I'm trying to present a standard ViewController modally, but can't figure out how to do it. The view controller will have buttons which will ultimately trigger the dismissing actions, so I don't need to wrap it in a NavigationController. Also, I'm doing all of this programmatically, without .xibs.
Here's the code I'm using:
- (void)viewDidAppear:(BOOL)animated {
NSLog(#"view did appear within rootviewcontroller");
WelcomeViewController *welcome = [[WelcomeViewController alloc] init];
[self presentModalViewController:welcome animated:true];
[welcome release];
}
The problem is that I haven't set the WelcomeViewController's view, so loadView is not getting run, which means no content is being drawn to the screen.
Every example I find, including Apple's, uses either a .xib to initialize the ViewController, a NavigationController that adds a RootViewController, or both. My understanding is that loadView is called automatically for you in both of these scenarios.
http://developer.apple.com/library/ios/#featuredarticles/ViewControllerPGforiPhoneOS/ModalViewControllers/ModalViewControllers.html#//apple_ref/doc/uid/TP40007457-CH111-SW3
Where do I configure my WelcomeViewController's view? Right there after the alloc/init? Inside WelcomeViewController's init method?
Thanks!
Where do I configure my WelcomeViewController's view?
Override the loadView method in your subclass. See View Controller Programming Guide for iOS.
Here's a simple example of how you can go about it without using NIBs:
In your AppDelegate didFinishLaunchingWithOptions:, you create an instance of your custom view controller and add it as a subview of window (pretty standard).
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
RootViewController *vc = [[RootViewController alloc] initWithNibName:nil bundle:nil];
[self.window addSubview:vc.view];
[self.window makeKeyAndVisible];
return YES;
}
When creating the vc instance, you use the designated initialiser which will be called on the new instance of the view controller. You don't specify any nibs because you will do your custom initialisation inside the method:
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
[self.view setBackgroundColor:[UIColor orangeColor]];
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
[label setBackgroundColor:[UIColor clearColor]];
[label setNumberOfLines:2];
[label setText:#"This is the vc view with an\norange background and a label"];
[label setTextColor:[UIColor whiteColor]];
[label setTextAlignment:UITextAlignmentCenter];
[self.view addSubview:label];
[label release];
}
return self;
}
Related
I have created a new project "Empty Application" template in Xcode 4.3, it is having only two classes AppDelegate.h & .m
I checked with ARC to use automatic reference count while creating the app.
I added two new files "RootViewController" & "NewProjectViewControllers".
I implemented code to set navigation controller as follows in AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
rootViewController = [[MainViewController alloc] init];
UINavigationController *navigation = [[UINavigationController alloc] initWithRootViewController:rootViewController];
[self.window addSubview:navigation.view];
self.window.backgroundColor = [UIColor whiteColor];
[self.window makeKeyAndVisible];
return YES;
}
and in hte home view (Root view controller) implemented as follows
- (void)viewDidLoad
{
[super viewDidLoad];
self.title = #"Projects";
UINavigationBar *navigationBar = [self.navigationController navigationBar];
[navigationBar setTintColor: [UIColor colorWithRed:10/255.0f green:21/255.0f blue:51/255.0f alpha:1.0f]];
//To set the customised bar item
UIButton *rightBarBtn = [UIButton buttonWithType:UIButtonTypeCustom];
[rightBarBtn setBackgroundImage:[UIImage imageNamed:#"plus_new.png"] forState:UIControlStateNormal];
rightBarBtn.frame=CGRectMake(0.0, 100.0, 30.0, 30.0);
[rightBarBtn addTarget:self action:#selector(addProject) forControlEvents:UIControlEventTouchUpInside];
UIBarButtonItem* rightBarItem = [[UIBarButtonItem alloc] initWithCustomView:rightBarBtn];
self.navigationItem.rightBarButtonItem = rightBarItem;
// Do any additional setup after loading the view from its nib.
