Loop through all Unicode extended grapheme clusters - unicode

The question addresses my main goal, but even being able to loop through all unicode scalars might be worthwhile.
In effect I'd like to be able to do something like:
for i in 0x0000...0xFFFF
{
println("\u{i}")
}
Obviously with a larger range. It doesn't seem like you can interpolate strings into the /u escape character so I'm at a lost on how to do it.

You can create a UnicodeScaler from a UInt8, UInt16, or UInt32 and then print that:
for i in 0x1000...0x1009 {
let c = UnicodeScalar(i)
print(c)
}
Outputs:
က ခ ဂ ဃ င စ ဆ ဇ ဈ ဉ

Related

How to get non-escaped apostrophe from .components(separatedBy: CharacterSet)

How I can get components(separatedBy: CharacterSet) to return the substrings so that they do not contain escaped apostrophes or single quotes?
When I print the resulting array, I want it to not include the backslash character.
I am using a playground to manipulate text and produce output in the terminal that I can copy and use outside of Xcode, so I want to strip the escape character from the string representation produced in the terminal output.
var str = "can't,,, won't, , good-bye, Santa Claus"
var delimiters = CharacterSet.letters.inverted.subtracting(.whitespaces)
delimiters = delimiters.subtracting(CharacterSet(charactersIn: "-"))
delimiters = delimiters.subtracting(CharacterSet(charactersIn: "'"))
var result = str.components(separatedBy: delimiters)
.map({ $0.trimmingCharacters(in: .whitespaces) })
.filter({ !$0.isEmpty })
print(result) // ["can\'t", "won\'t", "good-bye", "Santa Claus"]
What you are asking for is a metaphysical impossibility. You cannot want anything about how print prints. It's only a representation in the log.
Your strings do not actually contain any backslashes, so what's the problem? How the print command output notates them is irrelevant. You might as well "want" the print command to translate your strings into French. No, that's not what it does. It just prints, and the way it prints is the way it prints.
Another way to look at it: An array doesn't contain square brackets at both ends. And a string doesn't contain double-quotes at both ends. Those are things you might write in order express those things as literals, but they are not real as part of the actual object. Well, I don't see you objecting to those!
Basically, if you want to control the output of something, you write an output routine. If you're doing to rely on print, just accept the funny old way it writes stuff and move on.

Is there a clean way to specify character literals in Swift?

