As the title says I need to be able to create a WAV or MP3 file using SAPI on Windows XP.
I can install basically anything needed if anyone can recommend a third party application which would allow me to do this.
In terms of programming languages really only VB6 is available on the target machine (yeah...) so if anyone can recommend a way of doing it in VB6 that would be fine too.
Thanks :)
I actually fixed this by implementing a quick VB app based on the VB TTS app provided in the speech SDK - was very simple.
If anyone else has this problem I'd be happy to provide the source - but it's not on this computer right now so I'll get it later.
Related
I want to make a Fortran editor in iPhone. User can code with Fortran in an iOS app and are also able to run that code on iPhone.
Can anyone guide me with correct approach?
I had a look to the gFortran, but its not available for ARM architecture.
Thankyou..
Apple doesn't allow for compilers or interpreters on the iPhone, but there technically isn't any reason you can't setup a server based compiler, that also allows users to run their compiled apps. In fact, there are multiple sites that already do just this, but it wouldnt be a good idea to write an app that points to their site or uses their services; you would need to setup your own service.
Not insurmountable, but I would move onto other app ideas.
Given Apple's snarly attitude about language interpreters running under iOS you're better off coding this as service that runs on a remote server, maybe with the editing part on the phone or tablet.
Updating this old thread for the sake of current and future searches:
Apple has changed their attitude over the past year or so. There are currently many interpreters available for iOS, including for Lua (https://itunes.apple.com/us/app/iluabox/id398073834?mt=8) and several for Python (https://itunes.apple.com/us/app/python-2.7-for-ios/id485729872?mt=8, http://itunes.com/apps/pythonmath).
One significant remaining restriction is that these apps may not load scripts from outside the app, for example, from Dropbox or iTunes file sharing. (This is part of Apple's efforts -- along with code signing and 100% app review -- to minimize malware.) Such apps are allowed to have an editor that allows the user to copy and paste code into the editor from outside the app.
As far as I know, there aren't any apps for compiled languages such as FORTRAN.
Meanwhile, FORTRAN compiler is available for iOS only as a jailbroken application.
[Disclaimer: I am the author of Python Math. Apple removed it from the store for a short time until I removed iTunes file sharing and "Open In..." capability. I then added a script editor.]
I'm getting a new phone and I am looking to do some programming on it. Python is my language of choice, so I was wondering what phones have support for Python interpreters.
I know, I know, "you program too much already", yeah my girlfriend says that all the time too, but I can't help it.
I'll probably do a lot of on-the-go style simple debugging, and I'd like to also get into programming some simple custom apps to streamline my smartphone workflow.
I see there is support on Android through SL4A and Py4A but I couldn't figure out which version of Python it resembles. I also see that PyS60 on Symbian is available, based on 2.5.4. Also, there's a string of Python-iPhone threads starting here which were very informative but not very current. Lastly I found a cool youtube video of a guy doing something geeky in python on his iPhone.
Yes I am still researching on my own but I figured someone on SO might be able to give me a pointer in the right direction. Which of these options is halfway decent?
Does anyone know which of these is easiest to get started with? How about which is most powerful for development using the native smartphone capabilities? Anything
With regards to Py4A, in view of discussion at the link below, my guess would be Py 2.7.1, 2.7.2.
http://code.google.com/p/python-for-android/issues/detail?id=10&q=python
The Nokia n900 comes with Maemo 5 Linux, and can easily run a full Debian Linux for ARM. It's not locked down in any way. I have one (in the shop, really hope they can fix it) and it's great.
Python? Basically like using it on any desktop Linux distribution.
I'd like to develop a plugin for adobe premiere CS4 to controll its audio mixer control from my external midi device.
Although this seems to be a very popular subject, I could not find any tutorials, hints or whatsoever though I searched/googled for it desperately.
Just hoped that anyone of you guys has some experience and can give me some hints or at least some links to get started.
Greetings
Alex
So.. as it seems that I've been to cryptic with my question I'd like tu further explain it.
