Start GDB using command line via VSCode launch.json - visual-studio-code

I'm using GDB to debug a QEMU program using vscode. The GDB server is started by a make command, via a task in tasks.json:
"tasks": [
{
"label": "ARMCM33_GDBServer",
"type": "shell",
"command": "make gdbserver",
"isBackground": true
}
]
Where my makefile looks a bit like this:
gdbserver: $(BINARY)
#$(QEMU_PATH) \
-machine $(MACHINE_NAME) \
-kernel $(BUILD_DIR)/kernel.elf \
-S -gdb tcp::4321
gdb: $(BINARY)
$(GDB) $(BINARY) -ex "target remote:4321"
My launch.json looks a bit like this:
"configurations": [
{
"type": "cppdbg",
"request": "launch",
"name": "Debug",
"miDebuggerPath": "/bin/gcc-arm-none-eabi-9-2019-q4-major/bin/arm-none-eabi-gdb",
"program": "build/ARMCM33/kernel.elf",
"args": ["ex"],
"miDebuggerServerAddress": "localhost:4321",
"preLaunchTask": "ARMCM33_GDBServer",
],
},
This all works well in vscode. However, the problem is I want vscode to use my Makefile gdb call, rather than having to duplicate parameters in the launch.json (e.g. like the TCP address, GDB path). Having browsed the launch.json docs, I can't immediately see a solution.
So, how do I use my gdb command line command to use GDB in vscode?

Related

How to load symbol while debugging with GDB in VSCODE

Environment: WSL Ubuntu20.04 on Windows 10
GDB: gdb-multiarch (GNU gdb 9.2)
VSCODE version: 1.67.0
I'm trying to debug with GDB on VSCODE.
If I use command-line in Ubuntu to connect with GDB server and load symboal to my target device. It works normally.
$gdb-multiarch main
$(gdb)target remote:2331
$(gdb)load
$(gdb)c
Screenshot on Ubuntu command-line (Works normally)
However, I wanna do the same thing on VSCODE.
After modifying my launch.json file, the GDB debugger in VSCODE can only "attach" to my target device. There is no any symbol loaded. Here is my launch.json.
"configurations": [
{
"name": "GDB Launch",
"type": "cppdbg",
"request": "launch",
"cwd": "${workspaceFolder}",
"program": "${workspaceFolder}/main",
"stopAtEntry": true,
"linux": {
"MIMode": "gdb",
"miDebuggerPath": "/usr/bin/gdb-multiarch",
"miDebuggerServerAddress": "localhost:2331"
},
}
]
Did I miss any propertey which needs to be filled in the configurations?
Thanks for any comments and helping:)
You can open logs to see what happened:
"logging": {
"moduleLoad": true,
"engineLogging": true,
"trace": true
},
There may be some configurations that affect the symbol load, such as solib-search-path, sysroot, you can check and add the configs in setupCommands
"setupCommands": [
{
"description": "Set sysroot ",
"text": "set sysroot <path_to_sysroot>"
},
{
"description": "Set solib",
"text": "set solib-search-path <path_to_solib_search_path>"
}
]

Run bash script with VS Code

I want to run bash script when I hit F5 and see the results in the terminal like I can do with python scripts or whatever. I tried to do that with Bash Debug however it automatically goes to the debug mode and stops at the first step even if I do not put breakpoint. This is the launch configuration I use.
{
"type": "bashdb",
"request": "launch",
"name": "Run mysql test",
"cwd": "${workspaceFolder}",
"program": "/srv/gpf/dba/mysqlslap/run.sh",
"args": []
}
I don't know about running bash in a debug mode (doesn't seem like you need those features based on your example) but you can easily get your script to run as a Task or Build option.
Place this at .vscode/tasks.json of your project dir
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "Run as Bash Script",
"type": "shell",
"command": "/bin/bash ${file}",
"problemMatcher": [],
"group": {
"kind": "build",
"isDefault": true
}
}
]
}
You can place whatever you want in the "command" parameter.
As you can see, it's of type "kind": "build" so I can hit ctrl+shift+B and this will execute in a terminal.
Note, you can also use the command palette (F1 or ctrl+shift+P) and use Task: Run as Task too.
Source: https://code.visualstudio.com/Docs/editor/tasks

