Is it possible to develop an iOS app that make a phone call using the local network (without internet signal) ...
I have 3 stores connected to the same wireless network in my city so I want to do that
Plz tell me what framework should i use or what's the steps should i follow if it is possible ...
Thanks4u in advance :)
I guess the closest thing to your question is using Gamekit. Have a look here http://developer.apple.com/library/ios/ipad/#DOCUMENTATION/NetworkingInternet/Conceptual/GameKit_Guide/AddingVoiceChat/AddingVoiceChat.html
Related
I have a simple question but I don't know how to implement this. I need to create an app that can get all list of available wifi networks names and information when the user clicks on some network iPhone have to connect to this network. Can I do this? and How. Please Help me.
answer is no in some case you get list of nearer wifi but can't connect.(its also not advisable)
details :-
prefer below links to get wifi list:
How to get available wifi network name in iOS using swift
iOS Get list of all WiFi networks
some similar questions for reference:
Connect to WiFi programmatically in ios
connect to a specific wifi programmatically in ios with a given SSID and Password
Where do I find iOS Obj-C code to scan and connect to wifi (private API)
Programmatically auto-connect to WiFi iOS
The most interesting answer seems to be in the first link which points to a GitHub project: wifiAssociate. However someones in the third link explains that this doesn't work anymore with iOS8 so you might have hard time getting it running.
Furthermore the iDevice must be jailbroken.
i hope it will help you :)
I am trying to prototype a solution to a problem and am currently exploring multiple routes I could try. Is it possible for one iOS device, running a certain app, to communicate directly with another iOS device, running the same application - without the need to be on the same LAN?
Solutions I am currently investigating are using Bluetooth and ad-hoc wireless connections.
Ideally, the application when installed would ask the user for the required permissions, and then would accept and/or send data to/from another client after a handshake had happened.
My concern with Bluetooth is that 'pairing' would need to happen with every device, rather than happen in the background once the user has installed the app. I have a feeling what I am talking about isn't possible from what I've been reading elsewhere on Stackoverflow.
Take a look at Bluetooth Low Energy.
https://developer.apple.com/library/ios/#samplecode/BTLE_Transfer/Introduction/Intro.html#//apple_ref/doc/uid/DTS40012927
Here is another example,
https://github.com/KhaosT/CBPeripheralManager-Demo
You might also want to look into GameKit and peer-to-peer connectivity there.
I can't tell you anything about it, but you might try looking at iOS 7. If that's an option, I'd take a look. Can't talk about what it is because of NDA though.
Depending on what you need to communicate, you could try checking out this project, which lets you share arrays of strings between iOS devices over Bluetooth LE.
You don't need to "pair" the devices and it can still communicate while the app is in the background. SimpleShare
Hope it helps!
From the documentation of MultipeerGroupChat:
MultipeerGroupChat sample application utilizes the Multipeer Connectivity framework to enable nearby users to discover, connected, and send data between each other. This sample simulates a simple chat interface where up to 8 devices can connect with each other and send text messages or images to each other. Here you will learn how to bring up framework UI for discovery and connections and also how to monitor session state, listen for incoming data and resources, and send data and resources.
This is an excellent example at developer.apple.com here is the link
https://developer.apple.com/library/ios/samplecode/MultipeerGroupChat/Introduction/Intro.html
Also this tutorial from Ralf Ebert demonstrates how to use Multipeer Connectivity framework for peer communication should help you.
https://www.ralfebert.de/tutorials/ios-swift-multipeer-connectivity/
I am looking for a way to have one iPhone app send a message to another app on a different phone (sort of like a Sender-Receiver set up). I am looking for the best possible way to do this. Does anyone have any ideas and/or tutorials?
Thanks for the help.
You should use GameKit. It is super easy to send messages between two iOS devices using it. Here's a great tutorial: Game Kit. You can also get more information about it here from the docs: About Game Kit.
You communicate by creating an ad-hoc bluetooth or local wireless network.
lmirak provided insightful info about device communication(especially about GameKit). I would like to add one more solution. You can use WiFi network to do your device communication.
See the link or download the sample application from developer.apple
The sample application named as WiTap. It demonstrates how to achieve network communication between applications. Using Bonjour, the application both advertises itself on the local network and displays a list of other instances of this application on the network.
If your app is only going to run on iOS, then you should use the fantastic MultipeerConnectivity library. https://developer.apple.com/documentation/multipeerconnectivity
If you need a solution that will work cross-platform, then one way to accomplish this is using sockets and connecting over a local network. On iOS you can use CocoaAsyncPods for sockets and NetService for discovery.
Here is a basic example app that does this: https://github.com/brendaninnis/LocalNetworkingApp
, which I explain in great detail here: http://brendaninnis.ca/connect-nearby-devices-part-1.html
I'm currently creating an iPhone app (Xcode 4.3.1, IOS 5) that has to work with wi-fi routers! Main goal of this application is indoor navigation (GPS inside buildings isn't really accurate).
One solution could be to scan all available wi-fi and then my application could make it's job! But as far as I looked into all documentations and dozens of articles, Apple doesn't provide any API to scan available wireless networks (actually there are some ways to get around this problem, but if you use them your app will be rejected from AppStore)..
Second solution could be just to connect to specific wi-fi access points!
All these access points are pre-written inside code, something like:
SSID: myHomeWifi; Password: somePassword; ... etc.
My app could try to connect or at least access or ping each of these routers and then make calculations.
So the question is.. is there any way to make connection with some wifi access point if I have all private data of the router?
any advice would be appreciated!
thanks!
I already know that using GameKit, I can only connect to other iOS devices running the same app.
But I want to connect to a Parallaz EasyBluetooth chip to send and receive commands, so I need a different solution. I suppose there are some libraries for jailbroken devices, but I don't know any. Can you give me some names or hints to look for?
Is this maby what you need?
http://code.google.com/p/btstack/