Swift seems to be trying to deprecate the notion of a string being composed of an array of atomic characters, which makes sense for many uses, but there's an awful lot of programming that involves picking through datastructures that are ASCII for all practical purposes: particularly with file I/O. The absence of a built in language feature to specify a character literal seems like a gaping hole, i.e. there is no analog of the C/Java/etc-esque:
String foo="a"
char bar='a'
This is rather inconvenient, because even if you convert your strings into arrays of characters, you can't do things like:
let ch:unichar = arrayOfCharacters[n]
if ch >= 'a' && ch <= 'z' {...whatever...}
One rather hacky workaround is to do something like this:
let LOWCASE_A = ("a" as NSString).characterAtIndex(0)
let LOWCASE_Z = ("z" as NSString).characterAtIndex(0)
if ch >= LOWCASE_A && ch <= LOWCASE_Z {...whatever...}
This works, but obviously it's pretty ugly. Does anyone have a better way?
Characters can be created from Strings as long as those Strings are only made up of a single character. And, since Character implements ExtendedGraphemeClusterLiteralConvertible, Swift will do this for you automatically on assignment. So, to create a Character in Swift, you can simply do something like:
let ch: Character = "a"
Then, you can use the contains method of an IntervalType (generated with the Range operators) to check if a character is within the range you're looking for:
if ("a"..."z").contains(ch) {
/* ... whatever ... */
}
Example:
let ch: Character = "m"
if ("a"..."z").contains(ch) {
println("yep")
} else {
println("nope")
}
Outputs:
yep
Update: As #MartinR pointed out, the ordering of Swift characters is based on Unicode Normalization Form D which is not in the same order as ASCII character codes. In your specific case, there are more characters between a and z than in straight ASCII (ä for example). See #MartinR's answer here for more info.
If you need to check if a character is in between two ASCII character codes, then you may need to do something like your original workaround. However, you'll also have to convert ch to an unichar and not a Character for it to work (see this question for more info on Character vs unichar):
let a_code = ("a" as NSString).characterAtIndex(0)
let z_code = ("z" as NSString).characterAtIndex(0)
let ch_code = (String(ch) as NSString).characterAtIndex(0)
if (a_code...z_code).contains(ch_code) {
println("yep")
} else {
println("nope")
}
Or, the even more verbose way without using NSString:
let startCharScalars = "a".unicodeScalars
let startCode = startCharScalars[startCharScalars.startIndex]
let endCharScalars = "z".unicodeScalars
let endCode = endCharScalars[endCharScalars.startIndex]
let chScalars = String(ch).unicodeScalars
let chCode = chScalars[chScalars.startIndex]
if (startCode...endCode).contains(chCode) {
println("yep")
} else {
println("nope")
}
Note: Both of those examples only work if the character only contains a single code point, but, as long as we're limited to ASCII, that shouldn't be a problem.
If you need C-style ASCII literals, you can just do this:
let chr = UInt8(ascii:"A") // == UInt8( 0x41 )
Or if you need 32-bit Unicode literals you can do this:
let unichr1 = UnicodeScalar("A").value // == UInt32( 0x41 )
let unichr2 = UnicodeScalar("é").value // == UInt32( 0xe9 )
let unichr3 = UnicodeScalar("😀").value // == UInt32( 0x1f600 )
Or 16-bit:
let unichr1 = UInt16(UnicodeScalar("A").value) // == UInt16( 0x41 )
let unichr2 = UInt16(UnicodeScalar("é").value) // == UInt16( 0xe9 )
All of these initializers will be evaluated at compile time, so it really is using an immediate literal at the assembly instruction level.
The feature you want was proposed to be in Swift 5.1, but that proposal was rejected for a few reasons:
Ambiguity
The proposal as written, in the current Swift ecosystem, would have allowed for expressions like 'x' + 'y' == "xy", which was not intended (the proper syntax would be "x" + "y" == "xy").
Amalgamation
The proposal was two in one.
First, it proposed a way to introduce single-quote literals into the language.
