ViewDidLoad What is false - iphone

Can you say me what is false in this code? I like to check if cydia.app is installed on every launch and if Cydia is installed the Lable should change and a button should be enabled but nothing happens.
Here is the code:
NSString *filePath = #"/Applications/Cydia.app";
if ([[NSFileManager defaultManager] fileExistsAtPath:filePath]){
Lable.text = #"You are jailbroken";
Button.enabled = YES;
}

You need to enclose both lines with parentheses if you want to enable the button, and remove the semicolon after the conditional. Basically, your code should look like this:
if ([[UIApplication sharedApplication] canOpenURL:[NSURL URLWithString:#"cydia://"]]){
Lable.text = #"You are jailbroken";
Button.enabled = YES;
}
Otherwise, what you are currently using after the conditional statement, by inserting a semicolon, is actually a null statement. Even if you remove the semicolon, only the first line will be executed. Therefor, you need to remove the semicolon, and insert curly brackets to set the scope of the conditional.
Edit:
Perhaps you might need to try building the path instead of hardcoding it:
NSString* filePath = [NSSearchPathForDirectoriesInDomains(NSApplicationDirectory, NSUserDomainMask, YES) stringByAppendingPathComponent: #"cydia.app"];
If the file still doesn't exist, try to list the files and directories in the NSApplicationDirectory to see if the file actually exists, or you need to search elsewhere (maybe even a subfolder).

Set some breakpoints in your code so that when you debug your code you can see what your conditional statement is evaluating to and depending on that, then see what is happening with the code in your if structure. In many cases, like this, simply setting breakpoints and quickly stepping over your code will lead you to your resolution faster than posting up a question on the Internet, not that people won't help you, but you won't be held up and can continue working.
Cheers.

Related

How to open unzip files in a unique folder each time on iOS

On my iOS application I'm unziping files in "app/temp" folder like this:
NSString *unzipFolder = [[CommonFunctions getCachePath] stringByAppendingPathComponent:#"/temp/"];
and once im done with it im deleting item with:
[[NSFileManager defaultManager] removeItemAtPath:unzipFolder error:&e];
Issue is that bcz im creating mulital copy of unzip files some of the files Images name are same and displaying wrong images, and i dont find error on why my deleting function does not work!
IS there any way that i can do unziping of folder on diffrent path for each message that open by user?
Thanks :)
It sounds like all you're asking is how to generate a unique name for your unzipFolder each time.
Just don't use a hardcoded name. Almost anything will do. For example:
NSString *unzipFolderTemplate = [[CommonFunctions getCachePath] stringByAppendingPathComponent:#"temp.XXXXXX"];
char *template = strdup([template fileSystemRepresentation]);
if (mkdtemp(template)) {
NSString *unzipFolder = [NSString stringWithFileSystemRepresentation:template
length:strlen(template)];
free(template);
// do the work
[[NSFileManager defaultManager] removeItemAtPath:unzipFolder error:&e];
}
The nice thing about mkdtemp is that it creates the directory for you, and guarantees there are no race conditions, somehow-left-over directories, or other problems. It's also more secure against, say, someone writing a crack or other jailbreak hack that exploits your code by predicting the path. The downside is, of course, that you have to drop down to C strings (which means an explicit free). But, as I said, there are many possibilities, and almost anything will do.
Also, note that I'm using #"temp.XXXXXX", not #"/temp.XXXXXX/". That's because -[stringByAppendingPathComponent:] already adds any necessary slashes for you (that is, in fact, the whole point of the method), and directory-creation functions don't need a trailing slash, so both of the slashes are unnecessary.
Meanwhile, I'm still a bit confused by what you're trying to do. If you need to keep a unique folder around for each message, and delete the folder when you're done with that message, and you could have multiple messages open at once, you need some way to remember which folder goes with which message.
For that, create an NSMutableDictionary somewhere, and right after the free(template) you'll want to do something like [tempFolderMap addObject:unzipFolder forKey:messageName]. Then, when closing a message, you'll do [tempFolderMap objectForKey:messageName] and use the result to the removeItemAtPath:error: message (and then you can also remove the key from tempFolderMap).