VSCode launch configuration to run python file without debugging

I understand that by creating a launch.json file in VSCode (slightly more cumbersome than pycharm), I can set debug configurations to launch individual python files.
For example:
{
"version": "0.2.0",
"configurations": [
{
"name": "Python: Poker",
"type": "python",
"request": "launch",
"cwd": "C:/Users/dickr/git/poker",
"program": "C:/Users/dickr/git/Poker/poker/main.py",
"console": "integratedTerminal",
"env": {"PYTHONPATH": "${workspaceFolder}${pathSeparator}${env:PYTHONPATH}"}
},
]
}
That all works great, but how can I run it in normal mode, without a debugger? How can this be defined in the launch configuration so I can select this in the dropdown, and potentially pass arguments with it?
Write a task in a tasks.json file. For documentation on tasks, see https://code.visualstudio.com/docs/editor/tasks#_custom-tasks.
Your might look something like this:
{
"version": "2.0.0",
"tasks": [
{
"label": "run python script",
"type": "process",
"command": "python3 C:/Users/dickr/git/Poker/poker/main.py",
"options": {
"cwd": "C:/Users/dickr/git/poker"
},
"presentation": {
"reveal": "always",
}
}
]
}
though I'd suggest that if possible, you use variable substitution to try to get rid of the absolute paths that won't be the same on other machines (assuming you want to be able to run the task on other machines).
Then run the task. You can even bind the task to keyboard shortcuts. See the documentation for more info: https://code.visualstudio.com/docs/editor/tasks.

Configuring multiple commands to run in parallel in VS Code tasks (to compile and autoprefix Sass)

I had previously been using Koala to compile my Sass with autoprefixing and minifying (on Windows), but have come to find that Koala is no longer maintained. I'm therefore trying to figure out how people usually compile Sass, autoprefix it, and minify it automatically on save.
I'm not super experienced with command line tools like Gulp but have used NPM enough to get to the point of being able to install Dart Sass, PostCSS, etc., and since I use VS Code, have decided that its internal Tasks feature seems like the easiest way to go.
Currently if I do this in the VS Code terminal:
sass --watch sass:. --style compressed
It works, i.e., it successfully watches for changes in the sass directory and outputs a minified .css file in the parent directory.
If I stop that and do this instead:
postcss style-raw.css --output style.css --use autoprefixer --watch
It also works. I had to rename the original .scss file because apparently postcss doesn't allow --replace and --watch at the same time.
So right now, I have style-raw.scss which compiles to style-raw.css when I run the sass command, and style-raw.css gets autoprefixed and output to style.css when I run the postcss command.
Where I'm stuck is getting both commands to run at the same time via a Task. In my tasks.json file I have:
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "Sass Compile",
"type": "shell",
"command": "sass --watch sass:. --style compressed | postcss style-raw.css --output style.css --use autoprefixer --watch",
"problemMatcher": [
"$node-sass"
],
"group": {
"kind": "build",
"isDefault": true
}
}
]
}
This is connected to the Build task, which has a keyboard shortcut of ctrl+shift+B, so my ultimate goal thus far has been to be able to just hit ctrl+shift+B to start everything up getting watched and compiled and autoprefixed, etc.
Currently though, only the Sass command runs when I use the keyboard shortcut. I found another post somewhere that said the pipe should work for multiple commands, but it doesn't seem to, or perhaps you can't --watch two things at the same time, I have no idea. I tried an array for command: but that either doesn't work or I didn't have the right format.
Or perhaps there's an entirely different and better way to go about all this, but if anyone can help with using these two commands together, that'd be much appreciated.
UPDATE: SOLUTION --------------------------------------------------------
With the kind help of #soulshined below, I got the multiple commands working (the dependsOn option was the trick), but evidently it won't run two commands with the --watch parameter in the same terminal. For my use case this wouldn't work and I eventually found this extremely helpful article that explains how to run multiple tasks in a split terminal by grouping them.
If anyone else runs across this with the same use case, here is the working tasks.json file:
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "Compile CSS",
"dependsOn": [
"Sass Compile",
"Prefix Output",
],
"group": {
"kind": "build",
"isDefault": true
},
},
{
"label": "Prefix Output",
"type": "shell",
"command": "postcss style-raw.css --output style.css --use autoprefixer --watch",
"presentation": {
"group": "cssCompile"
}
},
{
"label": "Sass Compile",
"type": "shell",
"command": "sass --watch sass:. --style compressed",
"problemMatcher": [
"$node-sass"
],
"presentation": {
"group": "cssCompile"
}
}
]
}
UPDATE 2: GULP --------------------------------------------------------
Randomly ran across my own post and thought I would add that I now use Gulp. I don't remember why but the VS Code tasks turned into a hassle later on, and Gulp turned out to be not that hard to learn.
Where I'm stuck is getting both commands to run at the same time via a Task
Running concurrently can be tricky to accomplish; consider taking advantage of the dependsOn property. Here is a brief example of running commands tasks consecutively:
"version": "2.0.0",
"tasks": [
{
"label": "Echo All",
"type": "shell",
"command": "echo Done",
"dependsOn": [
"Last"
],
"group": {
"kind": "build",
"isDefault": true
}
},
{
"label": "Last",
"type": "shell",
"command": "echo 'Did it last'",
"dependsOn": "First",
},
{
"label": "First",
"type": "shell",
"command": "echo 'Doing it first'",
}
]
That's a language [shell] agnostic solution. If you would like to run multiple commands you can try adding a semi colon after each statement:
"command": "sass --watch sass:. --style compressed; postcss style-raw.css --output style.css --use autoprefixer --watch"