Second, it proposed that these would be convertible to numerical types to deal with ASCII values and Unicode codepoints.
These are both good proposals, and it was recommended that this be split into two and re-proposed. Those follow-up proposals have not yet been formalized.
Disagreement
It never reached consensus whether the default type of 'x' would be a Character or a Unicode.Scalar. The proposal went with Character, citing the Principle of Least Surprise, despite this lack of consensus.
You can read the full rejection rationale here.
The syntax might/would look like this:
let myChar = 'f' // Type is Character, value is solely the unicode U+0066 LATIN SMALL LETTER F
let myInt8: Int8 = 'f' // Type is Int8, value is 102 (0x66)
let myUInt8Array: [UInt8] = [ 'a', 'b', '1', '2' ] // Type is [UInt8], value is [ 97, 98, 49, 50 ] ([ 0x61, 0x62, 0x31, 0x32 ])
switch someUInt8 {
case 'a' ... 'f': return "Lowercase hex letter"
case 'A' ... 'F': return "Uppercase hex letter"
case '0' ... '9': return "Hex digit"
default: return "Non-hex character"
}
It also looks like you can use the following syntax:
Character("a")
This will create a Character from the specified single character string.
I have only tested this in Swift 4 and Xcode 10.1
Why do I exhume 7 year old posts? Fun I guess? Seriously though, I think I can add to the discussion.
It is not a gaping hole, or rather, it is a deliberate gaping hole that explicitly discourages conflating a string of text with a sequence of ASCII bytes.
You absolutely can pick apart a String. A String implements BidirectionalCollection and has many ways to manipulate the atoms. See: https://developer.apple.com/documentation/swift/string.
But you have to get used to the more generalized notion of a String. It can be picked apart from the User perspective, which is a sequence of grapheme clusters, each (usually) which a visually separable appearance, or from the encoding perspective, which can be one of several (UTF32, UTF16, UTF8).
At the risk of overanalyzing the wording of your question:
A data structure is conceptual, and independent of encoding in storage
A data structure encoded as an ASCII string is just one kind of ASCII string
By design the encoding of ASCII values 0-127 will have an identical encoding in UTF-8, so loading that stream with a UTF8 API is fine
A data structure encoded as a string where fields of the structure have UTF-8 Unicode string values is not an ASCII string, but a UTF-8 string itself
A string is either ASCII-encoded or not; "for practical purposes" isn't a meaningful qualifier. A UTF-8 database field where 99.99% of the text falls in the ASCII range (where encodings will match), but occasionally doesn't, will present some nasty bug opportunities.
Instead of a terse and low-level equivalence of fixed-width integers and English-only text, Swift has a richer API that forces more explicit naming of the involved categories and entities. If you want to deal with ASCII, there's a name (method) for that, and if you want to deal with human sub-categories, there's a name for that, too, and they're totally independent of one another. There is a strong move away from ASCII and the English-centric string handling model of C. This is factual, not evangelizing, and it can present an irksome learning curve.
(This is aimed at new-comers, acknowledging the OP probably has years of experience with this now.)
For what you're trying to do there, consider:
let foo = "abcDeé#¶œŎO!##"
foo.forEach { c in
print((c.isASCII ? "\(c) is ascii with value \(c.asciiValue ?? 0); " : "\(c) is not ascii; ")
+ ((c.isLetter ? "\(c) is a letter" : "\(c) is not a letter")))
}
b is ascii with value 98; b is a letter
c is ascii with value 99; c is a letter
D is ascii with value 68; D is a letter
e is ascii with value 101; e is a letter
é is not ascii; é is a letter
# is ascii with value 64; # is not a letter
¶ is not ascii; ¶ is not a letter
œ is not ascii; œ is a letter
Ŏ is not ascii; Ŏ is a letter
O is ascii with value 79; O is a letter
! is ascii with value 33; ! is not a letter
# is ascii with value 64; # is not a letter
# is ascii with value 35; # is not a letter

