Difference in Scala class, trait and object memory allocation - scala

In Scala, there's many way to create object:
For example, creating through class with new keyword
class Car {
def startEngine() = println("run....")
}
val car = new Car
car.startEngine() // run....
where car object should act like "newed" object in Java seating in heap and waiting to be garbage collected as it is de-referenced.
So, how about creating though trait?
trait Car {
def startEngine() = println("run...")
}
val car = new Car {}
car.startEngine() //run....
This is a valid syntax that creating object with using class myCar extends Car.
Instead, it just creating object from Trait.
Does it object seats in heap? (I guess it is not)
So, does it live in stack and will be de-referenced as local variable once out of scoop?
At last, how about via Object?
object Car {
def startEngine() = println("run...")
}
Car.startEngine() //run....
Is this the same case as via Trait? I believe object is more likely living in the stack.
Could someone please shed some light about the difference among this 3 syntax, in terms of memory allocation?

They all live in the heap. (Also, your second example didn't work as written.)
The difference is in code reuse.
With a class, each new object of that class runs the same code:
class Car { }
val c1 = new Car
val c2 = new Car // Same code as c1
c1.getClass == c2.getClass // true
c1 eq c2 // false--different objects on the heap
With a trait, each time you make a class from it, it copies the code (at least a forwarder). So it's less efficient but more flexible (because you can mix it into other classes when you need it). And you can make a new anonymous class for each object just by adding {}, so it's easy to do a lot of work for nothing:
trait Car { }
val t1 = new Car {} // Anon class #1
val t2 = new Car {} // Anon class #2--duplicate of #1
t1.getClass == t2.getClass // false
With an object, you explicitly say there's going to be only one. You can't (without low-level trickery) get another.
object Car { }
val o1 = Car
val o2 = Car
o1 eq o2 // true -- there is only one Car

Using a class (case 1) or an anonymous class implementing a trait (case 2) should be the same in terms of memory. Note that you can never directly instantiate a trait. E.g., new Car will not work but only new Car {} which instantiates an anonymous class that extends that trait.
Using a singleton object obviously only uses one instance of that "class". I don't think a top-level object will ever be garbage collected, so you should not store tremendous amounts of data within singleton objects.

Related

Singleton Object vs Companion Object in Class

I have written the following code:
class a {
object c {
var a = "STATIC"
def m() = print("STATIC METHOD")
var f = () => print("STATIC FUNCTION")
}
}
object m {
def main(args: Array[String]) = {
var o = new a()
o.c.m()
}
}
Can I say that the variables, functions and methods that are declared in object c can be static?
If I change name of object c with a then will the object becomes a companion object?
Scala has no true meaning of 'static' that Java does.
The fact that objects have a backing on the JVM that uses static methods / fields is a leaking implementation detail that you only need to deal with if using Java/JVM interop.
Unless you explicitly need that interop, you need to stop thinking of declared objects as 'static' and instead think of them as singletons within their given scope.
An inner object nested under a class, means that there is only ever going to be 1 instance of that object, for each class instance, unlike inner classes which could have multiple instances.
This applies at the top level as well, except that Scala can do additional compatibility with other JVM languages, and mark some of the methods/members as static.
Fields and methods in an object are how Scala declares things that you would have used static for in Java. I guess you can, for intuition sake, say that those fields are usually static (as in only one of those in a JVM at once).
However, in your example, you put an object inside a class, making it no longer static. You can easily check this with a few lines of code (that you can find here on Scastie).
class MyClass {
object Embedded {
val a = "field"
def m = println("method")
}
}
val a = new MyClass().Embedded
val b = new MyClass().Embedded
// prints "a and b are different objects"
if (a eq b)
println("a and b are the same object")
else
println("a and b are different objects")
Regarding your second question: no, class and object must be in the same scope in order for it to be a companion object. You can find more details on the Scala Language Specification.
I quote from there:
Generally, a companion module of a class is an object which has the same name as the class and is defined in the same scope and compilation unit. Conversely, the class is called the companion class of the module.
To answer you questions:
The methods and fields in a.c are not globally static because they need an instance of a to exist. If a were an object, a.c would be static too.
If you want to have a companion object with static fields and methods for your class a it has to be defined outside of a's code block, like this:
class a {
/* non-static stuff goes here */
}
object a {
/* static stuff goes there */
def m() = print("STATIC METHOD")
}
You must keep both in the same file, defining the object or the
class first doesn't matter, so it generally depend on a convention or what makes most sense depending on use case.
If you want to call the static method a.m inside the class a, you will still need to call it a.m and not just m. But the class a will be able to use private fields and methods of object a, because they are companions.
As others already said, static doesn't really exist in Scala, but the concept transpires from Java since Scala is in most cases compiled into java bytecode.
Last advice, the convention is usually the same in Scala and in Java for classes and object: the first-letter of their name should be uppercase (except in some advanced Scala cases)

