Xcode not automatically adding CloudKit containers - swift

I have added cloudkit to an existing app and I'm having a little trouble with xcode not automatically creating Containers when adding iCloud capability to Signing & Capabilites. It looks like this:
What can be the problem here? I have followed the guide on Apples page: https://developer.apple.com/documentation/coredata/mirroring_a_core_data_store_with_cloudkit/setting_up_core_data_with_cloudkit
And when archiving the app I get the following error:

It seems you have to enable iCloud for your provision profile. It can be done by going to the Identifiers section at developer.apple.com. Then find your bundle identifier and make sure iCloud is checked.

It was solved by creating a new container in xcode, quite simple. And now everything works! Just press the plus as seen below and give it a name, preferably same name as the bundle identifier but starting with icloud: icloud.com.developerName.projectName

Related

Catalyst app info.plist not being recognized

I am trying to submit my first catalyst app to the Mac App Store. I have setup the App Store information in iTunes Connect, and I have confirmed that the info.plist in app has the following key in it:
<key>LSApplicationCategory</key>
<string>public.app-category.business</string>
However when I go to upload to the app store I get the message that I need to add the LSApplicationCategory
ERROR ITMS-90242: "The product archive is invalid. The Info.plist must contain a LSApplicationCategoryType key, whose value is the UTI for a valid category. For more details, see "Submitting your Mac apps to the App Store"."
I have confirmed that both public.app-category.business is correct, and I have also tried using the value "Business". I get the same error message. Is there something else I need to look at?
The key which you are adding to .plist file is wrong. Add below key-value pair. Full list here.
<key>LSApplicationCategoryType</key>
<string>public.app-category.business</string>
slicerdicer's recommendation worked for me. To add some additional detail, you can also set the App Category by going to Project / Targets / General. It's the very first option.
I had sucsessfuly upload two apps using catalyst then the third failed with that error. I found this and seemed to work.
To the info.plist add App Catagory with what ever catagory your app fits. I used Productivity.
I was converting an iOS app to a Mac app, and I was updating the file info.plist, and it was not actually updating the overarching project.
I ended up having to go to the overarching project, under the left side TARGETS tab, I selected my app, went to the Info tab, and added the App Category there.

Can't Upload .ipa from Xcode 8, "The info.plist indicates a iOS app, but submitting a pkg or mpkg."

I am trying to submit my app. It is written in swift 3 and has an iOS 10 deployment target. So, I need to use Xcode 8. When I create an archive everything goes fine. I have even looked into the .ipa and everything seems fine.
But, every time I get this error:
The info.plist indicates a iOS app, but submitting a pkg or mpkg.
No idea what's going on. I'm not using any frameworks. No cocoapods. Very simple app.
Edit: Still no information on this. I have made a support request with Apple so we will see if that provides any new info. I can't be the only person experiencing this bug.
Update: See Peter's answer. According to him, the LSMinimumSystemVersion key ("Minimum system version") is obsolete and should be removed. If that works for you, upvote his answer instead as that would be a better solution than this if it works.
Original Answer:
I was encountering this issue when updating a very old app. I was able to fix it by changing my Info.plist.
I had to change the LSMinimumSystemVersion key ("Minimum system version") to MinimumOSVersion ("MinimumOSVersion").
Before
After
In Xcode 8.3, you should delete the Minimum system version (LSMinimumSystemVersion) entry from your info.plist. You do not need to rename it. If your app is that old, you may find other superfluous or conflicting keys as well. Another common one is the main nib file key, which conflicts with a main storyboard key.
fix!
i had the same problem and i fix it.
you can export your app (no click on "upload to app store" but "export" in the archive menu) and then use "application loader" to send your app
even if you never imported any frameworks, something might be produced automatically.
So please make sure your project has never any frameworks in it.
If you are not sure, when you export your archive file to .ipa, Xcode will code sign your bundle.
In that list, if you see any framework besides your main app bundle, it occurs.
So let me know the status of your project in the aspect I mentioned above.
Thanks

Unable to run app in Simulator : An error was encountered while running (Domain = LaunchServicesError, Code = 0)

