In Unity Im having an issue where a pixel art image is not loading correctly - unity3d

In Unity I'm having an issue where a pixel art image is not loading correctly the link to a video with the error is this https://webtechplusptyltd-my.sharepoint.com/:v:/g/personal/harrison_twh_com_au/EbYwgMli5C1DlnHy6rnUyq4BVlyByF-7IjVHe1PQJBj5tQ?e=0wElOO
i tried changing the grid size didn't work

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Scale the ARcamera in Unity for Cardboard Vuforia project makes tracking inaccurate

I'm now working on a project with Cardboard+ Vuforia in Unity.
By default the stereoscreens are small on mobile screen.
By Default snapshot
but the image tracking is accurate, even if I moved the image to the border of the screen.
Move to border snapshot
Limited to the resolution of the mobile phone, I had to enlarge the stereoscreens size, otherwise the real words on image cannot be recoginzed.
Then I scaled ARcamera's transform to twice, it's ok to show contents on mobile screen and the words on image can be recognized.
Double size snapshot
But the image tracking seems not changed as twice, so if I scan the image at the middle of the camera , and move to the border of the screen , it makes large distance between image and the AR contents
Doublesize and move to border snapshot
As I used vuforia 9.8.8 in which there's no clear cardboard supporting configuration such as " screen to lens distance" as which has existed in old version of vuforia , what I can do know to fix this problem?

i am making an camera app ,i need white frame when camera open like lenkart is there any way to do it in ionic

i want to place a frame when camera open as you can see in lenskart App.i searched for for it but didn't find it ,is there any way to do it ?
i am making an camera app where a frame with white borders is needed to added when camera starts and the customer needs to place his face under that box to capture the image.is there any way to do this ??i tried this Planning a cordova camera plugin with transparent overlay image
but this is not working.

Does Anyone know why my Camera size doesn't line up in with the Grid size on default???

So i've been having this problem for the last 2 days where my camera size isn't fitting my grid/tilemap size. Since i want to use tiles to make my game grid not fitting in the camera size would be really annoying because the tile would stick out of the camera view.i attached an image where you could see the grid not lining up with the camera size
Please check follow settings:
Check your Game window resolution setting, dose it be changed? If you are using Free Aspect, the camera size also be changed with Game window size in Editor.
Check the Feld of View setting of your camera.

Image size incorrect in Unity

I have a Unity 2D project with a fixed screen size of 800x450 pixels.
I have imported a background image that is also 800x450 pixels.
When placed on the stage, the image only takes up half of the screen.
The scale of the image is set to 1,1. The Z position is 0.
Why is the image displayed too small? How can I display the image at the correct resolution?
Does this mean that I have to design all my game assets at 2x the required size? Or that I somehow have to set the scale for all imported assets at 2? What is the recommended workflow?
EDIT
I have added a screenshot of the camera settings:
I would trying making your camera orthographic, and set the size of the camera (not the transform) to be half the height that you would like it to be (225)
Also if you are looking for pixel perfect game. here is a pretty good article from Unity about how to make that work and it explains some of the camera aspect ratios and scaling
http://blogs.unity3d.com/2015/06/19/pixel-perfect-2d/

Image overlayed five consecutive times on a live video in vc++

I m trying to overlay an image on a live video.I have used alpha blending method to overlay image on the video. On overlaying the image, it gets overlayed five times rather than one as expected.
Both frame data and the image data is taken as BYTE* for overlaying and displaying it.
The image used is a bitmap image.
The data (BYTE*) of both the video and the image is overlayed and the resultant is stored back in the variable of the video and den drawn on the picture control of vc++.
The video resolution is 640x480.
The image I m overlaying is 128x128.
The IDE used is visual studio professional.The code is developed using c++.
How do I overlay the bitmap image as a single image on the live video at a specific position.