Scala companion objects are not singleton

I have following two classes.
class A (name: String) {
}
object A {
}
According to definition of Singleton, we can have only one object of that type. However I am able to create two different objects of type A using following piece of code.
object B {
def main(args: Array[String]): Unit = {
val a = new A("Vinod")
println(a)
val b = new A("XYZ")
println(b)
}
}
can someone please explain me, where my understanding is not correct?
An object by itself is a singleton. It has its own class and no other instance of the same class exist at runtime.
However, the pattern you describe here is different: object A is not an instance of class A unless you make it so using object A extends A. You could make it the only instance of class A by making class A a sealed class, but this is unnecessary in almost all cases.
If you really want the singleton pattern, drop the class and use only object A, all of its members will be "static" in the sense of Java.
Note that the actual type of object A can be referred to as A.type, which by default is completely unrelated to type A if class A exists. Again, A.type could be a subtype of A if you explicitly make it so.
The companion object is not an instance of the companion class. They're not even the same type.
class A
object A {
var state = 0
def update() :Unit = state = state + 1
}
val abc :A = new A //instance of class A
val xyz :A.type = A //2nd reference to object A
// both reference the same singleton object
xyz.update() //res0: Unit = ()
A.state //res1: Int = 1
abc.state //Error: value state is not a member of A$A2521.this.A
the companion object can be thought of as the static space of a class. if you want to make A a singleton you can make it an object rather than a class
new A refers to class A (which is not a singleton), not to object A. You can easily check it: if you remove class A, the new A lines will no longer compile.
Also note that objects aren't necessarily singletons: they can be nested inside classes or traits, in this case there is one for each instance of the outer type.

