I'm trying to deploy a WebGL built with Unity to Firebase Hosting, but I'm getting an error:
Invoking error handler due to Uncaught SyntaxError: Unexpected token <.
I can run it fine on localhost, though. I'm using the production build, not the development one, so I have the following file structure:
index.html
Release
UnityLoader.js
webgl.datagz
webgl.jsgz
webgl.memgz
TemplateData (image, css and js files)
Any ideas? Anyone faced this issue before?
Related
I am trying to build a WebGL application that uses m2mqtt to retrieve data on Unity. The application works fine in editor and windows build but this error comes out when I am trying to run it as WebGL.
.
Here's the error that pops out.
I've tried removing firewalls and CORS from my web browsers and its not working. Was wondering if WebGL from Unity does not support these kinds of connections.
I build on unity successfully
if I run and build on unity it works
but when I run index.html on browser from build folder;
first it has been blocked by CORS policy I created a chrome shortcut disables security
then I got
Uncaught ReferenceError: unityFramework is not defined at HTMLScriptElement.n.onload
I looked into it and some said that to disable compression but I got more errors:
dont know much about webGL and not sure if its a problem on unity or browser
pls help
ps:my unity version is 2020.1.0f1
Browsers won't load javascripts (.js files) from a file system directly. You have to host them on a server. Running the server on your local machine is fine (it's what Unity does).
I am making a Unity game for android. For unknown reasons I first got the DDL exception error only when I was running the game on my phone.
DllNotFoundException: gpg
After reimporting the Google Plugins from
here
I recive this two errors during compilation:
I have already tried this : Asset - Play Services Resolver - Android Resolver - Force Resolve.
The most interesting thing for me is that before it was working perfectly well and i did not changed anything connected to google-play-services at least on purpose.
Unity 5.4.1p2 pro version
Enabled analytics and google play inapp purchase
Added the below unity ad network sdks
Charboost 6.4.1
Admob
Revmob
Vungle
In addition to these sdks, I also have the dependency sdks like
Googleplayservices
After integrating all these sdks, app is working fine in editor. But while taking build, I am getting the below error
Uncaught translation error: java.lang.IllegalArgumentException:
already added: Lcom/google/android/gms/internal/zzbn;
This error occurs at conversion to dex format phase
It seems there is a conflict of having same dependency in multiple places...
Anyone seen this before???
If you are using lite, then you need to disable play-services-ads.jar.
Please see the attached screenshot below to disable play-services-ads.jar
it will never compile if you have these 2 jars. Disable that jar and try taking build, it should go past dex conversion phase.
I have installed Google App Engine plugin for Eclipse Indigo. I have created new Web Application Project with auto generated sample code. I unchecked "use Google Web Toolkit" when creating a project. My project looks as described here: Google App Engine HTTP Error 403
When building the project, I get the following error:
Errors occurred during the build.
Errors running builder 'Google App Engine Project Change Notifier' on project 'Test
NO_MODIFICATION_ALLOWED_ERR: An attempt is made to modify an object where modifications are not allowed.
I can run the servlet on the localhost, without any problems, however when I deploy the application, it doesn't work. Logs show:
Uncaught exception from servlet
java.lang.UnsupportedClassVersionError: test/Test : Unsupported major.minor version 51.0
The problem was caused by Java 7. Google App Engine supports Java 6 only.
I think this might be related to this issue the suggested workaround from the thread worked for me (pasted here for convenience):
As a temporary workaround, navigate to Project Properties -> Builders and disable the "Google App Engine Change Notifier" builder.