add data. If I got that right, then keep reading.
I added four fields to assist with synchronization:
sync_status - Add this field to your core data model only. It's used by the app to determine if you have a pending change on the item. I use the following codes: 0 means no changes, 1 means it's queued to be synchronized to the server, and 2 means it's a temporary object and can be purged.
is_deleted - Add this to the server and core data model. Delete event shouldn't actually delete a row from the database or from your client model because it leaves you with nothing to synchronize back. By having this simple boolean flag, you can set is_deleted to 1, synchronize it, and everyone will be happy. You must also modify the code on the server and client to query non deleted items with "is_deleted=0".
last_modified - Add this to the server and core data model. This field should automatically be updated with the current date and time by the server whenever anything changes on that record. It should never be modified by the client.
guid - Add a globally unique id (see http://en.wikipedia.org/wiki/Globally_unique_identifier) field to the server and core data model. This field becomes the primary key and becomes important when creating new records on the client. Normally your primary key is an incrementing integer on the server, but we have to keep in mind that content could be created offline and synchronized later. The GUID allows us to create a key while being offline.
On the client, add code to set sync_status to 1 on your model object whenever something changes and needs to be synchronized to the server. New model objects must generate a GUID.
Synchronization is a single request. The request contains:
The MAX last_modified time stamp of your model objects. This tells the server you only want changes after this time stamp.
A JSON array containing all items with sync_status=1.
The server gets the request and does this:
It takes the contents from the JSON array and modifies or adds the records it contains. The last_modified field is automatically updated.
The server returns a JSON array containing all objects with a last_modified time stamp greater than the time stamp sent in the request. This will include the objects it just received, which serves as an acknowledgment that the record was successfully synchronized to the server.
The app receives the response and does this:
It takes the contents from the JSON array and modifies or adds the records it contains. Each record get set a sync_status of 0.
I used the word record and model interchangeably, but I think you get the idea.
I suggest carefully reading and implementing the sync strategy discussed by Dan Grover at iPhone 2009 conference, available here as a pdf document.
This is a viable solution and is not that difficult to implement (Dan implemented this in several of its applications), overlapping the solution described by Chris. For an in-depth, theoretical discussion of syncing, see the paper from Russ Cox (MIT) and William Josephson (Princeton):
File Synchronization with Vector Time Pairs
which applies equally well to core data with some obvious modifications. This provides an overall much more robust and reliable sync strategy, but requires more effort to be implemented correctly.
EDIT:
It seems that the Grover's pdf file is no longer available (broken link, March 2015). UPDATE: the link is available through the Way Back Machine here
The Objective-C framework called ZSync and developed by Marcus Zarra has been deprecated, given that iCloud finally seems to support correct core data synchronization.
If you are still looking for a way to go, look into the Couchbase mobile. This basically does all you want. (http://www.couchbase.com/nosql-databases/couchbase-mobile)
Similar like #Cris I've implemented class for synchronization between client and server and solved all known problems so far (send/receive data to/from server, merge conflicts based on timestamps, removed duplicate entries in unreliable network conditions, synchronize nested data and files etc .. )
You just tell the class which entity and which columns should it sync and where is your server.
M3Synchronization * syncEntity = [[M3Synchronization alloc] initForClass: #"Car"
andContext: context
andServerUrl: kWebsiteUrl
andServerReceiverScriptName: kServerReceiverScript
andServerFetcherScriptName: kServerFetcherScript
ansSyncedTableFields:#[#"licenceNumber", #"manufacturer", #"model"]
andUniqueTableFields:#[#"licenceNumber"]];
syncEntity.delegate = self; // delegate should implement onComplete and onError methods
syncEntity.additionalPostParamsDictionary = ... // add some POST params to authenticate current user
[syncEntity sync];
You can find source, working example and more instructions here: github.com/knagode/M3Synchronization.
Notice user to update data via push notification.
Use a background thread in the app to check the local data and the data on the cloud server,while change happens on server,change the local data,vice versa.
So I think the most difficult part is to estimate data in which side is invalidate.
Hope this can help u
I have just posted the first version of my new Core Data Cloud Syncing API, known as SynCloud.
SynCloud has a lot of differences with iCloud because it allows for Multi-user sync interface. It is also different from other syncing api's because it allows for multi-table, relational data.
Please find out more at http://www.syncloudapi.com
Build with iOS 6 SDK, it is very up to date as of 9/27/2012.
I think a good solution to the GUID issue is "distributed ID system". I'm not sure what the correct term is, but I think that's what MS SQL server docs used to call it (SQL uses/used this method for distributed/sync'ed databases). It's pretty simple:
The server assigns all IDs. Each time a sync is done, the first thing that is checked are "How many IDs do I have left on this client?" If the client is running low, it asks the server for a new block of IDs. The client then uses IDs in that range for new records. This works great for most needs, if you can assign a block large enough that it should "never" run out before the next sync, but not so large that the server runs out over time. If the client ever does run out, the handling can be pretty simple, just tell the user "sorry you cannot add more items until you sync"... if they are adding that many items, shouldn't they sync to avoid stale data issues anyway?
I think this is superior to using random GUIDs because random GUIDs are not 100% safe, and usually need to be much longer than a standard ID (128-bits vs 32-bits). You usually have indexes by ID and often keep ID numbers in memory, so it is important to keep them small.
Didn't really want to post as answer, but I don't know that anyone would see as a comment, and I think it's important to this topic and not included in other answers.
First you should rethink how many data, tables and relations you will have. In my solution I’ve implemented syncing through Dropbox files. I observe changes in main MOC and save these data to files (each row is saved as gzipped json). If there is an internet connection working, I check if there are any changes on Dropbox (Dropbox gives me delta changes), download them and merge (latest wins), and finally put changed files. Before sync I put lock file on Dropbox to prevent other clients syncing incomplete data. When downloading changes it’s safe that only partial data is downloaded (eg lost internet connection). When downloading is finished (fully or partial) it starts to load files into Core Data. When there are unresolved relations (not all files are downloaded) it stops loading files and tries to finish downloading later. Relations are stored only as GUID, so I can easly check which files to load to have full data integrity.
Syncing is starting after changes to core data are made. If there are no changes, than it checks for changes on Dropbox every few minutes and on app startup. Additionaly when changes are sent to server I send a broadcast to other devices to inform them about changes, so they can sync faster.
Each synced entity has GUID property (guid is used also as a filename for exchange files). I have also Sync database where I store Dropbox revision of each file (I can compare it when Dropbox delta resets it’s state). Files also contain entity name, state (deleted/not deleted), guid (same as filename), database revision (to detect data migrations or to avoid syncing with never app versions) and of course the data (if row is not deleted).
This solution is working for thousands of files and about 30 entities. Instead of Dropbox I could use key/value store as REST web service which I want to do later, but have no time for this :) For now, in my opinion, my solution is more reliable than iCloud and, which is very important, I have full control on how it’s working (mainly because it’s my own code).
Another solution is to save MOC changes as transactions - there will be much less files exchanged with server, but it’s harder to do initial load in proper order into empty core data. iCloud is working this way, and also other syncing solutions have similar approach, eg TICoreDataSync.
--
UPDATE
After a while, I migrated to Ensembles - I recommend this solution over reinventing the wheel.