}
- (void) addProject
{
NewProjViewController *editProject = [[NewProjViewController alloc] init];
[self.navigationController pushViewController:editProject animated:YES];
NSLog(#"xxxxxxxxxxxxxxx");
}
But since i used ARC the navigation may dealoc immediately and it doesn't work, All the actions in method works except push to the next view
if i do same thing with out ARC it works fine
How to resolve this issue..? Thanks in advance
In Your appdelegate appdidfinishlaunching method, you have not set
self.window.rootviewcontroller to navigationController. In fact you did not set any rootViewController to Window. Thats why it is not being shown. Please set it before you start to see your ViewController on the screen.
The UIWindow rootViewController property is new with iOS4.
The older technique was to use addSubview.
The new, recommended technique is to set rootViewController.
Try this:
NewProjViewController *editProject = [[NewProjViewController alloc]initWithNibName:#"NewProjViewController" bundle:[NSBundle mainBundle]];
[self.navigationController pushViewController:editProject animated:YES];
[editProject release];
So, I am trying to achieve having a fixed top banner on Application UIWindow and a working navigation of multiple view controllers. I know there are other ways of performing this but for my project requirements I need to use xibs.
The code below allows to achieve this:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.headerView = [[UIImageView alloc] init];
self.headerView.frame = CGRectMake(0.0f, 20.0f, 320.0f, 44.0f);
self.headerView.image = [UIImage imageNamed: #"header-banner-background.png"];
[self.window addSubview:self.headerView];
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController" bundle:nil];
UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:self.viewController];
self.window.rootViewController = navigationController;
[self.window makeKeyAndVisible];
return YES;
}
Then in each ViewController viewWillAppear method I have resized both self.view and self.navigationController.navigationBar.frame in order to show themselves below the banner:
self.navigationController.navigationBar.frame = CGRectMake(0, 64, 320, 44);
self.view.frame = CGRectMake(0, 64, 320, 396);
This is fine, works exactly the way I wanted.
But if the user presses the home button and the application resigns active, when it becomes active again the last viewController seen get's displayed but without the UIWindow banner, and the self.view and navigationBar are displayed on top.
Of course the current UIViewController viewWillAppear method is not called when the application returns active, but even if I put the resize code in another function and call it through a notification it does not work. But when the user presses a bar item and moves in the navigation stack, then everything works again and UIWindow displays the headerView.
Anyone understands why the UIWindow headerView disappears when application returns active?
EDIT 1: Possible solution?
#interface RootViewController ()
{
ViewController *viewController;
UINavigationController *navigationController;
}
#end
#implementation RootViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
viewController = [[ViewController alloc] initWithNibName:#"ViewController" bundle:nil];
navigationController = [[UINavigationController alloc] initWithRootViewController:viewController];
}
return self;
}
- (void)loadView
{
// Implement loadView to create a view hierarchy programmatically, without using a nib.
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 88)];
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 44)];
[imageView setImage:[UIImage imageNamed:#"header"]];
[view addSubview:imageView];
navigationController.navigationBar.frame = CGRectMake(0, 44, 320, 44);
[view addSubview:navigationController.navigationBar];
self.view = view;
}
EDIT 2: Second possible solution, still not working
- (void)loadView
{
NSLog(#"loadView root");
// Implement loadView to create a view hierarchy programmatically, without using a nib.
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 88)];
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 44)];
[imageView setImage:[UIImage imageNamed:#"banner"]];
[view addSubview:imageView];
navigationController = [[UINavigationController alloc] init];
navigationController.navigationBar.frame = CGRectMake(0, 43, 320, 44);
[view addSubview:navigationController.navigationBar];
[self addChildViewController:navigationController];
self.view = view;
[self.view setBackgroundColor:[UIColor yellowColor]];
}
This is the result, which seems fine, without the push of the viewController1 (note the yellow background is from the rootViewController):
This instead is the result of adding:
- (void)viewDidLoad
{
viewController1 = [[ViewController1 alloc] initWithNibName:#"ViewController1" bundle:nil];
[navigationController pushViewController:viewController1 animated:YES];
}
The new view controller is not pushed (the background should be black) and the navigation bar has disappeared.