I already downloaded the Premiere Adobe CS4 SDK. That was clear to me as I want to automate Adobe Premiere, right? g
Next I saw that I can build plugins with Visual Studio and C++. However I don't really care about the programming language. Java, C#, C, C++, etc. are all ok for me.
I'd just like to know:
Is there a "best" language for this purpose (like some language that a midi "sdk" already exists for)
Is there already a tutorial/sample for connecting a midi controller with adobe premiere controls?
Might there even be an open source solution that I could enhance or configure?
Thank you for your answers! :)
First, you're going to want the Premiere Pro SDK.
Start with that and then come back and ask about opening a MIDI input in the language you end up using to build the plugin.
The SDK is not going to be very helpful to you. You can't make a plugin that does anything that is not in response to some user interface action, meaning the premiere's user interface. Some companies seem to get past that limitation because there are controllers made specifically for adobe premiere out there. My guess is they don't use the normal SDK.
I'm trying to find examples of interpreted languages ported to the iPhone, with source code available to show how to embed it, without Jailbreaking the device:
I've found:
Ruby: http://www.cocos2d-iphone.org/forum/topic/1163
Lua: http://www.mobileorchard.com/announcing-iphone-wax-native-uikit-iphone-apps-written-in-lua/
and I'd like to see what else is out there. I know that Apple may or may not allow usage of an interpreter in an app (or downloading new code to run in the interpeter), but I'm ok with that, as I want this mostly to simplify development.
Are there any other examples out there?
There's Nu.
Nu is a Lisp-on-ObjC-runtime thing. The link above is to information on iPhone embedding. The language homepage is here.
PHP, Python, Tcl.
iPhone Frotz is an interpreter for the Z-Machine and is open source.
How about C#?
And soon also Flash..
The Processing environment has been adapted for the iPhone. I believe that it comes from ProcessingJs which translates the Processing code to Javascript.
Processing for IOS (if the link doesn't work, search for it)
http://itunes.apple.com/sg/artist/boyd-rotgans/id492576046
or a commercial version that allows you to import/export scripts
http://itunes.apple.com/app/pr0c0d1n6/id493549542?mt=8
There is also a tool to convert ProcessingJs scripts to native iPhone Apps.
http://luckybite.com/iprocessing/
I'm just recalling the days when Radio Shack used to sell pocket computers. (Many moons ago, w/ only a few K of memory.) They had the ability to write small programs on Pocket computer. Maybe it's just nostalgic, but I alway thought that was handy. (Through the fog of my memory.) Is there any capability like that for an Iphone?
Edit:
I can kinda understand not allowing a like a GameBoy emulator on the App-store, it's kinda like saying your ok with people loading "ROMs" and could get them in trouble. When you start profitting from an Emulator the license holders get pissy, just think about "Bleem" and Sony. Sony buried those guys. I suppose Javascript is better than nothing. What about Java in a sandbox? Or if they want something they aren't afraid is going to cannibalise there market, a BASIC interpreter.
I don't believe that you are allowed to in the terms of service for the App store. Isn't this why mono programs have to be staticly compiled if they are going up to the App store.
If you are looking to go off the beaten path, James Long's blog details how to run Gambit Scheme code on the iPhone. Load the application once and then load code changes progressively as needed.
In a following blog post, he details how to debug your applications remotely with an REPL. Very cool stuff. Between the simplicity of Scheme and the existing work he's done on his blog, a lot of the work/difficulty involved with developing in a "non-standard" way on the iPhone is taken care of for you. It's worth a shot!
Python is possible:
http://mail.python.org/pipermail/python-list/2008-November/686098.html
The only thing remotely close to that (without Jailbreaking) is Javascript/HTML in Mobile Safari.
While "on" your iphone is relative www.tilestack.com is a web based development environment that can produce webapps.
Terminal.app can be compiled for limited distribution (w/o jailbreaking). /bin/sh is a valid programming language. QED.
Yes, it is possible to set up a node.js programming environment that lets you run your own server on the iPad. It's also possible to run javascript using the textastic code editor. See Is it possible to do programming using iPhone?.