How can I get the Unicode code point(s) of a Character?

How can I extract the Unicode code point(s) of a given Character without first converting it to a String? I know that I can use the following:
let ch: Character = "A"
let s = String(ch).unicodeScalars
s[s.startIndex].value // returns 65
but it seems like there should be a more direct way to accomplish this using just Swift's standard library. The Language Guide sections "Working with Characters" and "Unicode" only discuss iterating through the characters in a String, not working directly with Characters.
From what I can gather in the documentation, they want you to get Character values from a String because it gives context. Is this Character encoded with UTF8, UTF16, or 21-bit code points (scalars)?
If you look at how a Character is defined in the Swift framework, it is actually an enum value. This is probably done due to the various representations from String.utf8, String.utf16, and String.unicodeScalars.
It seems they do not expect you to work with Character values but rather Strings and you as the programmer decide how to get these from the String itself, allowing encoding to be preserved.
That said, if you need to get the code points in a concise manner, I would recommend an extension like such:
extension Character
{
func unicodeScalarCodePoint() -> UInt32
{
let characterString = String(self)
let scalars = characterString.unicodeScalars
return scalars[scalars.startIndex].value
}
}
Then you can use it like so:
let char : Character = "A"
char.unicodeScalarCodePoint()
In summary, string and character encoding is a tricky thing when you factor in all the possibilities. In order to allow each possibility to be represented, they went with this scheme.
Also remember this is a 1.0 release, I'm sure they will expand Swift's syntactical sugar soon.
I think there are some misunderstandings about the Unicode. Unicode itself is NOT an encoding, it does not transform any grapheme clusters (or "Characters" from human reading respect) into any sort of binary sequence. The Unicode is just a big table which collects all the grapheme clusters used by all languages on Earth (unofficially also includes the Klingon). Those grapheme clusters are organized and indexed by the code points (a 21-bit number in swift, and looks like U+D800). You can find where the character you are looking for in the big Unicode table by using the code points
Meanwhile, the protocol called UTF8, UTF16, UTF32 is actually encodings. Yes, there are more than one ways to encode the Unicode characters into binary sequences. Using which protocol depends on the project you are working, but most of the web page is encoded by UTF-8 (you can actually check it now).
Concept 1: The Unicode point is called the Unicode Scalar in Swift
A Unicode scalar is any Unicode code point in the range U+0000 to U+D7FF inclusive or U+E000 to U+10FFFF inclusive. Unicode scalars do not include the Unicode surrogate pair code points, which are the code points in the range U+D800 to U+DFFF inclusive.
Concept 2: The Code Unit is the abstract representation of the encoding.
Consider the following code snippet
let theCat = "Cat!🐱"
for char in theCat.utf8 {
print("\(char) ", terminator: "") //Code Unit of each grapheme cluster for the UTF-8 encoding
}
print("")
for char in theCat.utf8 {
print("\(String(char, radix: 2)) ", terminator: "") //Encoding of each grapheme cluster for the UTF-8 encoding
}
print("")
for char in theCat.utf16 {
print("\(char) ", terminator: "") //Code Unit of each grapheme cluster for the UTF-16 encoding
}
print("")
for char in theCat.utf16 {
print("\(String(char, radix: 2)) ", terminator: "") //Encoding of each grapheme cluster for the UTF-16 encoding
}
print("")
for char in theCat.unicodeScalars {
print("\(char.value) ", terminator: "") //Code Unit of each grapheme cluster for the UTF-32 encoding
}
print("")
for char in theCat.unicodeScalars {
print("\(String(char.value, radix: 2)) ", terminator: "") //Encoding of each grapheme cluster for the UTF-32 encoding
}
Abstract representation means: Code unit is written by the base-10 number (decimal number) it equals to the base-2 encoding (binary sequence). Encoding is made for the machines, Code Unit is more for humans, it is easy to read than binary sequences.
Concept 3: A character may have different Unicode point(s). It depends on how the character is contracted by what grapheme clusters, (this is why I said "Characters" from human reading respect in the beginning)
consider the following code snippet
let precomposed: String = "\u{D55C}"
let decomposed: String = "\u{1112}\u{1161}\u{11AB}"
print(precomposed.characters.count) // print "1"
print(decomposed.characters.count) // print "1" => Character != grapheme cluster
print(precomposed) //print "한"
print(decomposed) //print "한"
The character precomposed and decomposed is visually and linguistically equal, But they have different Unicode point and different code unit if they encoded by the same encoding protocol (see the following example)
for preCha in precomposed.utf16 {
print("\(preCha) ", terminator: "") //print 55357 56374 128054 54620
}
print("")
for deCha in decomposed.utf16 {
print("\(deCha) ", terminator: "") //print 4370 4449 4523
}
Extra example
var word = "cafe"
print("the number of characters in \(word) is \(word.characters.count)")
word += "\u{301}"
print("the number of characters in \(word) is \(word.characters.count)")
Summary: Code Points, A.k.a the position index of the characters in Unicode, has nothing to do with UTF-8, UTF-16 and UTF-32 encoding schemes.
Further Readings:
http://www.joelonsoftware.com/articles/Unicode.html
http://kunststube.net/encoding/
https://www.mikeash.com/pyblog/friday-qa-2015-11-06-why-is-swifts-string-api-so-hard.html
I think the issue is that Character doesn't represent a Unicode code point. It represents a "Unicode grapheme cluster", which can consist of multiple code points.
Instead, UnicodeScalar represents a Unicode code point.
I agree with you, there should be a way to get the code directly from character. But all I can offer is a shorthand:
let ch: Character = "A"
for code in String(ch).utf8 { println(code) }
#1. Using Unicode.Scalar's value property
With Swift 5, Unicode.Scalar has a value property that has the following declaration:
A numeric representation of the Unicode scalar.
var value: UInt32 { get }
The following Playground sample code shows how to iterate over the unicodeScalars property of a Character and print the value of each Unicode scalar that composes it:
let character: Character = "A"
for scalar in character.unicodeScalars {
print(scalar.value)
}
/*
prints: 65
*/
As an alternative, you can use the sample code below if you only want to print the value of the first unicode scalar of a Character:
let character: Character = "A"
let scalars = character.unicodeScalars
let firstScalar = scalars[scalars.startIndex]
print(firstScalar.value)
/*
prints: 65
*/
#2. Using Character's asciiValue property
If what you really want is to get the ASCII encoding value of a character, you can use Character's asciiValue. asciiValue has the following declaration:
Returns the ASCII encoding value of this Character, if ASCII.
var asciiValue: UInt8? { get }
The Playground sample code below show how to use asciiValue:
let character: Character = "A"
print(String(describing: character.asciiValue))
/*
prints: Optional(65)
*/
let character: Character = "П"
print(String(describing: character.asciiValue))
/*
prints: nil
*/
Have you tried:
import Foundation
let characterString: String = "abc"
var numbers: [Int] = Array<Int>()
for character in characterString.utf8 {
let stringSegment: String = "\(character)"
let anInt: Int = stringSegment.toInt()!
numbers.append(anInt)
}
numbers
Output:
[97, 98, 99]
It may also be only one Character in the String.