EDIT 3: Olloqui solution, still not working
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[self.window setBackgroundColor:[UIColor redColor]];
UIView *bannerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 44)];
[self.window addSubview:bannerView];
UIView *navigationView = [[UIView alloc] initWithFrame:CGRectMake(0, 44, 320, 416)];
ViewController1 *viewController1 = [[ViewController1 alloc] initWithNibName:#"ViewController1" bundle:nil];
self.navigationController = [[UINavigationController alloc] initWithRootViewController:viewController1];
self.navigationController.navigationBar.frame = CGRectMake(0, 0, 320, 44);
[navigationView addSubview:self.navigationController.navigationBar];
[self.window addSubview:navigationView];
self.window.rootViewController = self.navigationController;
self.window.autoresizesSubviews = YES;
[self.window makeKeyAndVisible];
return YES;
}
Result is I have only the banner, viewController1 is pushed but no navigation bar is displayed. I really need to figure this out, anyone has a different approach?
The window expects to have a root view controlled by its rootViewController property. When returning from the background the window only asks for the rootViewController to restore the appearance of that view controller's view. It doesn't ask all subviews to refresh.
To fix this I would create a new root view controller. This would have the banner and the navigation controller. That navigation controller would then hold your normal view controllers and manage the navigation. The banner will appear properly upon the app returning from the background. Your banner will be stationary while navigation occurs within the navigation controller.
Edit: I whipped up a little example program.
I started with a simple single view app template. I added two view controllers for the content. The just have labels for differentiation, and one has a button that loads the second view.
All the magic happens in the main view controller's viewDidLoad method:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
OneViewController *oneVC = [[OneViewController alloc] initWithNibName:#"OneViewController" bundle:nil];
self.navController = [[UINavigationController alloc]initWithRootViewController:oneVC];
self.navController.view.frame = CGRectMake(0.0, 64.0, 320.0, 416.0);
[self.view addSubview:self.navController.view];
[self addChildViewController:self.navController];
}
The nib for this view loads the image view for the banner.
The example project in on Bitbucket.
I have never tried it before but I would take a shot to create 2 views in the UIWindow, one for the banner and the other one for the navigation + content. Then, insert the navigationBar view in this second view, that will be sized properly. I am not sure if the navigation is going to try to take the full window are, but resizing the navigation controller on each viewWillAppear doesnt look a good solution to me. Try it and comment the result!
I think you can try to workaround this problem by adding the banner view to window.rootViewController.view like this:
[window.rootViewController.view addSubview:bannerView]
Ok, I really needed to solve this ASAP, therefore I opted for a solution I was lucky enough to find here. I still have to solve the management of the UITabBarController added on bottom but the rest seems to be working fine. Thanks everyone for help and additional hints.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[self.window setBackgroundColor:[UIColor redColor]];
// Create a view for the banner add the banner to this view
UIImageView *bannerImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 45)];
bannerImageView.image = [UIImage imageNamed:#"banner"];
// put this banner above the nav bar
UIView *bannerView = [[UIView alloc] initWithFrame:CGRectMake(0, -44, 320, 44)];
[bannerView addSubview:bannerImageView];
//add the tabBarController as a subview of the view
UITabBarController *tabBarController = [[UITabBarController alloc] init];
[tabBarController.view addSubview:bannerView];
// Move the root view to show status bar & banner
tabBarController.view.frame = CGRectMake(0, 20+44, 320, 480-20-44);
//add the modified logo view to window
[self.window addSubview:tabBarController.view];
ViewController1 *viewController1 = [[ViewController1 alloc] initWithNibName:#"ViewController1" bundle:nil];
UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:viewController1];
tabBarController.viewControllers = [NSArray arrayWithObjects:navigationController, nil];
//tabBarController.tabBar.hidden = YES;
[self.window setRootViewController:tabBarController];
[self.window makeKeyAndVisible];
return YES;
}
In iOS, my views work individually but I can't switch between them.