I am unable to run my app in simulator after having trouble with the provisioning profile. I'm doing swift coding in Xcode 6 - beta 4. This was fine before the trouble in the certificate's profile.
I have tried cleaning the build.
Checked the command line to xCode6-beta4 for running.
Checked the build deployment, set to 7.0 so swift won't complain for compatibility
Fixed the error in provisioning.
I fixed it by resetting the simulator:
iOS Simulator > Reset Contents and Settings...
This happens if your extension's bundle ID isn't prefixed with your app's bundle ID. For example if you app is com.mycompany.appname, your extension should be something like com.mycompany.appname.today.
Something else to note, if you're using Swift and are setting a principal class with NSExtensionPrincipalClass, you'll want to make sure your extension target sets "Defines Module" to "Yes" and make the value of NSExtensionPrincipalClass equal to "YourModuleName.YourClassName".
It seems that there are multiple reasons for "domain = LaunchServicesError code = 0" error. I also encountered it, while I try to reinstall app on iOS8 simulator. I cannot reinstall but have to delete the old app first.
The problem was solved by:
In Xcode, fill empty Version or Build field with appropriate value in your Target->General->Identity
In Simulator, reset Content and settings...
After that, everything works fine.
This also happens when you remove the default StoryBoard from template created project of a Today widget. To fix this, I added the NSExtensionPrincipalClass under NSExtension and pointed it to the class containing the Today Widget View Controller, which is by template default TodayViewController.
This looks like this in the Info.plist of the extension:
NSExtension
NSExtensionPointIdentifier String com.apple.widget-extension
NSExtensionPrincipalClass String TodayViewController
Product -> Clean
iOS Simulator > Reset Contents and Settings
Restart XCode
None of the above worked for me, however deleting the Derived Data fixed the issue.
To delete the Derived Data, go to Window > Projects, select the current project, and press the appropriate delete button.
"Reset Content and Settings" from iOS Simutalor menu options and launching simulator after Quitting solved my issue.
The solution for me was not to embed a framework that hadn't been built as an embeddable framework.
Found the cause of the problem for me.
I am using ShareKit via pods. This issue is related to the GooglePlus SDK which ShareKit uses and this has to be updated due to a policy change by Apple.
http://googledevelopers.blogspot.com.br/2014/09/an-important-announcement-for-ios.html
So i replaced my pod "ShareKit" with:
pod "ShareKit/Twitter"
pod "ShareKit/Facebook"
pod "ShareKit/Pocket"
pod "ShareKit/Evernote"
Leaving out the GooglePlus sub project and the application has deployed and runs fine under 8.0 simulators now.
Hope this helps somebody else.
I have resolve this issue. thanks for the advices. :)
This issue always happens when you build your keyboard extension app with same identifier as your main bundle. like this.
If you have this "com.codemagnus.ExAppMain" in your main bundle, your extension should also have this identifier "com.codemagnus.ExAppMain" .. This will result in launch service error if you are going to run in simulator. But you can create a build. However, the issue I have found was annoying. This app can't be install in your device. :/
If you want to run in simulator. You should have this "com.codemagnus.ExAppMain.ExApp" in your extension keyboard where ExApp was you extension name. And your main bundle should be "com.codemagnus.ExAppMain".. This will run perfectly with the simulator. However will result in "Embedded binary's bundle identifier is not prefixed with the parent app's bundle identifier."
