I have an app on the app store which Requires iOS 6.0 or later. I just loaded my project with Xcode 5, and I saw the error message Class Unavailable Embed segues are not available on iOS 5.1 and prior. I have verified IOS Deployment target is 6.0 and IOS Deployment target is 6.0. Prior to xcode 5 I had no issues any ideas ?
Figured it out. I thought this was sdk version or deployment target. It wasn't there is additional setting in the storyboard properties tab of interface builder. I changed "Build for" to ios 6.0 and later. Issue gone.
I have met the same problem today. Switched Deployment target to 7.0, cleaned&built the project (with error), and then switched back to 6.1, cleaned again. Now project builds.
Related
I developed iPhone app using base SDKs as 6.0 and deployment target as 6.0
Now i want to change my deployment target to 5.0 instead of 6.0
is it possible to change ?
I have used feature of autolayout in xcode 4.5
and
I have one doubt: I have heard that if i develop app using deployment target of iOS 5 and with launch image of Default-568h#2x.png for iPhone 5 apple will reject my app..(Reason : Invalid Launch Image - You app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later) but for support of iPhone 5, i have to supply image Default-568h#2x.png image. how to solve this problem ?
Thanks for the reading of question.
You don't need to change the base SDK to change the deployment target. Just change it to 5.0 under your target options:
Note that autolayout and some other features are available only on SDK 6.0.
Edit for XCode 7+
The tab is now called General, and the Deployment target is under Deployment info:
You might also notice that you can't see older deployment targets from Adis way. So to fix that go to build settings>deployment and then locate iOS deployment target and change it there.
I installed XCode DP 4.5 recently - just to try out iOS 6.
I opened a project using it.
When I reopened using XCode 4.2.1 again, I started having storyboard data loss issue mentioned here.
I don't get this issue in 4.5 DP, but then I don't want to continue with XCode 45 DP. I am not sure if its valid to build my app with it. Also, it shows me "iPhoneOS 5.0 sdk not found warning" which is the base sdk I have set within my project.
What should I do to get rid of this issue?
Is it ok to continue using 4.5 DP?
If not, how can I safely go back to 4.2.1?
Is there any workaround in project to make, to regain my storyboard?
I also have storyboard backed up, but as soon as I import it into my project (within 4.2.1) - it complains it cannot open it. So I suspect it's due to a setting shared both by 45 DP and 4.2.1.
Please help...
Download the Golden Master for iOS 6 and use that for your development. As the GM version App may be compiled for distribution with it and Xcode 4.2.1 will become obsolete.
By default storyboards are set to be compatible with the current release of Xcode, and one previous release. You can choose to make them compatible with even older releases by modifying the development version pop up in the storyboard's file inspector.
I am trying to run an application in xcode 4.2 to IPhone 4.3.3. All what I see to run against are:
IOS Device
IPad 5 Simulator
Iphone 5 Simulator
I tried to change my Code Signing, but still did not work. I am getting this message:
"Xcode cannot run using the selected device.
No provisioned IOS devices are available with compatible
IOS version. Connect an IOS device with a recent enough version
of the IOS to run your application or choose an IOS simulator
as the destination"
I already have the provisioning already setup successfully for my IPhone 4.3.3.
Thanks in advance.
Select the Project's Target. Under the Summary, make sure the Deployment Target is set to the lowest version you want to support (4.0, 4.3.3, whichever you prefer).
Look at Deployment Target Settings in Build Settings. Set it to 4.3
Make sure your iOS deployment Target is set to iOS 4.3 or less
I'm using iOS5 GM Seed and created an application using "story board" concept. Now I want to distribute the app to app store and want to set the deployment target to iOS4.2
The app when tested in simulator, its working fine.
When I'm building it for iOS device using development profile to test on device, its giving error: "Story boards are unavailable on iOS 4.3 and prior"
How to resolve this issue and make my app run on ios4.2 as well.
I ran into the same issue today using XCode 4.2. Here is what I did to get it to build correctly:
Set Deployment and Build options back to 5.0.
Clean the project.
Close the project.
Quit XCode.
Restart XCode.
Debug / Build the project.
Since Apple has officially release the XCode 4.2 :
Try closing the project and reopening it after switching to device from simulator.
Worked for me.
I made it work! I do not know how it happened but in build settings, iOS deployment target settings was iOS 4.2 and that is why i got this issue. I set it back to iOS5.0 and nothing more required. It just got to work.
You officially can't do it - Storyboards are supported in iOS 5 and later and are enabled by default for new projects. If your app must run on earlier versions of iOS, though, you cannot use storyboards and should continue to use nib files
Does anyone know how to compile an iPhone app targeting iOS 4.0 using Xcode 4?
It seems that it is only possible to select iOS 4.2 as target.
Thanks in advance
Peter
There's a "Deployment Target" setting and a "Base SDK" setting. You can set the deployment target by clicking on the project name at the top of the tree, then bring up the "Summary" page. Deployment Target is the 4th item, and can be set to 4.0.
"Base SDK" is on the "Build Settings" page and is usually the latest SDK you have installed, but can be set to older SDKs if you go to the trouble to keep them around. Normally you shouldn't need to though, because apps built with newer SDKs should run on older iOS versions as long as you restrict your coding to the older API.
So an app built with the 4.2 SDK should run fine on iOS 4.0 if you set the deployment target to 4.0 or earlier and don't use any methods introduced after 4.0.
See also:
How to target previous version of iOS in XCode4?
What's the real difference between Base SDK and Deployment Target or Deployment OS Version?
How to target 4.2 version with XCode 4
iOS deployment target set to iOS 4.2. Will the app run on devices running earlier versions of iOS?