This is my first message on this site.
I've created a Cordova project to use iPhone camera. I used the full example on cordova site with no modification.
But when I click on any of the button, nothing happen.
No message is displayed, no notification from iOS to allow the usage of the camera and no message in Safari web inspector on the Mac linked to the phone.
I'm using :
Cordova 6.4.0, IOS platform 4.3.0, Camera 2.3.0 IOS 9.3.5 or 8.1
Related
I want to detect if the device is rooted/jailbroken using Ionic Framework.
I am using iRoot plugin for the same.
It works fine but if the user has installed JailProtect app he can block my app from detecting the rooted device.
Is there any better plugin than iRoot which will be difficult to bypass
I'm trying to add chartboost ads into my unity project, after adding app id and app signature when i click on setup android sdk i got this pop screen which shows the error google play services could not be found see the screen shot below..
Have you included Google Play Services in your Android Manifest? The button you mentioned should automatically install GPS painlessly into your project.
What version of the SDK are you using?
Aviary HTML5 Web SDK works fine for iOS laptop, Android phones, Windows laptops, but not iPhone.
Tested with iPhone safari browser and iPhone chrome browser.
Aviary feather loads, then "loading-spinner" icon keeps on spinning.
Is this a bug, or is mobile iOS not supported?
The Creative SDK for Web does not currently support phone-sized mobile devices, as noted in the Getting Started guide for Web:
For handheld use we generally recommend our native SDKs (iOS, and Android), which have a UI optimized for smaller screens and performance tuned to the native device.
As one possible alternative, as of last week, there are PhoneGap plugins (compatible with PhoneGap, Cordova, and Ionic) that are available for the Creative SDK.
See the following blog posts to read more about the Creative SDK PhoneGap plugins:
PhoneGap plugins for the Creative SDK
PhoneGap template for the Creative SDK Image Editor
The relevant plugin and template repos, with instructions and API guides, are available on GitHub:
Client Auth plugin: The starting point for all Creative SDK integrations
Image Editor plugin: the Creative SDK Image Editor for PhoneGap
Image Editor template: An optional sample app template for quickstart
I developed a game for Android with Unity3d. I am using the latest Facebook Unity SDK (Version 5.1).
The game is NOT published on the Google Play Store, yet.
I want to release it soon and I want Android to be a listed platform in the AppCenter.
For some reason I can not switch it on. It says: "This platform cannot be listed because it is either configured incorrectly or not supported in App Center".
I also created it as a canvas app. I can switch that on!
Is this because:
a) The Facebook Unity SDK is not support by the AppCenter (https://developers.facebook.com/docs/games/appcenter/guidelines states that an Android App should use the Facebook Login SDK for Android, see "Eligibility Requirements")
b) The App is not published on Google Play.
c) A wrong configuration. What could this be? I filled in every possible box and uploaded the needed screenshots.
d) something else?!?
Thanks in advance!
I got problem solved with enabling single sign on in settings->basic->android.
I am working on a game in Unity3D (version 4.3.4) which I want to build to mobile platfroms Android and iOS. I am trying to make the login via Facebook. I have downloaded and imported Facebook SDK for Unity (5.0.4) into my Unity project. I have also made all the prerequsities for autheticating a unity3d game via facebook sdk (register app on FB dev website, added the app id to unity project and wrote the code for FB.Login, which is in the documentation of the Facebook SDK for Unity).
When I ran the app in Unity3D editor, everything is working (DLL is loaded, facebook window popups...), but when I build the Unity app to any kind of platform (android, iOS, desktop, web...) and I open the game, then the Facebook SDK is not loaded anymore, authentification is not working. I have found the next error: "Facebook Dll: Not Loaded". Maybe this can cause the problem (and maybe some other things), I dont know.
I have tried everything. I found on the web that there can be a version problem with Unity3D and with the SDK, so I tried to build the project with older version of Unity3D (4.2.2) and with older version of Facebook SDK for Unity (4.3.3) but nothing helped.
Please help me If you can.
Did you also fill out the required fields for Android and iOS in the developers.facebook.com/apps. You need to add a platform for them and fill in the Bundle Identifier (aka Package Name) and the Class name.
Also the SDK doesn't support Desktop and only supports web if your app is on Facebook Canvas.