Get delay on UI thread - android-activity

I'm setting color of a listview item using the following code parent.getChildAt(itemPosition).setBackgroundColor(Color.parseColor("#FF9494"));
This piece of code I'm writing in OnItemClickListener.
After setting the color I want to keep this color for a time of 4 Seconds and then restore the color of the item to its previous(say White).
I tried putting a sleep on the UI thread, but I know that it is not a correct approach.
Can anyone suggest me how to achieve this?

parent.getChildAt(itemPosition).setBackgroundColor(Color.parseColor("#FF9494"));
// Start new Thread that sets the color back in 4 seconds
new Thread(new Runnable() {
#Override
public void run() {
SystemClock.sleep(4000); // Sleep 4 seconds
// Now change the color back. Needs to be done on the UI thread
runOnUiThread(new Runnable() {
#Override
public void run() {
parent.getChildAt(itemPosition).setBackgroundColor(Color.parseColor("#000000")); // use whatever other color you want here
}
});
}
}).start();

The main thread has a looper running within. For this it is possible to schedule a Runnable delayed. Within an OnItemClickListener your code could be as simple as:
#Override
public void onItemClick(AdapterView<?> parent, final View view, int position, long id) {
view.setBackgroundColor(Color.parseColor("#FF9494"));
view.postDelayed(new Runnable() {
#Override
public void run() {
view.setBackgroundColor(Color.parseColor("#FFFFFF"));
}
}, 4000);
}

May be you can try to implement an asyncTask which can then be called from onItemClickListener. The doInBackground method of this asyncTask can contain a sleep method to avoid calling the onPostExecute for a while. In the onPostExecute, you can then reset the color as desired.
If sleep method can't be written in the doInBackground method as I am expecting, then put the sleep method also inside the onPostExecute method before changing the text color.

Related

Eclipse job with UI access

I have one situation.
I have one Eclipse job with following code:
private class ExecutionJob extends Job {
public static final String MY_FAMILY = "myJobFamily";
public ExecutionJob(String name) {
super(name);
}
#Override
protected IStatus run(IProgressMonitor monitor) {
monitor.beginTask("executing ...... ", IProgressMonitor.UNKNOWN);
methodForExecution();
monitor.done();
return Status.OK_STATUS;
}
#Override
public boolean belongsTo(Object family) {
return family == MY_FAMILY;
}
}
And this methodForExecution() has code as below :
public void methodForExecution(){
PlatformUI.getWorkbench().getActiveWorkbenchWindow().getActivePage().showView("view_id");
}
Now, the situation is, job opens up something like progressmonitor, and my method is trying to access UI which is actually behind this job's progressmonitor. And it gives NullPointerException as the progress monitor does not have ActiveWorkbenchWindow.
I can not use UIJob, as I have to execute this methodForExecution() asynchronously.
Can someone please help me resolving this.
The code you want to run must run in the UI thead.
If most of the work in the job is updating the UI and there is no long running non-UI code then you should use UIJob to run this. This is still scheduled as a job but the runInUIThread method is executed in the UI thread.
If you have a lot of non-UI code especially long running code then use a normal Job but you will have to use Display.asyncExec to run the method in the UI thread:
Display.getDefault().asyncExec(new Runnable()
{
#Override
public void run()
{
methodForExecution();
}
});
In Java 8 you could do:
Display.getDefault().asyncExec(this::methodForExecution);
You can also use syncExec instead of asyncExec to wait for the UI to update.
If the showView is all you want to do you could just do the asyncExec without using a Job.

Is there any way i can get the current Display object from a background thread(jobs) in RAP

we need to get the the current display object in RAP 2.3 from inside a job for updating the UI. what is the suggested way to do that?
The Threads in RAP articles gives a thorough explanation about how threads and sessions interrelate in RAP.
To gain access to the Display from a Job, the Job needs to know which Display it is assigned to. Hence you need to pass the Displya to the Job.
If the Job is scheduled from the UI thread, typical code may look like this:
static class DisplayJob extends Job {
private final Display display;
private DisplayJob( Display display ) {
super( "Job with UI Access" );
this.display = display;
}
#Override
protected IStatus run( IProgressMonitor monitor ) {
display.asyncExec( new Runnable() {
#Override
public void run() {
}
} );
return Status.OK_STATUS;
}
}
Button button = new Button( ...
button.addListener( SWT.Selection, new Listener() {
#Override
public void handleEvent( Event event ) {
new DisplayJob( event.display ).schedule();;
}
} );
Don't forget to check if the widgets aren't disposed before accessing them in the run() method given to asyncExec() - or use a helper therefore.
Note that the thread/session relation isn't specific to RAP but applies to all multi-user environments that have the concept of a session.

