I have my app to the appStore (paid). I want to make a LITE edition of my app.
BUT I don't know what to do. I read some topics here in the forum but I am still confused!
What step I must follow???
Any help....
you can just disable some features in full version, and make a link to promote your full version app inside your LITE version app.
What else? I see no problem at all.
Related
I developed an app on Flutter and I'm looking at a way to link it with Car Play and Android Auto. For my understanding Flutter is not compatible yet. Anyone know if it will be in the future (if yes, when we should expect this)? Is there any turnaround I can look into?
Flutter Apps are now compatible with Apple CarPlay!
flutter_carplay aims to make it safe to use apps made with Flutter in the car by integrating with CarPlay. CarPlay takes the things you want to do while driving and puts them on the car’s built-in display. Currently, it supports only iOS 14.0+.
Feel free to like, star, comment, share, and contribute to support more!
In pub.dev: https://pub.dev/packages/flutter_carplay
GitHub: https://github.com/oguzhnatly/flutter_carplay
Flutter has yet to have Car Play and Android Auto support as of this writing. As previously mentioned in the comments, it's best to keep track for its updates in this GitHub thread.
I got audio app working on carplay easily enough. Based on
https://pub.dev/packages/flutter_radio_player/example
And then using my apple developer account, setting entitlements to allow carplay, basically. I cam add details if requested. Also, I used a mac/xcode to check things worked etc.
Android auto I can't yet get working.. funny that!
currently, I used firebase_remote_config to give update message to application.
But I update firebase manual when always release new version. Is that anyway to check google play store app version number with package name?
There is no official API to check your latest version in the play store. You could do a webcall getting the contents of https://play.google.com/store/apps/details?id=[appid] and find the version somewhere in the HTML. I cannot really recommend it because the HTML might change overtime. I would suggest keeping it the way it is with a variable in remote_config.
There's no official Playstore API to check the version. You'll have to make API yourself. The API will send the latest version number (and build number) and then the mobile app compares it with itself and displays the message in case update is available.
Since you are already using Firebase, there's one more way (without writing any code).
You send push notifications only to those users who are using old app version. See below :
There's no official way to do it using Flutter. But you can write code in platform wise. Above way is for Android.
Official documentation
click here
medium article click tutorial
I understand it's possible to Detecting programmatically whether an app is installed on iPhone . I'm wondering if it's possible to detect what version of the other app is installed?
My app has a dependency on the Facebook native client, but behaves pretty badly if the phone has an older version of the Facebook app installed. So I'd like to be able to detect that and warn users.
-- UPDATE --
It's being implied in the comments that I can prevent users from installing my app in the first place if the appropriate version of the dependent app is not present. That would be a great solution too. If you know how I can specify a dependency on another app's version number, please explain that.
Unfortunately, you can not read your iOS device settings programmatically to get the native app Facebook version (i.e. via Settings, Facebook, Version).
Nevertheless, you might try to experiment with the custom URL schemes for Facebook as you noted in your own question.
It seems the different versions of the native Facebook application either support/does not support its own custom URL schemes.
As noted here from version 3.4, you can:
fb://places
From version 4.0, as noted here, you can:
fb://place/(fbid)
etc.
I'm using the mosync library for develop iPhone applications. It generates the Xcode project ,
now I need to compile it to make it run on a iphone. So for that I need a mac.
do anybody know somewhere online to find online compiler which do that with a web based interface?
--thanks in advance--
Its really a difficult ask, since apples terms of use on certificates stop people from doing this.
But I got a paid solution for the same problem you mentioned which provides Xcode on Macintosh with latest updates. It just cost about 10$-20$ per month. Initially, you will get the trial offer too. If you like it, then you can subscribe it.
But friends beware of those who provides hacintosh version.
You can refer to following link-
http://www.xcodeclub.com/
http://virtualmacosx.com/
If you want to compile C or C++ right on iPhone/iPad you can try CppCode ios app
i currently have a fully working app suite compiled to .jad and .cod (ported from j2me) that i am able to use on a BlackBerry only if i install it using the javaloader util. however, i need to deploy the app OTA, and when i download and install the app from a .jad the app is nowhere to be found on the device.
does anyone have any pointers? this is my first stack overflow post, so do let me know if i should give you more details to better help you understand the situation.
Take at look at RIM documentation for OTA deployment
There maybe more up to date documentation, but RIM website is the place to find this kind of information.
This may be more up to date : http://supportforums.blackberry.com/rim/attachments/rim/Testing_and_Deployment_of_Applications#tkb/117/1/How_to_Deploy_and_Distribute_Applications_V1.pdf