How to handle no animation with UITableView selectRowAtIndexPath:animated:YES? - iphone

I'm using UITableView's selectRowAtIndexPath:animated:scrollPosition to slide some of my UITableViewCells into place when a user selects them. When the animation completes, I want to display some additional metadata over the cell. The problem I'm having is that I can't seem to figure out a way to determine whether or not the UITableView will actually scroll, so that my metadata drawing routine can be called (in scrollViewDidEndScrollingAnimation). If the position of the cell is exactly where it should be when a user selects one, then no animation is needed, and scrollViewDidEndScrollingAnimation never gets called. Is there an easy way to determine if the UITableView doesn't need to scroll, or do I need to do all of these calculations manually at the time when I call selectRowAtIndexPath? I can't help but think that I'm missing some easy way to make this determination.
(Note: One reason I'd prefer not to do the calculations myself is that my rows are of different sizes, and determining if the scroll offset is positioned where it should be is a bit of a hassle)

One way is to use delayed performance. Store the current contentOffset. Do the selection with selectRowAtIndexPath:animated:scrollPosition: and then immediately call performSelector:withObject:afterDelay: with a very small delay (0.1, say). In the method you call with performSelector:..., ask for the current contentOffset again. If it hasn't changed, I think you may assume it isn't going to - we are not going to scroll! So you may proceed with your metadata display now. If it has changed, then do nothing and let your scrollViewDidEndScrollingAnimation take care of it.
I know this seems sort of skanky, but I find myself using delayed performance a lot to work around automatic animations of this sort.

Related

How do I detect transitions away from my current UIView?

I'm looking to execute some code on any transitions away from my current UIView. The view itself is probably going to stick around and not be garbage collected, so viewDidUnload is probably not the appropriate event.
Is there another event, or method, for detecting when a given view is no longer being displayed?
-(void)viewWillDisappear:(BOOL)animated;OR
-(void)viewDidDisappear:(BOOL)animated;depends on business logic you want to implement

Any ideas on how to make a UIPickerView from scratch?

I've decided that I don't want to ever use UIPickerView again... it's completely inflexible in terms of functionality, design, and size (height). It also occasionally gets stuck between rows, and the delay that occurs between letting go of a wheel and when the delegate method is fired indicating that a new row has been selected (because of the "settling in" animation) has caused lots of problems in the context of the apps I've been working on.
That being said, the user-friendly aspects of UIPickerView are good, and I'd like to try to replicate it. I've tried to research different ways that this might be done, but without much success. Does anyone have any ideas as to what would be involved to make something similar from scratch?
I was trying to get a UITableView subclass to behave in such a way that whatever cell was currently in the middle of the table (it would change while dragging, etc.) would change its background colour to something different implying that it was "selected". As soon as the table was dragged such that the "selected" cell was no longer in the middle, the cell would go back to normal and the new middle cell would change colour. So this would be like UIPickerView in a sense that you don't have to tap on a cell; instead you just drag to have one selected by default.
I figured it should have been easy enough to intercept the "touchesMoved" method of UITableView and add some code that looped through all currently viewable cells in the table, checking to see if their frames overlapped the center point of the table, and changing their appearance accordingly (plus sending a notification to other classes as needed to indicate the "selection" change). Unfortunately, I can't get this to work, as the "touchesMoved" method doesn't get called when I drag the table. Am I missing something obvious?
Any ideas or suggestions would be very much appreciated at this point... I made an app that relied heavily on UIPickerView objects, and because of the problems I've run into with them, I'll have to abandon it unless I can figure out a way to make this work.
Thanks very much,
Chris
Remember that a UITableView is a subclass of a UIScrollView, and the UITableViewDelegate gets all the UIScrollViewDelegate method calls too. scrollViewDidScroll: sounds like it would easily fit the bill for knowing when the table view was scrolled.
As for finding which row is in the middle of the view, just use indexPathForRowAtPoint:.

UITableView cells with both UIActivityIndicator & UIProgressView

I have a UITableView that contains several cells and some of them (the ones for files that are still uploading) have both an UIActivityIndicator and an UIProgressView. The ones for files that are finished use a different icon (instead of the activity indicator) and hide the progressview.
This table is using a NSFetchedResultsController as data source, so I get the updates on the data model and update the content.
Everything works just fine. The problem, however, is performance. Every time I call reloadData my UIActivityIndicators flicker, and it's not very smooth. Although I'm caching from the nib file, reloadData will have to calculate the new progress % for the ProgressView and I don't do anything with the ActivityIndicator other than hiding it if upload is complete.
Anybody ever tried something similar? Is there a workaround?
I was thinking about having an array of my progressview references and use that instead of calling reloadData.. not sure if this is the correct approach.
Thanks,
Fernando
When you call reloadData on the UITableView, all the cells of the table view are completely refreshed, re-assembled and redrawn. All the old ones are thrown away. This means that all the subviews of the UITableViewCells are removed and re-created too (including your UIActivityIndicator and UIProgressView). The refresh causes these views to flicker, or perhaps jump back to their start state. As there is no way of setting the frame of a UIActivityIndicator, your suggestion of restoring some progress value simply isn't possible.
Instead, perhaps you should try and engineer your "refresh" to not require a complete refresh of the table? For example, if you want to change the text of a UITextField within the view, you could simply access this text field and set the text property (no refresh is required). Or, if you want to hide your progress indicators, you could go into the appropriate object instances and set their property. You should design your app so that this is possible. Making changes this way avoids having to reload cells from scratch.
Besides the benefit of fixing your problem, using this method of updating, you should also see a large performance increase. reloadData is a very costly method to use and should be only used if it is absolutely necessary to really re-create the entire UITableView from scratch.
Hope this helps. :)

Overriding selectable area of UITableViewCell?