Now after a lot of google-ing around I've fond that the navigation based app would work great with the stack for views. The problem is all my views are nib/xib-less and custom tailored in the source code. Because of that I need my own UINavigationController and push and pop views by hand/code. Since every tutorial is either nib/xib and IB bound or just a mash of code snippets I need a concrete example how to do it.
A simple example with 2 programmatically created view (can be empty just have to use loadView instead of initializing with a nib/xib) and a working stack (a push and a pop of the views like: load app,create some root view if needed, push one view and from that view push the second one and then pop them) would be awesome, or at least a tutorial in that way with the whole source of the project and not snippets.
Thanks in advance.
EDIT: After some extra thinking, a little more clarification wouldn't be bad. My app will basically consist of 5 or 6 views which will be called form their respective previous view, i.e. a drill-down app.
Here's a brief code, only the essential parts:
CodeViewsPushingAppDelegate.m
#import "CodeViewsPushingAppDelegate.h"
#import "ViewNumberOne.h"
#implementation CodeViewsPushingAppDelegate
#synthesize window = _window;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions: (NSDictionary *)launchOptions
{
UINavigationController *navController = [[UINavigationController alloc] init];
ViewNumberOne *view1 = [[ViewNumberOne alloc] init];
[navController pushViewController:view1 animated:NO];
[self.window addSubview:navController.view];
[self.window makeKeyAndVisible];
return YES;
}
ViewNumberOne.h
#import <UIKit/UIKit.h>
#interface ViewNumberOne : UIViewController
{
UIButton *button;
}
- (void)pushAnotherView;
#end
ViewNumberOne.m
#import "ViewNumberOne.h"
#import "ViewNumberTwo.h"
#implementation ViewNumberOne
- (void)loadView
{
[super loadView];
button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = CGRectMake(110, 190, 100, 20);
[button setTitle:#"Push Me!" forState:UIControlStateNormal];
[button addTarget:self action:#selector(pushAnotherView) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button];
}
- (void)pushAnotherView;
{
ViewNumberTwo *view2 = [[ViewNumberTwo alloc] init];
[self.navigationController pushViewController:view2 animated:YES];
[view2 release];
}
ViewNumberTwo.h
#import <UIKit/UIKit.h>
#interface ViewNumberTwo : UIViewController
{
UILabel *label;
}
#end
ViewNumberTwo.m
#import "ViewNumberTwo.h"
#implementation ViewNumberTwo
- (void)loadView
{
[super loadView];
label = [[UILabel alloc] init];
label.text = #"I am a label! This is view #2";
label.numberOfLines = 2;
label.textAlignment = UITextAlignmentCenter;
label.frame = CGRectMake(50, 50, 200, 200); //whatever
[self.view addSubview:label];
}
I have an application for which I use TabBar template. In one of viewcontrollers I want to add a uinavigationcontroller. I declare it in the .h file;
#import <UIKit/UIKit.h>
#import "AnotherViewController.h"
#interface SecondViewController : UIViewController <UINavigationControllerDelegate> {
UIButton *UIButton *gotoAnotherView;;
AnotherViewController *anotherView;
UINavigationController *navigationController;
}
#property(nonatomic,retain) UIButton *UIButton *gotoAnotherView;;
#property(nonatomic,retain) AnotherViewController *anotherView;
#property(nonatomic,retain) UINavigationController *navigationController;
-(void)buttonPressed:(id)sender;
#end
And here's my .m file
#import "SecondViewController.h"
#implementation SecondViewController
#synthesize navigationController, anotherView, gotoAnotherView;
-(void)buttonPressed:(id)sender {
anotherView = [[AnotherViewController alloc]init];
[navigationController pushViewController:anotherView animated:YES];
}
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad
{
navigationController = [[UINavigationController alloc ]initWithRootViewController:self];
[navigationController.navigationBar setFrame:CGRectMake(0, 0, 320, 44)];
[self.view addSubview:navigationController.navigationBar];
gotoAnotherView = [[UIButton alloc] initWithFrame:CGRectMake(50, 50, 40, 40)]; //kategoributonlari
UIImage *image = [UIImage imageNamed:#"1.png"];
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
imageView.frame = CGRectMake(110, 5, 100, 20);
[self.view addSubview:imageView];
[kategori1 setBackgroundImage:image forState:UIControlStateNormal];
[kategori1 addTarget:self
action:#selector(buttonPressed:)
forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:kategori1];
[super viewDidLoad];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc. that aren't in use.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
However I can see from the navigation bar that the navigationcontroller goes one level deeper(back button appears) but the main view remains the same with my gotoAnotherView button.
