Unity uncaught translation error: illegalArgumentException - unity3d

Unity 5.4.1p2 pro version
Enabled analytics and google play inapp purchase
Added the below unity ad network sdks
Charboost 6.4.1
Admob
Revmob
Vungle
In addition to these sdks, I also have the dependency sdks like
Googleplayservices
After integrating all these sdks, app is working fine in editor. But while taking build, I am getting the below error
Uncaught translation error: java.lang.IllegalArgumentException:
already added: Lcom/google/android/gms/internal/zzbn;
This error occurs at conversion to dex format phase
It seems there is a conflict of having same dependency in multiple places...
Anyone seen this before???

If you are using lite, then you need to disable play-services-ads.jar.
Please see the attached screenshot below to disable play-services-ads.jar
it will never compile if you have these 2 jars. Disable that jar and try taking build, it should go past dex conversion phase.

Related

How to solve Admob importing in Unity problem

I just started a new 2D Mobile project and tried to import admob
This is the full text that it writes
Assembly
'Assets/ExternalDependencyManager/Editor/1.2.175/Google.IOSResolver.dll' will not be loaded due to errors:
Unable to resolve reference 'UnityEditor.iOS.Extensions.Xcode'.
Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
(I use unity on windows)
switch the project to IOS or Android and see if it goes away

ionic app on android with error message "detected problems with API compatibility"

I just walk through the ionic guidance to build an ionic app. After the app deployed on my android device, it always displays an error message "detected problems with API compatibility (visit g.co/dev/appcompat for more information)" as the enclosed screenshot.
I tried to package and deploy the app with Cordova and Capacitor. The same error message displayed. (yes, Capacitor actually based on Cordova).
I just walk through the g.co/dev/appcompat and do some search online. It is caused by Restrictions on non-SDK interfaces of Android 9. The app was created with ionic start template.
Anyone know the solution to dissolve the warning message? Thanks very much~

Unity game started crashing on android 8

Got following stacktrace from Android Vitals:
java.lang.Error: FATAL EXCEPTION [main]
Unity version : 5.6.2f1
Device model : samsung SM-G955F
Device fingerprint: samsung/dream2ltexx/dream2lte:8.0.0/*****/***********B7:user/release-keys
Caused by
at bitter.jnibridge.JNIBridge.invoke (Native Method)
at bitter.jnibridge.JNIBridge$a.invoke (Unknown Source:20)
at java.lang.reflect.Proxy.invoke (Proxy.java:913)
at $Proxy1.onBindingDied (Unknown Source)
at android.app.LoadedApk$ServiceDispatcher.doConnected (LoadedApk.java:1652)
at android.app.LoadedApk$ServiceDispatcher$RunConnection.run (LoadedApk.java:1685)
at android.os.Handler.handleCallback (Handler.java:789)
at android.os.Handler.dispatchMessage (Handler.java:98)
at android.os.Looper.loop (Looper.java:164)
at android.app.ActivityThread.main (ActivityThread.java:6938)
at java.lang.reflect.Method.invoke (Native Method)
at com.android.internal.os.Zygote$MethodAndArgsCaller.run (Zygote.java:327)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1374)
Have no clue. Any help or explanation will be welcome.
We were seeing the same error out of a large portion of our player base. We were able to contact Unity and get some insight into the error.
From Unity Enterprise Support:
We are aware of the issue. We fixed it in 2017.3 after upgrading the
JNIbridge to support Oreo APIs. Previous reports describe that when a
Unity application that has INTERNET permission is running, and the
Google play services is updated, stopped or reboot, it will cause the
app to crash in Android 8, 8.1 devices.
The problem is that ServiceConnection.onBindingDied which was added in
API level 26 is not implemented before 2017.3; we added this for
GoogleAdsServiceConnection in such version an also updated the
JNIbridge to solve the problem.
I'm able to reproduce it in an empty project by setting Internet
Access to "Require" and when running on the device, go to settings
->Apps & notifications->google play services->storage->MANAGE SPACE->CLEAR ALL DATA, then the app crashes as described in Stack
Overflow.
Do you have plans to upgrade your project to 2017.4 LTS?
I'm asking because we think that a backport of the fix is not
feasible, not only because it would be for a version for which we no
longer create patches (5.6.x) but an appropriate fix would involve
backporting the full support for Oreo APIs which might be tricky and
may cause regressions.
We have decided to try and upgrade our Unity Version from 5.6.4f1 into the recommended 2017 versions. Sounds like it should resolve our issues.
Today for our project in Android Vitals for users on Android 8.0 and 8.1 began to display the same failure. We use Unity 2017.1.3 Maybe it does not depend on the version of Unity. I found some correlation of the occurrence of such a failure with the release of updates for Google Play Market.
UPDATE:
We were able to reproduce this error on our Android 8.1 device:
Launch the application on the device.
Force Google Play Market to stop.
Try to purchase IAP in the store.
Watch the specified error report in Android Vitals
Given the peculiarity of this error to appear unexpectedly and massively, and then also unexpectedly disappear completely without making changes to the application, we concluded that the system service stops forcibly when the background of the Google Play Market is updated for users with auto-update enabled and connecting to the WiFi network during use our application and then try to access the data or conduct an operation with IAP in the Google Play store.
We have managed to reproduce the bug on Android 8.0 with Unity 2017.2.1.
Upgrade to Unity 2017.4.7 LTS has fixed the issue.

Google Play Services stops working

I am making a Unity game for android. For unknown reasons I first got the DDL exception error only when I was running the game on my phone.
DllNotFoundException: gpg
After reimporting the Google Plugins from
here
I recive this two errors during compilation:
I have already tried this : Asset - Play Services Resolver - Android Resolver - Force Resolve.
The most interesting thing for me is that before it was working perfectly well and i did not changed anything connected to google-play-services at least on purpose.

AdMob Unity 5.3 integration error: File not found

I have done everything perfectly as described here https://firebase.google.com/docs/admob/unity/start1
I have proper components in SDK manager.
I have imported:
Unity AdMob SDK
Google Play Games SDK for Unity
Had some errors, cleared them all after spending a lot of time.
After all this, I get this damn error:
"File not found: support-v4-.pom"
I cannot solve this error.
And it is annoying me as hell.
Can I please get some help?
Note: That update was installed, still problem exists.
Unity log image: http://i.stack.imgur.com/Zy4p3.png
SDK manager screenshot: http://i.stack.imgur.com/YDG7z.png