How to use Unicode codepoints above U+FFFF in Rebol 3 strings like in Rebol 2?

I know you can't use caret style escaping in strings for codepoints bigger than ^(FF) in Rebol 2, because it doesn't know anything about Unicode. So this doesn't generate anything good, it looks messed up:
print {Q: What does a Zen master's {Cow} Say? A: "^(03BC)"!}
Yet the code works in Rebol 3 and prints out:
Q: What does a Zen master's {Cow} Say? A: "μ"!
That's great, but R3 maxes out its ability to hold a character in a string at all at U+FFFF apparently:
>> type? "^(FFFF)"
== string!
>> type? "^(010000)"
** Syntax error: invalid "string" -- {"^^(010000)"}
** Near: (line 1) type? "^(010000)"
The situation is a lot better than the random behavior of Rebol 2 when it met codepoints it didn't know about. However, there used to be a workaround in Rebol for storing strings if you knew how to do your own UTF-8 encoding (or got your strings by way of loading source code off disk). You could just assemble them from individual characters.
So the UTF-8 encoding of U+010000 is #F0908080, and you could before say:
workaround: rejoin [#"^(F0)" #"^(90)" #"^(80)" #"^(80)"]
And you'd get a string with that single codepoint encoded using UTF-8, that you could save to disk in code blocks and read back in again. Is there any similar trick in R3?
There is a workaround using the string! datatype as well. You cannot use UTF-8 in that case, but you can use UTF-16 workaround as follows:
utf-16: "^(d800)^(dc00)"
, which encodes the ^(10000) code point using UTF-16 surrogate pair. In general, the following function can do the encoding:
utf-16: func [
code [integer!]
/local low high
] [
case [
code < 0 [do make error! "invalid code"]
code < 65536 [append copy "" to char! code]
code < 1114112 [
code: code - 65536
low: code and 1023
high: code - low / 1024
append append copy "" to char! high + 55296 to char! low + 56320
]
'else [do make error! "invalid code"]
]
]
Yes, there is a trick...which is the trick you should have been using in R2 as well. Don't use a string! Use a binary! if you have to do this sort of thing:
good-workaround: #{F0908080}
It would've worked in Rebol2, and it works in Rebol3. You can save it and load it without any funny business.
In fact, if care about Unicode at all, ever...stop doing string processing that is using codepoints higher than ^(7F) if you are stuck in Rebol 2 and not 3. We'll see why by looking at that terrible workaround:
terrible-workaround: rejoin [#"^(F0)" #"^(90)" #"^(80)" #"^(80)"]
..."And you'd get a string with that single UTF-8 codepoint"...
The only thing you should get is a string with four individual character codepoints, and with 4 = length? terrible-workaround. Rebol2 is broken because string! is basically no different from binary! under the hood. In fact, in Rebol2 you could alias the two types back and forth without making a copy, look up AS-BINARY and AS-STRING. (This is impossible in Rebol3 because they really are fundamentally different, so don't get attached to the feature!)
It's somewhat deceptive to see these strings reporting a length of 4, and there's a false comfort of each character producing the same value if you convert them to integer!. Because if you ever write them out to a file or port somewhere, and they need to be encoded, you'll get bitten. Note this in Rebol2:
>> to integer! #"^(80)"
== 128
>> to binary! #"^(80)"
== #{80}
But in R3, you have a UTF-8 encoding when binary conversion is needed:
>> to integer! #"^(80)"
== 128
>> to binary! #"^(80)"
== #{C280}
So you will be in for a surprise when your seemingly-working code does something different at a later time, and winds up serializing differently. In fact, if you want to know how "messed up" R2 is in this regard, look at why you got a weird symbol for your "mu". In R2:
>> to binary! #"^(03BC)"
== #{BC}
It just threw the "03" away. :-/
So if you need for some reason to work with a Unicode strings and can't switch to R3, try something like this for the cow example:
mu-utf8: #{03BC}
utf8: rejoin [#{} {Q: What does a Zen master's {Cow} Say? A: "} mu-utf8 {"!}]
That gets you a binary. Only convert it to string for debug output, and be ready to see gibberish. But it is the right thing to do if you're stuck in Rebol2.
And to reiterate the answer: it's also what to do if for some odd reason stuck needing to use those higher codepoints in Rebol3:
utf8: rejoin [#{} {Q: What did the Mycenaean's {Cow} Say? A: "} #{010000} {"!}]
I'm sure that would be a very funny joke if I knew what LINEAR B SYLLABLE B008 A was. Which leads me to say that most likely, if you're doing something this esoteric you probably only have a few codepoints being cited as examples. You can hold most of your data as string up until you need to slot them in conveniently, and hold the result in a binary series.
UPDATE: If one hits this problem, here is a utility function that can be useful for working around it temporarily:
safe-r2-char: charset [#"^(00)" - #"^(7F)"]
unsafe-r2-char: charset [#"^(80)" - #"^(FF)"]
hex-digit: charset [#"0" - #"9" #"A" - #"F" #"a" - #"f"]
r2-string-to-binary: func [
str [string!] /string /unescape /unsafe
/local result s e escape-rule unsafe-rule safe-rule rule
] [
result: copy either string [{}] [#{}]
escape-rule: [
"^^(" s: 2 hex-digit e: ")" (
append result debase/base copy/part s e 16
)
]
unsafe-rule: [
s: unsafe-r2-char (
append result to integer! first s
)
]
safe-rule: [
s: safe-r2-char (append result first s)
]
rule: compose/deep [
any [
(either unescape [[escape-rule |]] [])
safe-rule
(either unsafe [[| unsafe-rule]] [])
]
]
unless parse/all str rule [
print "Unsafe codepoints found in string! by r2-string-to-binary"
print "See http://stackoverflow.com/questions/15077974/"
print mold str
throw "Bad codepoint found by r2-string-to-binary"
]
result
]
If you use this instead of a to binary! conversion, you will get the consistent behavior in both Rebol2 and Rebol3. (It effectively implements a solution for terrible-workaround style strings.)

