IPhone Call record - win 10 Bluetooth Connection - iphone

I have IPhone and want to record phone call as voice file.
But this feature is diabled on iPhone for some reasons.
I think to get help from PC's speaker and microphone and make PC (win 10) as bluetooth handsfree and try to record voices on PC.
How can I do it? How can I setup this type of Bluetooth connection on win 10?
Any suggestion or idea?
Thanks

Related

Simultaneous wifi and 3G connection on mobile

I am developing a peripheral that uses WiFi and Embedded browser, the peripheral looks like an access point to iPhone (and android) but it is not connected to internet. When I connect my phone to this peripheral via Wifi, I loose internet connection on the phone using 3G.
Is there a way to avoid this? I have control over the software of the peripheral so I can change the IP addresses, gateways etc.
Are you going to connect your peripheral to the internet via iPhone's 3G network? If so, why don't you use iphone's Personal hotspot feature?
I believe you can't have both wifi & 3G connection without using Personal hotspot mode.
You can only simulate 3g on your device. In iOS 6 or higher open Settings->Developer->Network Link Conditioner-Status-Choose what you want.

NXT 2.0 iPhone app

well its saturday night at my place and i was thinking of an app that could control the nxt. Well the iPhone connects with the nxt via bluetooth and sends signals via bluetooth. Now is my problem i found a tutorial on how to connect to other bluetooth devices, but none of them says how the iPhone can send commands to the device or how to receive/read them and show the user the commands it receives. So my question is: is the iPhone capable of this? can it send signals and commands over bluetooth? if yes how ?
Thanks!
It is possible
You have to join the Apple Accessory program - MFi and develop as per the guidelines
More information is available after joining the program here - MFi Program

Is iphone simulator geolocation features working with the Ethernet/Wired network connection only?

I'm trying to develop an iPhone application which uses the geolocation libraries. Is this feasible for the iphone simulator to simulate the GPS functionality without the use of my PC's Wi-Fi infrastructure? Does anyone know if the iphone simulator can spot your location using your IP-address only (so only the Ethernet cable connection is required)?
Thanks in advance.
You should test that functionality on an actual device. I believe the simulator will always show Cupertino, CA as the location.
No it won't work using ethernet. Core location appears to only work with WIFI even though at the end is the same router.
CoreLocation doesn't work in the simulator, but there are options
http://github.com/futuretap/FTLocationSimulator
Simulator doesn't have this functionality, but iSimulate has (it's not mine :-( ). It connects the device and simulator per WiFi and sends location events to the application within simulator: real GPS events and a few predefined locations around the world. Pretty cool!

Is it possible to stream music over a bluetooth p2p connection using iPhones

I am trying to connect multiple iPhones using bluetooth. I was thinking of having a server/client system. I just want to know upto how many devices can be connected using bluetooth? I am not able to find a reliable answer online.
Also If you know of any good tutorials regarding this it would great if you could point me to it.
Thanks
AC
A single Bluetooth device can connect with upto 7 devices in a piconet. If a device can do scatternet it can be connected to even more devices..
Application level connection can happen only if both devices supports the required profiles and corresponding role.
If you are trying to stream music , the profile to be used is A2DP , one device will need to be the A2DP source and other A2DP sink,
In case of Iphone it supports only A2DP source. So 2 iPhone will not connect with each other.
you can implement the bluetooth profile for this (A2DP), the big issue here is not the music streaming but the roles, you iPhones are going to play, for instance, you can be a "sound-source" and transfer audio to a "sound-sink" device, those roles have to be previously defined on the handshake and paring action, furthermore, if you are able to browse the properties of an iPhone you will get what port and what roles are supported, sadly muss I said, there is no sink role supported jet for iPhones, so the most that you can get till now is stream audio from iPhone to another bt capable device (speakers, pc, headset unit, etc) more info can be reached on the official bluetooth web site and what iOS until now supports.

iphone blue tooth connection

could i connect iPhone and collect data from other bluetooth device (it may be iphone , ipod, nokia or other blue tooth device, like PC and so on.) from my own application. ?
if it is possible which way is the easiest . like GameKit framework ?
pls help me
With the SDK the GameKit framework is your only choice.
You are not allowed to low-level access to Bluetooth devices, also knowing apple and their policy on connecting external devices to their iPods, it would take some kind of chip and licensing deal for a vendor to be able to connect their device to an iPhone. So I am guessing that not all bluetooth devices will be abble to connect to your iPhone