Embedded Binary Bundle Identifier: com.codemagnus.ExAppMain.ExApp
Parent App Bundle Identifier: com.codemagnus.ExAppMain
I'm still thinking and looking for a solution to solve this issue for ipa build.
This drove me crazy. I checked everything suggested here, reinstalled Xcode, restarted my computer and nothing worked. After checking some previous commits, I found out the issue.
For context, I am working on a custom keyboard extension in Objective C. Adding a new custom keyboard extension target gives you a KeyboardViewController stub class with the "next keyboard" button. I changed the NSExtensionPrincipalClass value in the Info.plist of the extension to be a class name different from KeyboardViewController and started work on it. Eventually I decided to get rid of the the stub KeyboardViewController since it was dead code.
Deleting the KeyboardViewController files and removing them from Xcode caused this problem to happen. Putting them back made the app work again.
In my case, this has resolved the issue.
Bundle Identifier should not be empty. You can find the field with the below reference:
I got this error because I mistakenly changed the value of NSExtensionPointIdentifier. I thought it was supposed to be an ID for my extension, but it has to be one of these values indicating the kind of extension it is.
I started getting this error when I changed my Deployment Target from 6.0 to 7.0. I found that resetting the simulator did solve the issue, and I needed to do this for ALL the simulators that were relevant to the app. But if I went back to 6.0 and recompiled for any particular simulator, then it worked immediately, but going again to 7.0 broke the simulator and I had to clear the settings again.
Obviously the Deployment Target affects the coding in the simulator, and the coding is downward compatible, but not upward. Plus, the log message isn't extremely helpful, saying the app couldn't be hardlinked to a cache file using a manifest (giving the pathnames to the app, cache, and manifest, of course).
Make sure you check build settings; scroll down to the very bottom and make sure your User-Defined Bundle prefix is correct. Usually com.whatever.
Just setting it at the top doesn't always change this bottom setting. This finally worked for me after resetting simulator, frying the derived folder, etc.
I'm under IOS 9.3, xCode 7.3
Xcode 7.3
This could simply happened because your target name is too long. Try change your target name to something shorter ( remember to change your bundleIdentifier to match ).
If you are using apple watch besides the bundle identifier you also have to make sure that in info.plist the key WKAppBundleIdentifier contains the right watch app bundle identifier.
I was getting the similar error while launching the app, thru xCode, "The parent bundle has the same identifier as sub-bundle..."
I shortened the Bundle Identifier in the "Project -> General" for xCode8. Initially, my bundle id was com.companyname..
The application name was more than 20 characters. Once I shortened it 12 characters, it worked for me.
To understand what is causing this error you need to go look at the simulator log files first. These are typically located in ~/Library/Logs/CoreSimulator/CoreSimulator.log or a similar location. So I'd strongly recommend you first look at the log to idenify the root cause and then research that further. (You can take a look at this thread to see where logs are located.)
For example if you get an error such as ErrorDescription=Failed to chmod /Users/username/Library/Developer/CoreSimulator/Devices/then it's probably easiest to reset your simulator. For errors such as ErrorDescription=WatchKit 2 app's bundle ID com.mydomain.AppName.watchapp is not prefixed by the parent app's bundle then there is probably an error with how you have set up the main bundle ID of your project.

