Any app I try to build crashes on the Unity splash screen - iphone

Please, somebody help me. I've been struggling with my problem for two days, I surfed all Internet and didn't find anything. I use Unity to make games for iDevices. Everything was just fine when I used Snow Leopard with xCode 4.0, but now I have Lion and xCode 4.2 and I can't build ANY app. I tried 5 different projects, and I even tried to make totally blank app, but every project I try to build in xCode to my device just closes on splash screen without any error. xCode just says that app finished running. I tried on iPod 4 and iPhone 3Gs - same. This is killing me! Please, someone help!

Finally problem solved! I've just removed Unity 3.4.2 and installed Unity 3.4.0 and it worked! Strange bug, I've spent three days blaming Apple, wouldn't think that this problem would be from Unity side.

Finally problem solved! I've just removed Unity 3.4.2 and installed
Unity 3.4.0 and it worked! Strange bug, I've spent three days blaming
Apple, wouldn't think that this problem would be from Unity side.
I just had the inverse problem...
I switched from 3.4.0 to 3.4.2 now nothing is working anymore...
Is there something new to do? I just re-created my whole Xcode project with all the storekits, openfeint and all and nothing works. It crashes on Unity splashscreen

Related

iOS Simulator could not find the SDK, SDK may need to be reinstalled

Here I am stuck in another problem,am working on an iOS Application today and as i run my Application for iPhone 5.0 Simulator got some weird issue on that simulator only.
There were two window pop Over alert on my MacBook Screen when i was trying run again and again getting same issue for that simulator only.that pop over alert windows showing below quotation.
"iOS Simulator could not find the SDK. The SDK may need to be reinstalled."
"The simulated application quit."
It seems that this issue occurring due to the improper installation of that simulator.
Please help me by suggesting related to this issue.
Whether i have to reinstall that simulator again on my Xcode or need something else.
Any suggestion would be appreciated from the bottom of my Heart.
I've seen this on coworkers computers and it was because they had dock icons not pointing to Applications/Xcode.app/Contents/Applications/iPhone Simulator.app
I would try launching the simulator from that directory or deleting the Application/Xcode.app and reinstalling from the Mac App Store.

XCode 4 project falls apart in XCode 4.2

I have a 6 month old app on the AppStore, which compiles and runs without problems using XCode 4.0.2 on Mac OS 10.6.8, and has no issues on any devices when purchased.
Recently, I wanted to roll out a new version and made some improvements that do not even involve a change in code. All looked good in the simulator, but when I tried to install my Ad-Hoc build, I ran into a problem: my devices are now running iOS 5.1.1 and it wouldn't install.
Restoring back to iOS 4 proved impossible, so I installed XCode 4.2 with iOS 5 SDK. (I'd be ok with upgrading to Lion as well but...)
The App completely fell apart when I tried to run it in the simulator, with about 50 issues here and there, and wouldn't even get past the first screen.
Although I can find my way around in the written code, I'm not a programmer, and have no clue as to how I could fix all those issues. Apart from hiring a programmer with each new iOS release, is my only option to directly release it on the AppStore and do my testing with a live product? (E.g. under a disposable App ID)
I just can't wrap my mind around as to why a product that runs perfectly fine on the actual device can not be run on the test bed.
Thanks for putting up with my rookie question, I really would appreciate your guidance.
(Screenshot of warnings: http://www.sunnyphotography.com/_temp/warnings.png )

issue with cs5.5: Can't install ipa on ios version prior to 4.3.1

Just downloaded cs5.5 and published my game for ios. The generated ipa file can install on iphone with ios4.3.1, but when I tried to install it on devices with ios4.2.1 or ios3.1.2, I got message like "xxx was not installed on the ipod because it is not compatible with this ipod".
I haven't had this problem before I upgraded from cs5... need help... will be waiting for the answer online~~
I have had the exact same problem as you and I think I figured it out. It turns out that Adobe Flash CS5.5's iOS package is optimized for iOS 4.2.1 and later (if I am not mistaken of course). Luckily, Flash CS5's iOS package works with pretty much any iOS version.
I own an iPhone 3G and I found out the hard way when it came to compiling my project.
I hope this helps you. Who knows? Maybe Adobe will release an update soon to fix this issue!

Xcode - No provisioned iOS device is connected

I was using Xcode this afternoon and debugging an app on my device just fine. When I got home from the office and plugged in my phone to keep working, XCode would no longer let me debug on my device. The error I received was:
Error Starting Executable. No provisioned iOS device is connected.
So I hopped over to the Organizer, and here is what I saw:
So what gives? Anyone seen this before?
Thanks!
Well I don't know why this helped, but if anyone else sees this thread the thing that "fixed" the problem was to remove the SDK from my machine, restart XCode, then plug in the device. XCode then popped up an alert view asking to collect the debugging symbols from the device, which I allowed it to do. From then on it worked like a charm.
You may be testing your application on simulator and accidentally, device is selected instead of simulator. It help me to sort out this problem.
Make sure you have upgraded to the latest Xcode 3.2.5 with iOSK 4.2.1 SDK.
I had another way of fixing this problem.
I tried upgrading my device to iOS5 Beta 7 ...to test my app in iOS5
Once i finished testing it, wanted to get back to iOS4.3.5 on my device...
it took a little pain but managed to restore it back to the original
but then the debugging didn't work and got the same error as mentioned here.
So i wanted to see what i see in that snapshot that you have : and there it was...
A button called "enable for debugging" if i'm not mistaken.
Worked like a charm.... :)

Xcode "The program being debugged is not being run" error

I saw the other question here with the similar error yet their fixes did not help.
I have a jailbroken iphone 3.1.2, and I just purchased apple's $99 dollar thing and I'm trying to make it so I can debug my apps on the phone. The device installs but will not run when clicked build and go.
If I click on the icon made on the iphone it works.
Any ideas? I already uninstalled and reinstalled my provisioning profile.
This sometimes happens, i usally fix it by unplugging and plugging in my device, or shutting down xcode and bringing it back..
I don't know how to fix it without doing this but I took a gamble and downloaded the latest SDK only available for paying developers and that fixed the issue. Won't let me make the base sdk anything below 4 however.