fileExistsAtPath API always return NO

Following is my code I need check whether file present in document directory ,But following API does not return true at any condition but file is get created in document directory. Please check any thing wrong I am doing. I have searched on this other says this API "fileExistsAtPath" should work but it is not working in my case. Please do help me.
NSString *recordFile=[NSString stringWithFormat:#"MyFile.acc",data.uid];
NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES);
NSString *documentDr = [documentPaths objectAtIndex:0]; // WHY 0 ?
NSString *uniquePath = [documentDr stringByAppendingPathComponent:recordFile];
if([[NSFileManager defaultManager] fileExistsAtPath: uniquePath])
{
NSLog(#"File found")
}
else {
NSLog(#"No File to play");
}
Thanks,
Sony
Probably your path is incorrect. What should be the name of the files you are trying to find? If you have #"MyFile1.acc", #"MyFile2.acc" etc (where 1, 2 is the data.uid value) then try to use this:
NSString *recordFile=[NSString stringWithFormat:#"MyFile%i.acc",data.uid];
Try to append a "/" after documentDr when define uniquePath, or
NSString *recordFile = [NSString stringWithFormat:#"MyFile%#", data.uid];
...
if([NSBundle pathForResource:recordFile ofType:#"acc" inDirectory:documentDr])
the first wrong thing i note is the first instruction.
Why do you pass 'data.uid' as an argument to the format string ? Assuming 'data.uid' is some kind of integer, there should be at least '%d' in...
I had a look to Apple Documentation, in particular, that statement which says
The directory returned by this method may not exist.
You could try getting the current directory path using NSFileManager methods, and then testing for file existence (or create a directory at a place you can easily retrieve later).
What about the others paths ? You wrote 'WHY 0 ?', i'm asking the same question as you.Try looping over the array elements, testing each time for file existence.
The code should work. Your file most likely doesn't exist. Did you use capitalisation in your file name right when saving it?
Also right now, I still don't know what the file name is since, as already said, the first line in your initial post doesn't give the format string right.
Before checking try for existance try:
[[NSString stringWithString:#"test"] writeToFile: uniquePath atomically:YES];
That should create a file at the path and you see, that fileExists works.
I tried many things but ended up that I had to delete the app, clean all targets, and then rebuild again. It's weird that somehow my new resources doesn't get copied to the app. It usually happens to files that when I added them I selected "Create folder references for any added folders".

iPhone: Reading a string from a file is returning the wrong results

What I'm doing:
I am reading some data off a file several times while my app runs. I use the following code to do so:
NSString *dataPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"data.txt"];
NSString *data = [NSString stringWithContentsOfFile:dataPath encoding:NSStringEncodingConversionExternalRepresentation error:NULL];
NSArray *components = [data componentsSeparatedByString:#"|||||"];
The first time this is called, it works as expected - I get an array of length 5, each section containing a relevant string.
What goes wrong:
This file is never modified. Yet, when I call the same procedure a second time (or third, fourth etc) I don't get the same result. Instead, an array of length 1 is returned, containing only part of the necessary data.
Why? I can't see any reason for this to go wrong... any help is much appreciated!
Since the file is in you AppBundle this means that you can't modify this file at all.
Are you sure that, where ever this code is called, the autorelease object are retained correctly?
If you call this block of code every time you want this data, it might be an idea to save the results of the first time and use that every time. This will speed things up a bit.
Turns out that the code works fine. The problem was elsewhere in my code, where I was (accidentally) accessing protected directories. As a result, iOS blocked my app from accessing any files at all :o