Why do I get "could not be added to your itunes library because it is not a valid app" error when trying to install Ad-Hoc build?

I've recently upgraded my Mac to Lion, and also Xcode 4.
In Build Settings, I've set "Code Signing" for "Release" to be "iPhone Distribution" which matches our Ad-Hoc provisioning file (which we've used in the past, on Snow Leopard/Xcode 3).
I have deleted the old Entitlements file (as it's apparently no longer used by Xcode 4).
In the Scheme section, I've set Archive to use the Release build.
I'm building with Product > Archive.
I'm saving the file by going into the Organiser and clicking Share, then making sure the same Ad-Hoc provisioning is selected.
I'm sending the resulting IPA file to my boss, who has previously installed this app. When he tries to install it, he gets the message "[appname] could not be added to your itunes library because it is not a valid app".
I've been trying every combination of settings I can think, but we just cannot get this to work. I can find this error only twice in Google - once from someone with a jailbroken phone and another posted in comments of an article, someone having the same issue, but there are no responses.
Any help would be really appreciated.
Edit: Same thing happens trying to drag the IPA into iTunes on the Mac that created it! :(
Edit2: Just taken another (almost identical) project and tried a build without "Modernizing" the project, or selected any of the new options in Xcode (icons, launch images, orientation etc.), and this build works. I'm going to work through each of the things I did with the original app with this one, testing at each step. Hopefully should be able to isolate which step is breaking the compiled app!
(also posted to Apple Dev Forums)
I believe I've tracked this down... It seemed to be happening really intermittently, so it's taken some time (I'd reproduce it, roll back the change, confirm it worked, then re-apply the change, for it to then work again!).
However, after much cleaning/restart/etc., I believe it's related to the "Build" version in the target settings (there are now two version fields, "Version" and "Build"). It seems that if "Build" is blank, then this error occurs.
Unfortunately, changing this value doesn't seem to rebuild properly, so sometimes if you change it, then Archive, you still get the previous value. Manually cleaning before Archiving seems to work around this.
The value gets written into the plist file as CFBundleVersion.
Recently I suffered a problem with an Ad-Hoc installation using TestFlight service, the message in the log didn't help too much:
Jul 25 12:52:39 MyiPad installd[477] <Error>: 0x10059c000 init_pack_state: Archive we've been requested to install is 0 bytes. That can't be a valid ipa.
After many tests, I found this question and the problem was the same, the Build field was empty (this answer save my day :-) )
So, if anyone else has this problem on TestFlight, I hope my answer allows to find this page easier ;-)
I also faced the same issue. After doing some research found below answers as:
App Version and Build version should not blank.
Don't put special characters in my app bundle name.
And also there was no issues with my provisioning profiles.
After debugging found that there was name mismatch in my scheme name and info.plist file name. In my project, I have 3 schemes like a,b,c and only one a-info.plist file. I was creating IPA for different scheme like 'b'.
In your scenario, if you have created multiple schemes then check your Info.plist name. That should have to be same as your scheme name (for which you are creating an IPA).
Example. The scheme name is 'myScheme' then your Info.plist file name as 'myScheme-Info.plist'.
Hope this will help you.
I got the same message ("not a valid app"). In my case, I was FTPing the built app to a web server then I would be able to OTA provision it. I was not swapping to binary mode before I was putting the file, so the .ipa file got corrupted on the way. Took me most of the evening to figure that stupid mistake out...
ok.. do one thing.. Open info.plist.. Go to bundle identifier and change bundle identifier name. It needs to be unique.. something like "com.yourcompany.projectname" and create and try to install the ipa.. It should work
I came across this question while researching a similar problem so I'll answer here even though the cases are not identical, because others will search for the same error message.
I had an ad-hoc app that everyone in the development team could install fine, except one person, who got the error from iTunes:
X is not a valid app
He had been able to install earlier versions of this app. Rebuilding the app, changing the version number and changing the build number had no effect, he still could not install but others could.
I fixed it by creating a brand new Xcode project, either copying the files or copying and pasting the content of the files from the old project to the new one, and rebuilding the app and signing it in exactly the same way as the old project. It worked.
I had a similar issue while trying to create an .ipa for adHoc distribution for one of the Old project (built a year ago by ex-developer). After a lot of research in google and following the above solutions it didn't worked out for me somereason.
Later after following this link - here. By replacing the .plist file with the existing working projects (obviously - the relevant icons/bundle display name/identifier) and renaming with the current .plist name. It worked for me.
I literally spent about 3-4 hours to fix this issue. Hope it helps some one.
environment was native - iOS app.
add......
"Application requires iPhone environment" in your info.plist or if added give it value "YES".
Check "Build" and "Version" in general are not empty....
hope this will work
Importing the project contents in to a new Project solved the issue for me.
For me, we were trying to do an enterprise build of a very old app, from iOS 5.
After confirming profiles and everything else was fine, debug builds work correctly, I noticed the general consensus was around issues with the info.plist file.
I compared the info.plist with another app and sure enough,
Application requires iPhone environment = NO
Basically this key needs to always be set to YES for iOS apps regardless whether its for iPhone, iTouch or iPad...
It may not be limited to that key for everyone but make sure the info.plist looks similar to working apps.
Bundle version
Bundle versions string, short
should always be present!
right.. but I guess it is clashing with earlier bundle identifier( this happens because you have upgraded the Xcode). Did you try and change the existing bundle identifier name and install ? I had identical problem and wasted 3-4 days.. I changed existing bundle identifier name and it worked.. Also you may want to check Bundle name and Bundle version are present in info.plist