Object extends Trait, Class extends Trait, both have to implement method

I have the following setup:
trait A
{
def doSomething(): Unit;
}
object B extends A
{
override def doSomething(): Unit =
{
// Implementation
}
}
class B(creator: String) extends A
{
override def doSomething(): Unit =
{
B.doSomething() // Now this is just completely unnecessary, but the compiler of course insists upon implementing the method
}
}
Now you may wonder why I even do this, why I let the class extend the trait as well.
The problem is, that somewhere in the Program there is a Collection of A.
So somewhere:
private val aList: ListBuffer[A] = new ListBuffer[A]
and in there, I also have to put Bs (among other derivates, namely C and D)
So I can't just let the B-class not extend it.
As the implementation is the same for all instances, I want to use an Object.
But there is also a reason I really need this Object. Because there is a class:
abstract class Worker
{
def getAType(): A
def do(): Unit =
{
getAType().doSomething()
}
}
class WorkerA
{
def getAType(): A =
{
return B
}
}
Here the singleton/object of B gets returned. This is needed for the implementation of do() in the Worker.
To summarize:
The object B is needed because of the generic implementation in do() (Worker-Class) and also because doSomething() never changes.
The class B is needed because in the collection of the BaseType A there are different instances of B with different authors.
As both the object and the class have to implement the trait for above reasons I'm in kind of a dilemma here. I couldn't find a satisfying solution that looks neater.
So, my question is (It turns out as a non-native-speaker I should've clarified this more)
Is there any way to let a class extend a trait (or class) and say that any abstract-method implementation should be looked up in the object instead of the class, so that I must only implement "doSomething()" (from the trait) once (in the object)? As I said, the trait fulfills two different tasks here.
One being a BaseType so that the collection can get instances of the class. The other being a contract to ensure the doSomething()-method is there in every object.
So the Object B needs to extend the trait, because a trait is like a Java interface and every (!) Object B (or C, or D) needs to have that method. (So the only option I see -> define an interface/trait and make sure the method is there)
edit: In case anyone wonders. How I really solved the problem: I implemented two traits.
Now for one class (where I need it) I extend both and for the other I only extend one. So I actually never have to implement any method that is not absolutely necessary :)
As I wrote in the comment section, it's really unclear to me what you're asking.
However, looking at your code examples, it seems to me that trait A isn't really required.
You can use the types that already come with the Scala SDK:
object B extends (()=>Unit) {
def apply() { /* implementation */ }
}
Or, as a variant:
object B {
val aType:()=>Unit = {() => /* implementation */ }
}
In the first case, you can access the singleton instance with B, in the second case with B.aType.
In the second case, no explicit declaration of the apply method is needed.
Pick what you like.
The essential message is: You don't need a trait if you just define one simple method.
That's what Scala functions are for.
The list type might look like this:
private val aList:ListBuffer[()=>Unit] = ???
(By the way: Why not declare it as Seq[()=>Unit]? Is it important to the caller that it is a ListBuffer and not some other kind of sequence?)
Your worker might then look like this:
abstract class Worker {
def aType:()=>Unit // no need for the `get` prefix here, or the empty parameter list
def do() {aType()}
}
Note that now the Worker type has become a class that offers a method that invokes a function.
So, there is really no need to have a Worker class.
You can just take the function (aType) directly and invoke it, just so.
If you always want to call the implementation in object B, well - just do that then.
There is no need to wrap the call in instances of other types.
Your example class B just forwards the call to the B object, which is really unnecessary.
There is no need to even create an instance of B.
It does have the private member variable creator, but since it's never used, it will never be accessed in any way.
So, I would recommend to completely remove the class B.
All you need is the type ()=>Unit, which is exactly what you need: A function that takes no parameters and returns nothing.
If you get tired of writing ()=>Unit all the time, you can define a type alias, for example inside the package object.
Here is my recommentation:
type SideEffect = ()=>Unit
Then you can use SideEffect as an alias for ()=>Unit.
That's all I can make of it.
It looks to me that this is probably not what you were looking for.
But maybe this will help you a little bit along the way.
If you want to have a more concrete answer, it would be nice if you would clarify the question.
object B doesn't really have much to do with class B aside from some special rules.
If you wish to reuse that doSomething method you should just reuse the implementation from the object:
class B {
def doSomething() = B.doSomething()
}
If you want to specify object B as a specific instance of class B then you should do the following:
object B extends B("some particular creator") {
...
}
You also do not need override modifiers although they can be handy for compiler checks.
The notion of a companion object extending a trait is useful for defining behavior associated with the class itself (e.g. static methods) as opposed to instances of the class. In other words, it allows your static methods to implement interfaces. Here's an example:
import java.nio.ByteBuffer
// a trait to be implemented by the companion object of a class
// to convey the fixed size of any instance of that class
trait Sized { def size: Int }
// create a buffer based on the size information provided by the
// companion object
def createBuffer(sized: Sized): ByteBuffer = ByteBuffer.allocate(sized.size)
class MyClass(x: Long) {
def writeTo(buffer: ByteBuffer) { buffer.putLong(x) }
}
object MyClass extends Sized {
def size = java.lang.Long.SIZE / java.lang.Byte.SIZE
}
// create a buffer with correct sizing for MyClass whose companion
// object implements Sized. Note that we don't need an instance
// of MyClass to obtain sizing information.
val buf = createBuffer(MyClass)
// write an instance of MyClass to the buffer.
val c = new MyClass(42)
c.writeTo(buf)