Update Activity's UI when it is not visible [Another activity is in foreground]

Is it ok to update an Activity when it is not in the foreground. I am not asking if it can be done from a background thread.
Consider this:
I have two activities Activity-A and Activity-B.
I start an AsyncTask from Activity-A and then go to Activity-B. Now after sometime, the AsyncTask finishes and in the onPostExecute() method, I try to update the images that are in Activity-A. All this is happening when Activity-B is in the foreground.
Is the above scenario reasonable or do I have to wait till Activity-A is in the foreground to update its UI?
If I can safely update the UI in the above scenario, what should I do when Activity-A is killed or finished and the AsyncTask still completes and tries to update the UI? [Assuming I have to do a check for isFinishing before updating the UI]
The above is a simplified version of what I am trying to do. I actually have a Custom ImageView that loads images from the server and updates itself when the request is done. So I am wondering what scenarios I have to worry about if the view is updating itself when the activity is not in foreground or has finished/destroyed.
EDIT:
Here is a sample that is working.
public class MainActivity extends Activity implements OnClickListener {
ImageView mImageView;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mImageView = (ImageView) findViewById(R.id.iv_image);
findViewById(R.id.btn_activity_2).setOnClickListener(this);
}
#Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.btn_activity_2:
new BackGroundTask().execute();
startActivity(new Intent(MainActivity.this, Activity2.class));
break;
}
}
private class BackGroundTask extends AsyncTask<Void, Void, Void> {
#Override
protected Void doInBackground(Void... params) {
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
e.printStackTrace();
}
return null;
}
#Override
protected void onPostExecute(Void result) {
super.onPostExecute(result);
mImageView.setImageResource(R.drawable.ic_launcher);
}
}
}
The Layout is just a LinearLayout with button and image.
No, it's not. You can't update a UI that's not visible :) Activity A is onPause (or Stopped if needed).
You have to implement a reasonable Activity LIfeCycle so ActivityA can update its UI during onResume(); The AsyncTask should only touch the data that the UI needs to draw itself.
Your "Custom IMage View" has to be able to load the image from a place outside the Activity.
If your CustomImageView is (or can pass as a regular ImageView), you can use something like Picasso to offload the Bitmap handling the correct way.

GWT onResize & mouse up

I have a window resizeHandler, it is working fine. Except that I'm just interested in the final dimension of the window, in other words, I'm interested in the dimension of the window when the mouse button is released. Is there a way I can listen to window mouse events?
I've written a piece of code that accomplishes my goal but I'd prefer something more obvious. resizeRequestId is a field:
private void processResize() {
final Timer timer = new Timer() {
final Size windowSize = getWindowDimention();
final int requestId = ++resizeRequestId;
#Override
public void run() {
final boolean isLatestRequest = requestId == resizeRequestId;
if (isLatestRequest) {
//DO SOMETHING WITH windowSize
}
}
};
timer.schedule(100);
}
The browser doesn't pass along events that happen outside of the page, and the window resize counts as outside the page. That said, you still get a hook for resize actions of the entire browser window:
Window.addResizeHandler(new ResizeHandler() {
public void onResize(ResizeEvent event) {
//get, process window resize behavior
}
});
For some browsers and some resizes, you'll get lots of events as the mouse moves, and for others, you'll only get the complete one. In firefox, for example, the resize handle in the corner sends every change that is made, while the side handles each send only once the user releases the mouse. Minimizing and maximizing the window also result in a single event.
Colin is right.
Moreover, if you do a lot of calculations "on resize" (e.g. forceLayout), it is a good idea to add a Timer. This way the calculations will be fired once every...10th of second?
final Timer resizeTimer = new Timer() {
#Override
public void run() {
mainPanel.forceLayout();
}
};
Window.addResizeHandler(new ResizeHandler() {
public void onResize(ResizeEvent event) {
int height = event.getHeight();
mainPanel.setHeight(height + "px");
resizeTimer.cancel();
resizeTimer.schedule(100);
}
});
That's it

gwt tooltip with a delay

I need to implement a tooltip with a time delay, say, when user point to a widget, the tooltip popup 2 seconds later. i tried the timer but then it shows again and again, i guess that's because the timer fire the tooltip every VISIBLE_DELAY seconds. is there anyway i can fire it only once? or is there any Class that can sleep for 2 seconds then i can call tooltip.show()? Thanks.
removeDelay = new Timer() {
#Override
public void run() {
ToolTip.this.show();
}
};
removeDelay.schedule(VISIBLE_DELAY);
Call cancel after you show the tooltip.
new Timer() {
#Override
public void run() {
ToolTip.this.show();
cancel();
}
};