how to combine two arrays in php?

I am having one array. For example :
array('a'=>'abc','b'=>'pqr','c'=>'xyz');
fron this i have encoded the key 'c'
now i am getting encoded value for this key.
next i need to put this encoded value in place of the original value of encoded key...
example i wnt output like this :
array('a'=>'abc','b'=>'pqr','c'=>H162);
please anybody help me.
Just assign a value to element 'c' of the array. e.g.
$arr = array('a'=>'abc','b'=>'pqr','c'=>'xyz');
print_r($arr);
$arr['c'] = 'H162';
print_r($arr);
array_merge — Merge one or more arrays
if you just want to change the value of 'c' and you know the key, you can simply call something like this
$your_array['c'] = NEW_VALUE
But this hasn't something to do with combining arrays. If you wan't to combine 2 arrays have a look at http://php.net/manual/de/function.array-combine.php
I believe this is what you are trying to achieve:
$array1 = array('a'=>'abc','b'=>'pqr','c'=>'xyz');
$array2 = array('xyz'=>'test');
foreach($array1 as $key=>$element){
if(array_key_exists($element, $array2)){
$array1[$key] = $array2[$element];
}
}
Very broad question. I put an example with numbers, several encoding/decoding methods exist for strings.
First, define your encode/decode functions. (Note: In this example i work with positive numbers. You could write you own encoding methods for strings). When you access your items, you must always know whether the value is encoded or not, so we always represent encoded numbers as negative numbers, and we assume negative numbers are encoded numbers. (For strings you can precede normal strings with "0" and encoded strings with "1" for example. Other methods exist.)
//Very simple functions, should be complex functions.
function encode($x) { return - $x * 2; }
function decode($x) { return - $x / 2; }
Now imagine an array:
$arr = array('a'=>123,'b'=>456,'c'=>789);
To encode the 'c':
$arr['c'] = encode($arr['c']);
...or encoding all items in your array:
foreach($arr as $key=>$val)
$arr[$key] = encode($arr[$key]);
For accessing the array members:
function getArrayMember($key)
{
if ($arr[$key] < 0) //This is an encoded number...
return decode($arr[$key]); //...decode it.
else //Normal numbers...
return $arr[$key]; //...return as is.
}
This was for numbers. You could implement or find suitable encoding/decoding methods for strings.