Filepicker UI loading issue - filepicker.io

Sometimes, the Filepicker.io UI fails to load in an iframe giving an error:
Error: Load timeout for modules: main
require.min.js:32
http://requirejs.org/docs/errors.html#timeout
Kindly suggest a solution to this issue, how it should be handled by the host app.

Related

only one launchdarkly client can exist at a time but another client already exists?, and other odd devtools warnings

When running our react web application both locally and in production, I am receiving the following errors and warnings in the Console. This error appears in the Console tab of Chrome Dev Tools when I am running our react web application both locally and in production.
The only warning or error that makes a modicum of sense is the youtube.com error as we have a link to a YouTube video on our home page, and perhaps we are not properly displaying the video.
I am at a complete loss for the rest of these warnings/errors and how to resolve them. We do not use LaunchDarklyClient in our web application at all. These DevTools failed to load source map:... warnings don't provide any context, and the links lead to no where.
Notably, when I run our website in incognito mode, the LaunchDarklyClient error goes away, as do the DevTools failed to load... warnings. Does that mean these warnings/errors are potentially due to some chrome extensions I am using, or something else related to my local chrome?
I did some testing by toggling extensions on and off:
adblock plus 3.16 is responsible for DevTools failed to load source map:... warnings
compose AI 1.0.0-rc1 is responsible for LaunchDarklyClient errors
unrecognized feature: web-share is not related to any of my extensions (still getting this warning when toggling all extensions off)
Still not sure if there's a way to hide or remove these warnings/errors other than to disable these chrome extensions.

Flutter Web webpage freezed on index.html while pressing browser reload button

when I click on browsers reload button my web page stucked on index.html page
while debugging I got to know that there is a javascript code i.e
navigator.serviceWorker.register('/flutter_service_worker.js');
it stuck on this line with the Exception
Exception while loading service worker: DOMException: Failed to register a ServiceWorker for scope ('http://localhost:9090/wiki/') with script ('http://localhost:9090/wiki/flutter_service_worker.js?v=null'): The script has an unsupported MIME type ('text/html').
After lots of research nd wasting time I found that there was an issue in latest Flutter SDK Update Just downgrade it to 3.3.10 and it will work.

Flutter Web: No 'Access-Control-Allow-Origin' problem when loading Web pager from PC

I am working with Flutter 2.2.2 in the development of a Web application hosted in Firebase. The difficulty lies in loading the site the images from FireStore. If I open the web from any mobile's chrome browser, there are no problems. However, when opening the web from the chrome browser of the PC I receive the error: ... has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource. Both are running the most recent version of chrome.
Any ideas will be appreciated.
Try this answer. Add relevant configuration for using GCP console. https://stackoverflow.com/a/58613527/11231634

CORS error in downloading with ionic3 file transfer

I am using file transfer plugin but anytime I trigger the download I got cors error and I have settled every cors error in my backend.
To be sure of this I copied an image url online and I tried downloading the image but I still getting cors error which means its a problem from ionic not my backend.
And also I would like to ask that how do you test the file transfer? because I run the command
ionic cordova run browser
to be able to test the plugin but i am not sure thats the right way maybe thats why I am having the cors issue…
Please help me.

Unity's WebGL not working with Firebase Hosting

I'm trying to deploy a WebGL built with Unity to Firebase Hosting, but I'm getting an error:
Invoking error handler due to Uncaught SyntaxError: Unexpected token <.
I can run it fine on localhost, though. I'm using the production build, not the development one, so I have the following file structure:
index.html
Release
UnityLoader.js
webgl.datagz
webgl.jsgz
webgl.memgz
TemplateData (image, css and js files)
Any ideas? Anyone faced this issue before?