The entitlements specified...profile. (0xE8008016). Error iOS 4.2

I am getting the 'dreaded' error The entitlements specified in your application’s Code Signing Entitlements file do not match those specified in your provisioning profile.
(0xE8008016). when trying to deploy my first app to an un-jailbroken device on iOS 4.2.6 (Verizon). The thing is, I do not have a Entitlements file in my project, as I am not distributing it at all, only putting it on one device. I have gone through all the hoops and loops apple puts you through (certificate, device, provisioning) down to the letter, and I cannot figure out what is going wrong.
Can anyone please help me with this problem?
Just came across this issue myself, the problem was that I had a Entitlements.plist file in the project as part of an ad hoc distribution, and its get-task-allow (ie. 'can be debugged') property was set to NO - setting this to YES fixed the issue and allowed the app to run from Xcode4 on the device in development.
Naturally need to set it back to NO for ad hoc distributions, but just thought I'd mention it in case anyone else comes across the same problem.
I had this issue with Xcode 4.2.1.
For me it was nothing to do with Entitlements file, or Ad-hoc...
I was returning to and old project, and I'd forgotten to add my new iPhone to the provision.
Silly mistake, but also a silly corresponding error message... :-/
If you're using react-native, make sure that the Test target has the same provisioning profile as the main one.
I've had this issue with the iCloud entitlements. My problem was that I forgot to enable iCloud for my App ID in the Provisioning Portal.
After enabling iCloud for your App ID, you will need to recreate the provisioning profiles.
Keep your entitlements file in Target> Build Settings > Code Signing > Code Signing Entitlements.
Go to Target > Capabilities.
Toggle On/Off or Off/On one of the capabilities.
Run.
What worked for me was to completely delete the entitlements file, from the groups list, and from the Build Settings in both Project and Target. Then I recreated the entitlements from the Summary tab in the target, and it loaded fine without any error messages.
Just putting in my 5 cents here. For me none of the above worked, so I was forced to stress down and actually look at every part of the process with fresh eyes.
In rushing this I forgot that I was trying to install my app on a totally new device.
So my error was that I hadn't updated my provisioning profile by ticking off my new device int the "Devices" section of the provisioning profile setup in the Provisioning Portal.
Apparently not including your device in the provisioning profile also generates this error message.
None of the many answers fixed the 0xE8008016 Error for me.
But when I chose "Automatic Device Provisioning" in Xcode 4 > Organizer > Devices > Provisioning Profiles, it finally worked.
In my case it was a stupid mistake. I incorrectly set the "Run" scheme to use the "Distribution" build configuration instead of the "Debug" or "Release" one.
Stupid mistake, but it took a while to debug it, so I'm going to add my answer to improve the knowledge base inside stack overflow!
Delete your provisioning profiles, do a 'Clean All', make sure that your provisioning setting are correct, redownload, and try to run again.
Open 'iOS Provisioning Portal' in Safari.
Tap 'Devices' in the sidebar.
Register your device's UDID
Tap 'Provisioning Profiles'
Edit your apps profile.
Select the device your have just added.
Download the .mobileprovision file.
Install it.
Build again.
I had the same problem in my app, after a few month this specific app worked fine.
The problem was that the Capabilities configured in my Xcode project (under Targets -> {ProjectName} -> Capabilities) were not the same as the Capabilities configured in the provisioning profile (you can check that in the Apple member centre under Identifier -> App Ids -> {your app ID}. In the member centre I saw that Game Center is enabled and so in my project I also enabled Game Center. Then the app was able to launch.
I don't know how it worked until now. That's still a mystery :)
For me check the "Automatically manage signing" option in Target solve the problem!
Upgrading to XCode 4 fixed the issue.
Deleting the xcuserdata folder solved my issue. More on that here: https://stackoverflow.com/a/9968884/300694
If you didn't change anything related to certificates (didn't replace or update them) just do a Product -> Clean. It helped me several times. (Xcode 6.2)
I ran into this problem today and I was pulling my hair out trying to figure it out. Like many people here, it would work if I removed the iCloud options in my entitlement file. When I would go to debug the app with the iCloud options enabled then I would get the 0xe8008016 error. This was right after revoking and regenerating new certificates.