I'm trying to avoid putting a button in my UITableViewCell subclass so that I don't unnecessarily lag up the scrolling speed.
The button would push another view onto the navigation stack.
I figured since UITableView already has built-in and optimized methods for managing this, that simply limiting the touchable area of my cells would be the easiest and most effective way of achieving my goal.
I really have no idea how I would implement something like this. I have a feeling I would have to override pointInside:withEvent: or hitTest:withEvent:, but I'm not sure how. Managing touchEvents and the UIResponder stuff still escapes me.
So my question is ultimately, in my rootViewController, how would I implement that selecting a row will only work at lets say 220,10,40,40 ?
Thanks!
A UITableViewCell should have a normal selection style(i.e. not UITableViewCellSelectionStyleNone), generally speaking. You shouldn't have buttons on cells that you are reusing an arbitrary number of times.
If you're using a lot of UIButtons in your UITableView, you may want to rethink how your UI is designed.
You can't easily (to my knowledge) change "selectable" parts of a cell - the whole cell must be selectable no matter what(you can set the style to no selection, but you'll still recieve touch updates).
The behavior you're describing sounds like a job for UITableViewCellAccessoryDetailDisclosureButton, actually. If you're going to be pushing another view onto the stack but don't want to do that when the user selects the cell proper, use a detail disclosure button to maximize your consistency with existing UI convention. It's hard to say without more information.
As for doing the work necessary to detect touches in a sub-region, that may be more trouble than it's worth. True, adding subviews to a cell incurs a compositing cost but if you're only talking about one button, and a button whose background you can set to opaque, you'll probably be just fine. The alternative is reinventing the wheel to recreate button behavior in a subregion of the cell and that doesn't sound like functionality that will be much fun to maintain as the SDK matures.
That said, adding views to a cell doesn't incur a compositing cost per se, it's drawing those views that's the trouble. So if you really wanted to go nuts on the optimization, you could create a pre-rendered cell background image that includes the appearance of a button you want and then place a custom, image-free, see-through UIButton instance right over top of it. Nothing to draw, so no additional compositing cost. Worth a shot.
You didn't come here for a premature optimization speech, so I won't bother with one, but I say just do the cell with a normal button for now, make sure you like how the functionality feels to use then optimize toward the end if you're looking at performance that you're not happy with.

How expensive is UITableView's reloadData?

I'm curious just how expensive in as far as resources go is UITableView's reloadData? I have an app which will make roughly 10 subsequent HTTP requests, and as it gets data / preps, it reloads the tableView. As the data set grows larger and larger, it's becoming very sluggish. I'm trying to figure out if it's because of the amount of times I'm reloading the tableView or because of how I'm grabbing/parsing the data.
What's the best practice in this case?
From UITableView.h:
- (void)reloadData; // reloads everything from scratch. redisplays visible rows. because we only keep info about visible rows, this is cheap. will adjust offset if table shrinks
"This is cheap."
implement your table view methods well and it'll be no big deal to call this function all the time.
On a side note, you should try to use the appropriate methods to animate adding and removing rows if you are thinking of using reloadData for that.
The best practice is to have your implementation of cellForRowAtIndexPath: do as little work as possible. In fact, it really shouldn't be doing any work except populating the UITableViewCell instance with the data it needs to display.
You should be using cached UITableViewCells so you don't have to allocate a new cell each time. If you can do your parsing and such in a separate thread and make the parsed data, ready to present, accessible to cellForRowAtIndexPath:, you shouldn't have any performance problems.
You didn't say if you were using a custom UITableViewCell subclass, but if you are, deep view hierarchies can also present a performance problem, since each view in the hierarchy gets drawn. The flatter you can make UITableViewCells, the better.
Hope that gets you moving in the right direction.
Best thing to do is profile your app to see where it is slow.
That said, if your table cells are all the same height, then I think
reloadData
only has to call
cellForRowAtIndexPath
for cells that are visible on screen.
Table view reload expense is:
Figuring out how many sections and
rows per sections you have
getting row heights.
Row heights in particular are figured out for all elements of the table, anytime you call reload data.
The remaining expense is cellForRowAtIndexPath, which is usually not too bad because it only is called for as many rows as are on the screen. It can be bad when scrolling if you do not reuse cells like you are supposed to.
The key for you is probably, to ask yourself what triggers the HTML load and possibly move that into a background thread.
Boot To The Head is correct.
I'm doing a progressive one-by-one article list update in Instapaper, and I call -reloadData on each completed download. Sounds similar to what you're doing. It doesn't result in any noticeable performance slowdowns.