Xcode: Unable Run iOs-App on Device - iphone

Running my Swift2-App onto iPhone SE failed with this error message:
*** error: Couldn't codesign /Users/appdev/Library/Developer/Xcode/DerivedData/AppName/Build/Products/Debug-iphoneos/Intelligent Workout.app/Frameworks/libswiftCore.dylib: codesign failed with exit code 1
Xcode: Version 7.3.1 (7D1014)
OSX: El Capitan Version 10.11.6 (15G31)

Related

notifications are not supported in the simulator Error connecting using flutter framework

i run on android smoothly but on ios simulator get a description like this, i am using xcode version 13.1 and IOS Deployment Target 12.1. is there any solution
> Output debug console
> Launching lib/main_development.dart on iPhone 11 Pro in debug mode...
> Running Xcode build...
> └─Compiling, linking and signing... 7.4s Xcode
> build done. 29.9s remote
> notifications are not supported in the simulator Error connecting to
> the service protocol: failed to connect to
> http://127.0.0.1:62025/t8W6_uBW7Q0=/

Xcode: "Message from debugger: unable to attach"

Every time I run my project (macOS Cocoa App) I get this message in the Xcode console:
Message from debugger: unable to attach
I have already tried creating a new project (error still occurs), changing some „Signing settings“ (as mentioned in "Message from debugger: unable to attach" when running Tests on OSX app) and reinstalling Xcode.
Xcode Version: Version 10.1 (10B61)
OS: 10.13.6 (High Sierra)
Model identifier: iMac12,2

flutter new build system error after upgrade to XCode version 12

Launching lib/main.dart on iPhone 12 Pro Max in debug mode...
Legacy build system detected, removing /Users/simonwong/aipos/ios/Runner.xcworkspace/xcshareddata/WorkspaceSettings.xcsettings
Xcode build done. 10.7s
Failed to build iOS app
Error output from Xcode build:
↳
** BUILD FAILED **
Xcode's output:
↳
ld: framework not found Flutter
clang: error: linker command failed with exit code 1 (use -v to see invocation)
note: Using new build system
note: Building targets in parallel
note: Planning build
note: Constructing build description
Could not build the application for the simulator.
Error launching application on iPhone 12 Pro Max.
Exited (sigterm)

kobold2d ios device build failed

i am trying to run my kobold2d project on my iphone 4 but it gives me build failed ,
Apple Mach-O linker error.
Cocos2d projects run fine so i don't have any problem with my provisioning profile.I am opening kobold2-0-4.xworkspace. By the way the same project runs perfecty on ios Simulator
Error is:File not found: /Users/bigayvaz/Library/Developer/Xcode/DerivedData/Kobold2D-canokjowlgyrikflbvkipwwnizsr/Build/Products/Debug-iphoneos/libkobold2d-ios.a
Linker command failed with exit code 1
By the way i use xcode 4.5.2

Iphone application build error

I am using XCODE 3.2.5 and getting following error while compiling the code
Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/clang failed with exit code 1
Here are my settings:
C/C++ compiler version -- LLVM compiler 1.6
Base SDK - 4.2
IOS deployment target - 4.2
What could be wrong here?
The issue was with compiler. It should by GCC for IOS and LLVM for MAC.