Filepicker.io - Disable flash fallback - filepicker.io

I'm wondering if it's possible to disable the flash fallback feature in Filepicker.io? If you happen to be running a flash blocker in your browser, you get an ugly flash icon when the modal for filepicker comes up. It would be nice if this feature could be disabled via either the Javascript options or the Dashboard. Thanks.

There isn't a way to do it at the moment. Feel free to send an email to contact#filepicker.io with a screenshot so we can figure out next steps.

Related

Enable location detection in TestRigor

could you please explain how I can enable location detection in the TestRigor browser? For user it looks like browser pop-up, but rigor skip this pop-up and I receive only errors which caused by unavailable location (important for my project). I mean this pop-up
testRigor automatically accepts location popups and other browser-based permission requests. There is no need to add an action in your custom steps to handle them.
Update: testRigor has updated this to allow you to click on these browser pop-ups. You can click these by using OCR only if you have screenshots enabled at the OS level.
To do this, you can check it in Settings->Advanced, then scroll down to Desktop Web Fine Tuning and select Use OS (more features) from the How to take screenshots: dropdown.
Once that is done, you can use a command to click on the browser pop-up. For the one in the picture, you can say the following:
click "Allow" using OCR only using the mouse

How to implement Screen sharing/Remote Assist in Unity-Vuforia

I'm totally new to Unity-Vuforia.
I'm developing an AR app with Unity-Vuforia,in that
i need to implement the screen sharing/Remote assist option between users and also screen marking feature.
Is there any recommended features or functionalities?
This will be rather difficult, as smartphones usually can't handle constantly streaming their screen without a major drop in performance. At the very least, this is not a functionality you will find in vuforia; you will have to look elsewhere.
If you are using unity, you could take a look at Droid Infinity's "Magic Screen Share", which is a plugin made for sharing android screen shots, or Google's "Google Cast Remote Display" which streams the screen to a monitor, and see if this could be a solution.

How do I use Chrome's Developer Tools to catch the end destination for a click-event?

As a policy for security I want to stay logged-in by default to my social media networks, but I do not want external desktop links to open in my browser that is logged in. So my default browser-mode is --incognito. I have an issue with Chromium's Signal App crashing when my browser is set to default in incognito mode. This much I've figured out.
I want to have a bookmark that I can manually run in my logged in browser to run the Signal app.
The Chrome web store provides one such link. I can run signal by running Chromium outside of incognito mode and clicking in the webstore LAUCNH APP. I would like to use the Developer Tools to catch that even and know what the end-url is that triggers the Signal App.
How do I go about introspecting that?
I don't really understand the specifics of your use case, but going off of the title of your question, perhaps this will help:
Set an event listener breakpoint for Mouse > click.
Click on the element to trigger the listener(s).
Step through the code.

Showing dynamic web-content from iOS local server (i.e. using browser as remote screen)

I want to show some really simple graphics in a http-page in the local network using an iOS App as local server.
Now I heard showing some http-page over the local network is quite easy, using for example CocoaHTTPServer.
Would it also be possible to adjust the content of the page dynamically, from the iPhone side?
Meaning
user types in URL at the desktop-pc-browser of his choice
user goes to his sofa, flicking through text/images with his iPhone, looking at the remote screen
(no need to go to the browser to refresh page?)
Would this be feasible?
Of course I could also try to set up some Bluetooth-Connection, connecting between iOS/MacOS Apps, but I figured the browser version would be much more flexible :)
Stable connection? No need to support each and every browser? Then open up a websocket connection between your app and your browser. You’d then advise your browser to reload or show another picture through the websocket.
If you need to support more browsers, you might need comet / long-polling support. I’m not sure, though, whether CocoaHTTPServer supports it.
If none of these work, you could have your webapp do an Ajax request every now and then, in order to check whether something has changed.

iPhone - Disable UIWebView from prompting to enable location services

During the development of my iPhone app, I decided to integrate Google Maps by including a UIWebView with a URL I construct pointing to maps.google.com. The problem is that the website tries to get the user's location, displaying the "This app wants to use your location". This creates a number of issues for me, which I can explain if necessary.
Is there any way to disable the UIWebView / Mobile Safari from asking for the user's location. The only workaround I can think of is to use Google's Javascript v3 API to make my own map, but I would have to get a license and I'm not 100% certain I would be able to disable asking for location (although I think I can).
Does anyone have an alternate workaround or way of tackling this issue? Thanks!
I believe I found a suitable workaround for now. I remembered that you can embed maps from Google in your website using an iframe. I checked the url they construct to do this and noticed they appended an extra parameter, "output=embed". I appended the "output" variable in the url and pasted this into Mobile Safari on the simulator and it no longer asks me for my location.
The only drawback of this is that I can see so far is that there are some extra UI components on the page as it includes both the mobile controls and website embed controls on the page. Also, I have not tested this on an actual device yet.
Edit: Testing on the device showed that the embed controls don't work, but the mobile controls work as does every other aspect of the map.
Use an MKMapView instead.
(I'm assuming there's a reason you're not using MKMapView for this task and you're stuck with the UIWebView)
You might try asking for user location earlier in your application via CLLocationManager, i.e. right after launch. The permission alert will not be shown more than once. (whether the user chooses to allow or not, which you do not seem to care about)
Not entirely sure that this will work in your case though, UIWebView may still prompt for permission to share location data with the websites it shows.
Assuming it's done via JavaScript, you could try injecting some javascript in - (void)webViewDidStartLoad:(UIWebView *)webView using -[UIWebView stringByEvaluatingJavaScriptFromString:] (e.g. you could set the location-requesting function to null). I'm not entirely sure how well that works while the page is still loading, though...