I'm using the "mouse-down?" code.
The problem is that whenever user clicks on a turtle the halo appears. I want to get rid of the halo, or at least hide it.
Please help me to get rid of the halo or hide it.
Thank you
Asnat Zohar
objects with halo
The reset-perspective command undoes the effect of any follow, watch, or ride command. So inserting a call to reset-perspective in the appropriate place in your code should do the trick.
entry for reset-perspective in the NetLogo dictionary: http://ccl.northwestern.edu/netlogo/docs/dictionary.html#reset-perspective
Related
I have 3 different GUI containers/sections, one for showing resources, one for building, and one for inventory. Clicking anything in the resource and building sections works completely fine, the mouse is where it needs to be and clicking/hovering over a button will actually click/hover over the button.
The problem is only in the inventory GUI. I'm not sure how it's any different, so I don't know what I need to provide here for anyone to help me out, so please ask me for any extra info if you need it in the comments. I'm not sure if this is an issue with the code or the UI elements, or whatever else it might be. I'm going to provide some examples of this happening, though.
Here is a gif of what it looks like in the inventory (ignore the items not doing what they are supposed to): https://s3.gifyu.com/images/ezgif.com-gif-maker-37b00e5b2a1c164b2.gif
Here is a gift of me just hovering/clicking around in the inventory: https://s3.gifyu.com/images/ezgif.com-gif-maker97b27b8783d784c6.gif
Here is a gif of this working in the "Building" section: https://s9.gifyu.com/images/ezgif.com-gif-maker-287d7a9723f9db2b1.gif
Here is a gif of this working in the "Resources" section: https://s3.gifyu.com/images/ezgif.com-gif-maker-18662e4229ebd27a2.gif
Here are some images that might be useful. Here is the layout:
There is no difference when I select, for example, Building and Inventory. Here is a comparison:
I have looked around on Google for about 30 minutes, but I couldn't find anything related to this.
I have found the issue. The issue was with the slot prefab that was in the inventory screen, as it had text that was way bigger than it was: https://prnt.sc/uDRXz2Kr4kQr
I initially hadn't noticed this as simply clicking on the prefab itself shows that it's the right size: https://prnt.sc/BXQqAzMD-kWX
Resizing the text seems to fix the issue.
I'm working through the Code With Chris card matching game and when setting up the animation, he presses "." to bring up a list of options to select from. When I do the same thing my list of things to select from is different. I tried putting in the text manually but Xcode doesn't recognize it. What am I doing incorrectly?
Because the tutorial is calling UIView.animate but you are calling UIView.animateKeyFrames. Those are different methods and take a different set of options.
(There have also been some changes in the code completion interface since that tutorial was created.)
I've included a very simple html example that almost works. It is a very plain implementation of this great color picker. But it doesn't quite work as advertised. I only get a single blue box and I can pick blue shades. But not the gradient or the outer ring.
Wait! I just realized that the outer ring is there, and I can change the colors with it. But its invisible! Weird....
Can anybody show me how to get the whole thing to work?
http://bizzocall.com/farbPicker.html
Thanks in advance!
the images for it are not pointing to the correct uri. http://bizzocall.com/css/marker.png returns a 404; point your images to the correct file and you should be straight
I have the farbtastic color picker working really well now. Just for those of you who want an example to take apart and look at, here's a link. The sytax of how the farbtastic function is called to send the color to numerous items on the page is the tricky part. But, its working here. Just look at the source...
http://bizzocall.com/cp-BizzoActiveButton.php
This is kind of a silly question, but I cannot find the answer as I don't know the terms with which to search for it.
I am looking for a simple way of giving a 'status' message like 'Data updated' to the user without necessarily interrupting what he/she is doing (but have a option I guess in some instances to tab it an perform an action).
For example; some Apps give a rounded square semi-transparent with 'Lock screen/rotation' when an iPhone is rotated, I am look for something similar (or like the square box 'Build Complete in Xcode 4').
Is there an easy way of doing this?
Thanks a million in advance!
https://github.com/myell0w/MTStatusBarOverlay
MTStatusBarOverlay adds very subtle text to the phone's status bar. If you're looking for something a little more noticiable, try:
https://github.com/jdg/MBProgressHUD
As #kubi has pointed out, MTStatusBarOverlay is a good one, and I've passed Apple reviewer inspection with it. However I just found something that looks fraking awesome...
Tweetbot-Like Alert Panels (Blog), and the repository is MKInfoPanelDemo at Github.
Create a view that shows your message nicely, add it to the window, and start a UIView animation which makes it fade away. In the animation ended handler (delegate or block) remove the view.
Well, I cannot seem to find this anywhere on the site. So here is my question.
I have a test app which creates multiple buttons and gives each one a unique name via "+" in the toolbar. So far so good.
I am trying to find a way to press down on a button to get that Apple Jiggly effect and then delete that button and all subViews and data related to it.
Can anyone Please show me the way here?
Thanks,
Will...
Look at three20's TTLauncherView for an example of how this is done.
API: http://api.three20.info/interface_t_t_launcher_view.html
Code: http://github.com/facebook/three20 (specifically, the TTCatalog which has the TTLauncher in it)
You would have to implement deleting the subviews and data yourself after they hit the delete X box.