I just built my own app using Unity and placed ads on it. It showed up properly for a few days but now suddenly stopped. The app is unpublished and most of the impressions are from my own device (around 1500). The number of requests show up correctly on the Admob console but the number of impressions is 0 and the match rate is also 0%. There is nothing on my Admob console suggesting that my account is disabled or any of the ids have expired. Test ads still work fine and it has been so for the last 3-4 days (tested across multiple devices). Any help would be appreciated
AdRequest request = new AdRequest.Builder().Build();
AdManager.bannerAd = new BannerView(adID, GetBanner(), AdPosition.Top);
AdManager.bannerAd.LoadAd(request);
Related
I recently have problem with my Google Admob account and Google block my account temporarily because their say their are incorrect traffic in my account (but I don't do anything such as click on ads that appear on my apps).
Their reactivated my account few day ago and I try to add some ads code to my new application. Before going to production, I test ads with "Ad test" And all work perfect.
But when I use my real app ID for pub, I don't see add or I see a black screen where ad suppose to be. And this morning, I saw Google send me a mail that say their limited ads diffusion because their mention incorrect traffic on my account buy I don't make action such as clicking to ads.
I don't understand what really happen when their say I have incorrect traffic.
Should I not open my app when I put ads on it and how can I do to avoid this issue for the next time?
Thanks.
(Sorry for my English)
wait for few days
google will analyze your traffic and they'll remove ad limits after completing their analyze.
may be you have small userbase or you got sudden ad request by many user. In this case, admob will add your account in Ad limited criteria.
I am working in Unity 2020.3.13 using the Google Mobile Ads SDK v6.0.1 package running banners, interstitials, and rewarded ads. My Admob account is in fine standing and has other apps showing real ads without issue, and none of the Admob Ids described below were recently created.
In the Unity editor everything shows as a test ad even though I have set the real app ID and Ad Unit IDs from Admob. The problem is that once the app builds in Xcode the banner ads show as real ads, while the rewarded ads show as test ads still. I have double and triple checked the Ad Unit IDs they are all correct. Any ideas why I am seeing real ads for banners but test ads for Rewarded?
Some where in your code you've added your device as a test device or you are testing using emulator.
To verify this use another phone that you did not use before.
I have already installed Cocoapods and the Google mobile ads SDK. I've followed everything on the admob get started site and even checked a few youtube videos. All the code seems to be fine but I keep getting these two errors repeatedly in the console;
WF: _WebFilterIsActive returning: NO
WF: _userSettingsForUser : (null)
The ads don't show and the app continues to run but the area where the ad is supposed to be just goes blank. How can I fix this? Been searching around for ages
-Thankyou
I am trying to implement Interstitial ads into my application When loading live Interstitial ads, I am getting error 3 and ads are not showing.
What might be the issue? Can you help on this.
It is normal that some of the device would not show , the fill rate is not 100%.
Sometimes ads were loading on devices but not on each click sometime coming and sometime not, this is all related to fill rate is not 100 %.
Competitors Ads also not having 100 % fill rate.
I am trying to show MoPub ads through mediation with AdMob. and i did everything on the tutorial
but the ads not showing this what i got :
W/MoPubAdapter(26392): 3: No ads found.
W/flutter (26392): onAdFailedToLoad: 3
I/Ads (26392): Ad failed to load : 3
I/flutter (26392): InterstitialAd event MobileAdEvent.failedToLoad
pls help !
Your code is most likely correct, code 3 just means that there are no ads being served from Admob.
See this answer
If you are getting this error, then your code is correct. The issue is that AdMob does not always have an ad to return for every request. This may happen particularly if you have just registered your AdMob publisher ID, as it takes some time and multiple requests before the new ID starts returning ads.
Another reason your fill rate may be low is that you don't have AdSense backfill enabled, or you have filtered out some ads. Check your app settings to see if that is the case.