A player cannot be logged into Game Center from multiple devices at the same time, correct? - gamekit

A player cannot be logged into Game Center from multiple devices at the same time, correct?

Just logged into the same account on my iPhone and iPad. So you can be logged in at the same time from multiple devices. You can also send invites to different players while logged in and I successfully started a match with my game Cee-lo while logged into two devices.

Related

unity3d PlayGamesPlatform.Instance.SignOut on multiple devices

I make a game in Unity3d and implemented authentication in play services for my app via PlayGamesPlatform.Instance.Authenticate.
It works fine.
I also implemented logout from play services by PlayGamesPlatform.Instance.SignOut
Now I want to logout from all the devices if player logged out on one.
But when i check PlayGamesPlatform.Instance.IsAuthenticated() on the other device, it returns true no matter if one of player's devices signed out.
So I suppose PlayGamesPlatform.Instance is very local for particular device.
How can I logout from PlayGamesPlatform "globally" and how can I check for that auth status?

Avoid using apps to send automated clicks

I have a click game(Flutter) on play store and some of the users are using auto click apps to win all the games inside the app.
The problem is because of that users, my Admob account restricted. Because they are also clicking to the ads while they are playing. Google restricted my ads.
I blocked the emulators inside the app, with checking is it physical device or not.
Is there any way to block this click apps?
How can I prevent my apps from those clicks?
Thanks..
Make it impossible to win if users click more than a certain amount in a one minute period? Cobra (a really old atari game) did this for people who pirate their game. It works

Is it possible to send a notification from a google home device to a google assistant device with a screen?

I ask the user for a review at the end of the conversation using a basicCard.
It is not possible on a device with no screen or web browser so essentially I can only ask for reviews when my action is used on an android or iOS device.
So, is it possible to send a notification from the user's non screen device to his phone?
You can use multi-surface conversations, which will allow you to send a notification from a speaker to a phone to continue the conversation with the same session.

Inviting friends to join your game room in Photon Unity Networking

Hi I have an online multiplayer game running. I can find random opponents and play with them. I am using photon unity networking for this purpose. I want to create a system in which a user can invite his facebook friends who have the game and they could play with each other. I know abt Facebook sdk and how to send requests with it but i want to send push notifications directly to the app instead of facebook and when the user clicks the notification it should open the and user should be redirected to the gameroom. How would i be able to achieve that

Game Center sandbox on multiple devices

I am building an app that uses Game Center. To test I was using my iPhone and the simulator to log in with different accounts. I now want to use my wife's phone to test with me and when I open the app it's not logging into the sandbox.
It shows the game enter modal logged in but play now and invite buttons are greyed out and it says unauthenticated user.
How do I make my wife's iphone use Game Center sandbox.
Thanks
As a developer, you are required to create a separate Game Center account for Sandbox. At any given time, you must choose whether to log into Sandbox for testing, or into the live environment. Start by launching the Game Center app and logging out the currently authenticated player. After this, run your game or another Game Center-enabled game. Depending on how that app is distributed, you enter different credentials. If that app is provisioned for development, enter your test account information (logging you into the Sandbox). Otherwise, enter your live account information (logging you into the live environment.
Just log out of Game Center and launch your app. Then you enter you log into your test account.
From Apple.
Launch Gamecenter -> Me -> Tap on Account: -> Sign Out. Sign in with your sandbox account.
So it ended up being that I wasn't opening the modal sandbox sign in from my app. I made a code change that upgraded the call to display the login to support IOS6. The previous method I was using was deprecated. Therefore the new code I put in forgot to present the modal for sign in which left me hanging when I went into the app.