Visual Studio Code Task is Prepending the working directory to the command

I'm trying to setup visual studio code for rust to do debugging. In my launch.json file I have
{
"version": "0.2.0",
"configurations": [
{
"name": "(Windows) Launch",
"type": "cppvsdbg",
"request": "launch",
"program": "${workspaceRoot}/target/debug/vscode-rust-debug-example.exe",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceRoot}",
"environment": [],
"externalConsole": true,
"preLaunchTask": "localcargobuildtask"
}
]
}
and in my tasks.json I have
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "localcargobuildtask",
"command": "echo hi",
"group": {
"kind": "build",
"isDefault": true
}
}
]
}
Where "echo hi" is in my tasks I eventually want to have something like "cargo build" or "cargo test" or whatever. But this is just a starting step.
But when I press F5 the output I get is
> Executing task: C:\programs\VSCodeWorkspaces\RustProjects\vscode-rust-debug-example-debug-config-included\echo hi <
The terminal process terminated with exit code: 2
Terminal will be reused by tasks, press any key to close it.
Rather than running "echo" from where ever the terminal finds it (working directory first, then check global path variable like you would expect) it is actually looking for a program named "echo" in my root folder of the workspace.
How do I tell visual studio code "No I don't want you to run workspace/echo, I want you to run echo in workspace" ? Or is there another more direct way to tell visual studio code "compile this before you debug it" ?
The answer to this question How to debug Rust unit tests on Windows?
suggests that changing
"command": "cargo build",
into
"command": "cargo",
"args": [
"build"
],
in the tasks.json file works and somehow it does. Maybe the editor is configured to search the %path% for single word commands, or maybe some plugin I installed overwrote the "cargo" command. Maybe the reason echo wasn't found is because it is a terminal command, not a program. Maybe the error message was a lie and it was only reporting that it couldn't find workspacefolder\command despite checking %path%? Or maybe none of that. I have no idea. It is some pretty idiosyncratic behavior.