when to use singleton objects and when to use actual objects in scala

I would like to know if there is any specific rule or if there is a rule of thumb to be followed on using actual objects in scala vs singleton objects in scala
say i have a class like this
class GetDataInput {
def getNameInput() {
println("Enter the name value: ")
}
def getTypeInput() {
println("Enter the type value: ")
}
def getBothInput() {
println("Enter the name value: ")
println("Enter the type value: ")
}
}
is it better to use it in regular terms like
val someval = new GetDataInput()
someval.getNameInput()
or is it good to create a singleton object for this class and access the methods using that
object GetDataInput {
def getNameInp() = getNameInput()
}
Any pointers on this?
Generally you make an object when:
It makes absolutely no sense of having different instances of a potential class, for example, to enclose several pure functions (like methematical functions, factory methods)
You want to write the equivalent of java static method or static final constants. (see Companion objects).
You want a simpler alternative for enum values (a sealed trait extended by objectinstances).
In your example, all the functions are pure, and the class is stateless. Therefore all instances will be strictly equal. It makes sense to turn it into an object:
object GetDataInput {
def getNameInput() {
println("Enter the name value: ")
}
...
}
If you made the wrong choice, don't worry, it is easy to refactor. Usually you can keep all existing calls to the object, simply by extracting the methods in a trait:
trait GetDataInput {
def getNameInput() {
println("Enter the name value: ")
}
}
object GetDataInput extends GetDataInput //Bring all traits methods into the object
// to keep previous behaviour
class MyGetDataInput( whatever: Foo ) extends GetDataInput {
...
}
The question is rather: "Do you need different instances of a type?" If so, then go for a class (or a trait), if not go for a singleton. And btw there are no specific guidelines for the language you are using only because it has the singleton pattern built into it.
In scala, one primary use of objects is to fill the role of singletons. If you want to use a class as a singleton, just declare the class itself as an object. Then you could do:
GetDataInput.getNameInput()
Internally, scala will lazily create a single instance of your class and keep it alive for the duration of the program, so anytime you call a method on the object, you're really calling methods of a singleton instance of the class managed by the scala runtime.

Can I define a class with no public constructor and place a factory method for this class objects in a different class in Scala?

For example (maybe a bit clumsy from a real life view, but just to illustrate):
"User" is a case class containing user name and id. Id can be never set manually, and a User class instance with no id set has no sense.
A UserBase class maintains users base and has a "getUser (name : String) : User" method returning a consistent User instance.
No one other than a UserBase object can know (well, someone can, but really shouldn't rely on this knowledge) a user's id, so constructing a User instance manually makes no sense (and can cause errors in future if someone accidentally hardcodes this and forgets). Moreover, having an orphan User instance not tracked by a UserBase is also undesired.
So the task is to make calling UserBase.getUser the only way to get a User instance.
Can this be implemented in Scala?
You have to put the classes in the same package or make them part of the same class or object. Then:
object O {
class C private[O] (val x: Int) { }
object D { def apply(i:Int) = new C(i) }
def getC(i:Int) = new C(i)
}
scala> O.D(5)
res0: O.C = O$C#5fa6fb3e
scala> new O.C(5)
<console>:10: error: constructor C cannot be accessed in object $iw
new O.C(5)
scala> O.getC(5)
res1: O.C = O$C#127208e4
A case class automatically gets several features, including a companion object with an apply() method for constructing instances of the class. This is why you don't need "new" with case classes. If you try to make an explicit companion with apply() you will get error: method apply is defined twice
If you want to make your own factory method then you should not use case classes. You can still have all of the same features (toString, apply, unapply, etc) but you will have to implement them manually and to your own specification.
You don't actually clarify what a 'base' is in this context, but given your description it sounds like it's really nothing more than a factory for users.
The usual place to put a factory for a class is in the companion object (This is how case classes do it, but the technique isn't restricted to just case classes)
class User private(val id: Int, val name: String) {
...
}
object User {
private def nextId() : Int = ...
def apply(name: String) = new User(nextId(), name)
}
//now create one:
val u = User("Ivan")
Of course, if the User object is immutable (highly recommended), then there's very little reason to hide the id member. You're probably also going to want a (restricted) method to construct a User with a specified ID, mostly for reasons of unit testing.
Working with companions like this, it's also unlikely that you'll still need a distinct UserBase factory. Having your factory named the same as the instances it produces will result in cleaner code.