Not able to retrieve lead ads from Facebook webhooks - facebook

I have subscribed for leadgen on facebook devlopers- webhooks. I can't receive any real-time leads. And my app is in development mode. If I switch the mode, all the permissions set for the app are gone.

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Messenger's webhook started ignoring admin's messages

I'm currently developing a facebook bot. The app's status is "In Development". It's communicating with facebook messenger via webhook "messagee" events. It has been working correctly for a few months, and today the webhook has stopped reacting to my (admin's) messages. Other Testers added in App's Developer Settings can interact with it normally. I've been testing in a lot in the past few weeks, is there some limit for messages per user that I don't know of?

How to get through facebook review process with ios app only in testflight?

I have an app where I am pulling events from different APIs among other the facebook API. For now I am just pulling the facebook events for testers. However, in order to get access to pulling facebook events from all users I need to get the app through the review process for user_events.
My problem is that my app is still in development mode and I cannot release it to the app-store before I have gotten the access from Facebook. But as I understand it, facebook have to review the app themselves. I do not understand how I can possibly get the app through review when they cannot download it - at least I would have to know their emailadresse in order to send an invitation through testflight.
Would it be fine just do create a video of how it looks without facebook getting access to the app or what would be the appropriate approach?

Unity Facebook SDK appInvite not showing notifications

I'm implementing a game which features inviting your Facebook friends to your app using the Facebook SDK.
The code I'm using is:
FB.Mobile.AppInvite (new System.Uri(appLink), null, callback);
The app link is the proper one setup in the facebook page of the app.
The problem is this: the user doesn't receive a notification inside the FB app to install my game. Instead, you have to go to the Facebook App -> Apps -> App invites and it appears there. In the Facebook docs it says the user should receive a notification to invite.
What is the issue here?
PS: the app is not live yet, but the friends that are invited are set as testers.

Testing Facebook Messenger Reply Flow

I am trying to integrate Facebook Messenger to my app. However, it seems like for the reply flow to work, app needs to be on App Store and approved by Facebook. I doubt the app would be approved by App Store without the reply flow working. Is there any way of breaking out of the cycle?

Can I update my web app even after receiving facebook approval

I have created a facebook app which works as a website. My users can make a post to their timelines using this app. I am submitting for app approval. I have a doubt that after receiving approval from Facebook, can I still make changes in my web app. There can be bugs for e.g.
You can make these changes after the approval. I make them constantly with my Facebook apps.