Trashed properties in Application Delegate

I'm in deep trouble. Something in my app causes a lot of properties in my app delegate to become trashed (changing contents and even object type, say an NSArray becomes an NSString...), and I can't debug it out. I can find no memory leaks or errors on my part. The only thing I've found is that all the way to ViewDidAppear for the view of the first tab, everything is okay. The view displays a table. When one of the cells are clicked, the app delegate properties are already trashed.
What after a view has been loaded and before didSelectCellForRow could cause this? No other code of mine is being executed between those two, certainly no code in the app delegate.
Any tips for hunting this down in an sleuthy manner would be appreciated, or just some thoughts on narrowing it down to what could cause it.
It sounds like either something is getting released prematurely or things are not properly connected with respect to one of your XIBs. If you haven't already, you might want to familiarize yourself with NSZombieEnabled, NSDeallocateZombies, NSEnableAutoreleasePool and NSAutoreleaseFreedObjectCheckEnabled. These are environment variables that can be set in the Executable "Get Info" window's Arguments panel.
For sanity's sake, I have added this to my AppDelegate's -applicationDidFinishLaunching:
#ifdef DEBUG
// account for environment value's actual value if set.
NSString *NSZombieEnabled = (getenv("NSZombieEnabled"))
? [NSString stringWithCString:getenv("NSZombieEnabled") encoding:NSASCIIStringEncoding]
: #"NO";
DLog(#"NSZombieEnabled = %#", NSZombieEnabled );
NSString *NSDeallocateZombies = (getenv("NSDeallocateZombies"))
? [NSString stringWithCString:getenv("NSDeallocateZombies") encoding:NSASCIIStringEncoding]
: #"NO";
DLog(#"NSDeallocateZombies = %#", NSDeallocateZombies );
NSString *NSEnableAutoreleasePool = (getenv("NSEnableAutoreleasePool"))
? [NSString stringWithCString:getenv("NSEnableAutoreleasePool") encoding:NSASCIIStringEncoding]
: #"YES";
DLog(#"NSEnableAutoreleasePool = %#", NSEnableAutoreleasePool );
NSString *NSAutoreleaseFreedObjectCheckEnabled = (getenv("NSAutoreleaseFreedObjectCheckEnabled"))
? [NSString stringWithCString:getenv("NSAutoreleaseFreedObjectCheckEnabled") encoding:NSASCIIStringEncoding]
: #"NO";
DLog(#"NSAutoreleaseFreedObjectCheckEnabled = %#", NSAutoreleaseFreedObjectCheckEnabled );
#endif
It sometimes saves me from having to check these variables through Xcode UI.
The only way out was to wade through every alloc in the app delegate and a few viewcontrollers and also made sure I knew what'd happen using the NSCopying protocol. There were 2 errors due to synthesized but nil (and then reassigned!) objects, and 1 copy-error, one or more of them caused the trashing when there was an early "autorelease" by Objective-C.

iPhone: Reading Text From File and UISegmentedControl

First off, I'm a complete beginner.
That said, I thought an ambitious longer-term project/learning experience would be to create an app that displayed daily quotes, like those cheesy day-by-day calendars our grandmothers have in their bathrooms. I want it to have two per day, each one represented by a tab in a UISegmentedControl. That's the long term. Right now I'd be happy with getting a single day's worth of quotes functioning.
Onto the questions:
How can I get text saved in a .txt or .rtf file to be displayed in a UITextView? Preferably without using 'stringWithContentsOfFile,' since Xcode is telling me that's deprecated.
How can I get content from a different file (or maybe a different portion of the same file...?) to be displayed when the user taps the second segment?
If I can get it running so that those two conditions are met and I understand what's going on, I'll consider the day a success. Thanks!
1.
NSError *error = nil;
NSStringEncoding stringEncoding;
NSString *fileText = [NSString stringWithContentsOfFile:#"/path" usedEncoding:&stringEncoding error:&error];
myTextView.text = fileText;
The error and encoding are optional, and you can pass in nil for both. But if you care about the error, or what encoding the file was in they will have useful info in them after the string is created.
2.
Set the valueChanged outlet in Interface Builder to an IBAction on your controller, such as setSegmentValue:. Then, assuming you have an array of quote strings:
- (IBAction)setSegmentValue:(id)sender {
UISegmentedControl *control = (UISegmentedControl*)sender;
NSString *quote = [quotes objectAtIndex:control.selectedSegmentIndex];
myTextView.text = quote;
}
Even though stringWithContentsOfFile: is deprecated, stringWithContentsOfFile:usedEncoding:error: is not. That is the standard method to use for reading from files.
As for the second question, you simply test the state of the segmented control and perform as action based on it. Admittedly this is a high level answer but should get you going.