While I have no different settings for Desktop and mobile,but google page speed insights pass the test for desktop as javascript minified, but fails for all JS files for mobile test as not minified.
Does anyone faced similar issue, what could be reason for this?
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I am running a Facebook ad campaign that links to a page that’s running an A/B test with adobe. If you go to the page via your mobile phone it works just fine, but if you click on it in Facebook the Facebook mobile browser strips ensigbten & adobe code. Is there a reason and/or work around for this?
The AMP framework from Google does not allow third party JavaScript execution which would include tag managers like Ensighten or Tealium. I'm not 100% sure but I believe the Facebook framework does something similar. This is done under the auspices of making the pages as fast as possible and lots of third party integrations tend to slow things down.
I am trying to implement the facebook page plugin into my website but it is just not working it just shows some simple text with my webpage name like a normal anchor link but nothing else. it also say file://connect.facebook.net/en_GB/sdk.js is not found in developer tools but when I punch in that address into the web browser it does find the link. Please help this is driving me up the wall
Apparently the facebook page plugin doesn't work the same as the twitter plugin. With twitter you can test your site locally and if you are connected to the internet the plugin will still pull through the data not so with the facebook plugin. How I managed to get it to work was by uploading my file onto my live server and it worked. I have no idea why this happens. Thanks for your help Dani
I made a unity web build of my game and uploaded it to a secure parse server.
I made all the settings to integrate it with Facebook. All Facebook functions are working fine, but the changes made to the web build are visible if the web build is opened in a browser, yet the same changes are gone in a Facebook canvas page.
It seems as if Facebook is ignoring the html file and only considering the .unity3d file for playing the game on Facebook.
What might be causing this issue, and how can I resolve it?
As far as I know, facebook only uses the .unity3d file and ignores the .html. The html page generated by Unity should be seen as a helper to quickly test a web build and not as a production-ready web page.
What change have you made in the html file that you'll need to reflect in the facebook page ?
My client has saved lot of Google Adsense javascripts in his db and displaying in his website.
Now he wants to display those javascripts ads in his IPhone application.
Is there a way to do it?
Since Google Adsense is mainly for websites I think the better way might be to implement a mobile version of your website. I am not sure how it is going to look as most of the adsense JavaScript is configured to be displayed on a website and not on mobile website.
I am trying to embed the google earth gadget into a secure Facebook application, but I am having some trouble with the google gadgets URL's not being secure,
<script src="//www.gmodules.com/ig/ifr?url=http://dl.google.com/developers/maps/embedkmlgadget.xml&up_kml_url=&up_view_mode=earth&up_earth_2d_fallback=1&up_earth_fly_from_space=1&up_earth_show_nav_controls=1&up_earth_show_buildings=1&up_earth_show_terrain=1&up_earth_show_roads=1&up_earth_show_borders=1&up_earth_sphere=earth&up_maps_zoom_out=1&up_maps_default_type=hybrid&synd=open&w=500&h=400&title=Test&border=%23ffffff%7C3px%2C1px+solid+%23999999&output=js"></script>
it refuses to load the gadget in a https environment, as it should, but now I can't seem to find any way of generating secure script tags for the gadget, I have googled my butt off and also searched through SO, but I can't find anything helpful, any idea on how I can get this gadget to display in my Facebook app?
If you're stuck serving a gadget, then this answer won't help. If you can turn your gadget into a served web page instead of a gadget, then there's a simple answer. The google javascript file that includes Google Earth changes from:
http://www.google.com/jsapi
to
https://www.google.com/jsapi
and you're off and running.