So what solved it for me was to turn on iCloud support for the automatically generated Xcode team profile. Log onto the online provisioning tool, go to App IDs, click on Xcode iOS Wildcard App ID, click on edit, enable iCloud by checking the checkbox, and finally clicking Done. Refresh your profiles in Xcode and then it will start to work.
This makes some sense - when you're debugging it defaults to the team profile and the team profile needs to have iCloud turned on.
Happened to me when I was trying to use an app store distribution provisioning profile for local test by mistake. When I used the proper development profile it worked just fine. Maybe this helps somebody too.
This worked for me...
I deleted the Entitlements file from the target.
Deleted the app off all my devices
Cleaned the build in Xcode
*optional delete the provisioning profile and re-add it
Hope it works for you guys too :)
This is what solved my problem: Deleting the path in the Code Signing Entitlements section of the Targets build settings.
My provisioning profile from Apple developer matched my Xcode capabilities but it still wouldn't build onto my device until I did the following:
Remove/Delete the entitlements file from your Xcode project.
Go back to the Xcode capabilities tab
Hit "Fix Issue" button to get Xcode to re-add the entitlements file.
Worked for me, hope it helps someone.
Happened to me on Xcode 8, it was partially caused by the new Provisioning Profile build setting, as in this Xcode version there are two entries for provisioning profile:
Provisioning Profile
Provisioning Profile (Deprecated)
My fault was that I updated only the first one, and the deprecated entry was still pointing to an invalid provisioning profile. Changing both to the same value solved the issue (clearing the deprecated entry should also have the same effect).
In my case, it looks like Xcode (secretly) reset the Scheme.
I found that the build configuration for Archive was set to Release instead of distribution one, and after I changed it to the correct one, it worked.
I think it is better to check the Schemes as well as the build settings.
I had old project and same problem and I solved .
1.Go to summary
2.Summary have keychain groups and delete keychanin
groups's object.
I hope it's will work for you .
Regards.
i'm using xcode 6 and encounter this issue for one particular iphone 4
finally , i go to device => provision profile =>
and then add the profile manually and problem is fixed .
For me in Xcode 5.1 I was getting The entitlements specified in your application’s Code Signing Entitlements file do not match those specified in your provisioning profile. when trying to test the app on my device. Device Development Certificate has to expire Feb 2015.
Issue was resolved:
Selected Target->Capabilities, under GameCenter, here I was getting error on GameCenter entitlement as it was not added to project, although first version of application was released via same XCode 5.1 but there were no errors like this before.
Below, a button was given with title Fix Issue. When clicked it added the GameCenter entitlement and issue was resolved.
After wards the screen looks like:
For me, there was nothing to do with certificate. App now runs successfully on the device.
One more potential problem that will throw this error message: If you're using a perfectly valid provisioning profile for you main app, but have an expired or otherwise invalid provisioning profile for your Today widget extension. I imagine it'd be the same for an Apple watch extension as well.
Check all the profiles!
Check KeyChain Access!
In my case I was using the wrong distribution certificate associated with the provisioning profile.
The code I was working on had a different bundleid in the Info-plist than in the Product Bundle Identifier build setting.
I found this because I noticed this message in the device console in the devices view:
MIS: entitlement 'application-identifier' has value not permitted by provisioning profile 'iOS Team Provisioning Profile: com.xxx.yyy'
If you are trying to activate iCloud syncing, you will need to enable iCloud for the AppID that is used to create the development provisioning profile (which Xcode does automatically). You'll also need to enable this for distribution profiles as well.
The tricky part is that when you refresh profiles in Xcode, this does not trigger a renewal of the profiles; they are simply re-downloaded. So in your iOS Provisioning Portal under Provisioning/Development, you'll need to check the profile that is labeled (Managed by Xcode) and delete it (Remove Selected button). Do this for ALL profiles, development & distribution, that you need to regenerate.
Now, in Xcode in the Organizer, delete provisioning profiles that you are about to replace.
Now to get new ones. If you develop for more than one team and only want to refresh a particular one, select the appropriate Team in the left pane under TEAMS, otherwise select Provisioning Profiles under LIBRARY, then select Refresh.
Finally, remove any old provisioning profiles on your device that could conflict with the new ones since profiles are never deleted automatically; newer profiles are simply added to the list.