I think that I might not make the navigationcontroller control the whole view.
Instead of trying to do this in code, edit the XIB for your main window (with the UITabBarController). Drag out a UINavigationController from the Library onto the tab bar. This will create a new bar item for you, with a UINavigationController. Select the UIViewController nested in the new UINavigationController, and on the Identity tab set the Class to your view controller, and on the Attributes tab specify the name of the nib file to load.
You don't need to use IB. You can setup everything in code. First create your view controllers tab1ViewController, tab2ViewController, etc. then create the navigation controller with the root view controllers of tab1ViewController etc. and then add these controllers to the tab bar controller.
Here is a sample:
UINavigationController *tab1NavigationController = [[UINavigationController alloc] initWithRootViewController:tab1ViewController];
UINavigationController *tab2NavigationController = [[UINavigationController alloc] initWithRootViewController:tab2ViewController];
UITabBarController rootViewController = [[UITabBarController alloc] init];
rootViewController.viewControllers = [NSArray arrayWithObjects:tab1NavigationController, tab2NavigationController, nil];
[tab1NavigationController release];
[tab2NavigationController release];
When I remove the [super loadView]; the view wont display. The superclass is UIViewController.
- (void)loadView
{
[super loadView];
UITableView *tableview = [[UITableView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 367.0f) style:UITableViewStylePlain];
tableview.dataSource = self;
tableview.delegate = self;
self.tableView = tableview;
[tableview release];
[self.view addSubview:self.tableView];
}
Any idea why? Thanks in advance!
1) UIViewController Class Reference, loadView section
Your custom implementation of this method should not call super.
2) You have to set view property to something. After all this method is called loadView :). Instead of [self.view addSubview:self.tableView]; try
self.view = tableView;
If you look at the view programming guide, it mentions that if you override [loadView], you should construct your own view.
default loadView will look at bunch of stuff, like load from nib first, then construct normal view.
So, just construct a view, and assign it to self.view -
UIView *view = [[UIView alloc] initWithFrame ...];
self.view = view;
[view release];
then it should be fine.
edit: example with your code:
- (void)loadView
{
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 367.0f)];
self.view = view;
[view release];
UITableView *tableview = [[UITableView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 367.0f) style:UITableViewStylePlain];
tableview.dataSource = self;
tableview.delegate = self;
self.tableView = tableview;
[tableview release];
[self.view addSubview:self.tableView];
}
edit2: link to viewcontroller programming guide:
http://developer.apple.com/library/ios/#featuredarticles/ViewControllerPGforiPhoneOS/BasicViewControllers/BasicViewControllers.html#//apple_ref/doc/uid/TP40007457-CH101-SW1
Look at custom view controller section, Creating the View Programmatically, and few other places in that doc.
I think you wanna move that [ tableview release ] after the addSubview.
This is because you never assign the view property in the code. When in the last line you access the view property, it causes -loadView to be called again, which results in a endless loop.