I have done everything perfectly as described here https://firebase.google.com/docs/admob/unity/start1
I have proper components in SDK manager.
I have imported:
Unity AdMob SDK
Google Play Games SDK for Unity
Had some errors, cleared them all after spending a lot of time.
After all this, I get this damn error:
"File not found: support-v4-.pom"
I cannot solve this error.
And it is annoying me as hell.
Can I please get some help?
Note: That update was installed, still problem exists.
Unity log image: http://i.stack.imgur.com/Zy4p3.png
SDK manager screenshot: http://i.stack.imgur.com/YDG7z.png
Related
I'm trying to publish a game on Gamejolt, but I get the runtime error mentioned in the title.
Here are the screenshots of the full error message, and my Settings for Unity Build and Player:
There are no runtime errors in my game, so it's something with the WebGL configuration I guess, but I can't figure it out. I searched the web for this particular error, but couldn't find a solution. Unity 2019 haven't had these kinda troubles with WebGL, and I have published games with it. It's only after the upgrade to 2021 that I'm having issues with WebGL, and PC builds have no issues whatsoever. Any suggestions on how to fix the error please?
(Link to the game page, which contains the downloadable for Windows: https://gamejolt.net/?token=JBHvViUyXHk8yCaRtQvQ9afAWep2Sn)
I just started a new 2D Mobile project and tried to import admob
This is the full text that it writes
Assembly
'Assets/ExternalDependencyManager/Editor/1.2.175/Google.IOSResolver.dll' will not be loaded due to errors:
Unable to resolve reference 'UnityEditor.iOS.Extensions.Xcode'.
Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
(I use unity on windows)
switch the project to IOS or Android and see if it goes away
I'm getting an error when I try to setup the Google Play Games in Unity.
Google Play Games plugin version: 0.10.12
I have two versions of a single game project. One is with Unity version 2019.4.15f1. Other is with 2021.3.2f1.
The new version has some changes and fixes to the game and different ads provider, so I can't just use the older version just for the Google Play Games plugin.
When I use this plugin with Unity version 2019, I am able to save the configuration, but when I use the same plugin with Unity version 2021, I keep getting this error:
Invalid classname: Object reference not set to an instance of an object
I tried downgrading to 0.9.53 but that causes the same issue in 2021, and I also tried upgrading to 0.11.01 which seems to save the configuration, but doesn't have the option to sign out of google play games which is necessary for me.
I also got that error but now I solved it.
Using Unity version "2020.3.23f1.
It will be okay.
If you do, the error comes out then reboot your computer.
I have installed the latest versions of Unity (2017.3.1), Daydream SDKs (GVR SDK for Unity v1.130.0) and followed the steps here: https://developers.google.com/vr/develop/unity/get-started#configure_build_settings_and_player_settings
However when I press Play I get the following error, ideas on what is the reason & how to fix it?
Assets/GoogleVR/Editor/GvrBuildProcessor.cs(20,19): error CS0234: The type or namespace name 'iOS' does not exist in the namespace 'UnityEditor'. Are you missing an assembly reference?
Edit: Issue fixed after a few hours of submission on GitHub with the release of GVR SDK for Unity v1.130.1
If you're facing with this problem there are 2 steps to solve it:
Make sure that "iOS Build Support" is checked in Unity Hub -> Installs as Adam mentioned (if U're developing for iOS platform then this option most definitely is already checked).
Place your script in Assets -> Editor folder. UnityEditor.iOS.Xcode namespace cannot be used in your main project. It works only in special Assembly-CSharp-Editor project intended to modify native Xcode project. (That's the option that worked for me after searching a ton of forums).
The Official Solution:
https://forum.unity.com/threads/unityeditor-ios-xcode-ios-namespace-doesnt-exist.365381/
Step by step I did:
Figure 1 shows the Unity Download Assistent installation file that should be run.
Figure 2 shows the "iOS Build Support" option that should be checked for installation.
I went ahead and changed the "Current Platform" to "iOS" in Unity Hub, This is a quick fix and it works now.
Change "Current Platform" to iOS Image:
If you have installed IOS build through unity hub while the project is open, try restarting Unity Hub and Unity Editor. This solved my issue.
I met this issue When useing unity-arkit-plugin to develop something, i did nothing but import this plugin it throw this error .
And after i installed UnitySetup-IOS-Support-for-Editor-2017.3.0f3.pkg ,the issue fixed.
This usually happens when iOS Build Support is not installed in Unity Hub
I'm having trouble getting started initialising the Facebook SDK in my project.
I downloaded the Unity 5.5 beta from here:
https://developers.facebook.com/docs/games/gameroom
This beta includes Facebook SDK 7.9.4
So if I skip past the manual install and go to the initialise step on this page:
https://developers.facebook.com/docs/unity/examples
And I start with
using Facebook.Unity;
I get an error:
the Facebook namespace cannot be found.
How do I get the namespace working so that I can begin using the SDK? I have been searching the web for help all morning and coming up empty. Every tutorial I have found is based off installing the old version sdk manually, but this conflicts with the latest version and only causes more errors.
What IDE do you use? VS15?
Try to switch on MonoDevelop or Rider, this problem was solved for me. For some unknown reason the reference on Facebook.dll wasn't added to Visual Studio project.