HMS Map Kit - React Native Marker Problem - huawei-mobile-services

What could be the reason why the map works in my React Native application but my markers don't work? Are React native and native methods different?

React Native Sample Code
Maybe you forgot to set the marker for mapview.
Also If you want check HMS Map Kit sample codes for React Native:
https://github.com/hms-dtse-dxb/react-native-hms-map#rendering-a-list-of-markers-on-a-map

Our team is working on this fix and a new version of the sdk will be released coming week.
Thanks!

Related

Including a native SDK (for IOS and Android) into flutter

i am currently facing the following problem and I hope someone can help me out:
I want to write an app in Flutter (yes I already compared this framework to others like React Native and Ionic) but i need to include the motiontag SDK and here is where the problem starts.
The Motion Tag SDK is only available for native App descreptive native programming language (Java/Kotlin, Swift).
Is there a way to include the SDK anyway to flutter??
Like some workaround!
Thanks for helping me out!
Flutter does have communication with native via Platform Channels, so if the sdk is just function calls you could call the function from flutter/dart , and then let the platform channel handle the call to the native function with arguments. If the sdk it's about rendering UI inside flutter then it's more complicated but it's possible as long as you use the boundaries of PlatformView . All the native plugins developed for flutter use this two methods to handle native code/UI

How can we implement snapchat like filters in flutter using ArCore

I am trying to build an augmented reality application using flutter and i came to know that there are two libraries available for flutter
arcore_flutter_plugin for Android and arkit_flutter_plugin for IOS can anybody suggest me how can i implement snapchat like camera filters and record that video.
I don't think this is the correct approach to get a working face-filter project.
As far as I know - I am working on a similar project - the best choice as of now is DeepAR, which may enable you to work with some sort of Snapchat like face-filter.

Why the integration of Flutter with Unity and AR Vuforia makes no object appears?

I want to integrate Flutter app with Unity and AR Vuforia. I tried to use library: flutter_unity_widget (https://pub.dev/packages/flutter_unity_widget).
When integrating Flutter app with Unity without Vuforia it works very well. But when I tried to use it with Vuforia … OK, I didn't get any error and I could build app, but when I tested it, it didn't show any object.
I did all the configuration with the library tutorial.
Maybe some of you integrated something like that?
Do you have any sample project with it?
You can check out this blog about "Building with Flutter + Unity (AR Experience Toolkit)" for unity.
And for AR Vuforia, it seems that support for this is not yet materialized as of this GitHub post. You can watch out for the updates there.
The same thing happened to me when I was testing on iOS, Android was OK
I went through all the steps, only that Vuforia didn't recognize anything. According to this issue Dataset Foo could not be loaded and cannot be activated, I dragged and dropped the data folder and Vuforia into the Runner.
And everything was working fine

Mapbox extrusions show in Android but not iOS

I have a Mapbox map style created in Studio to which I have added extrusion layers. These appear in my app on Android, but not in iOS. I did not change anything in the app to make them appear. I'm using the Mapbox iOS framework 4.9 - as far as I can tell extrusions were supported before that version. The two versions are using the same map style.
Any ideas what I'm not doing?
This is the Android version:
And this is what the same map looks like on iOS.
Updating the SDK to 5.2.0 and migrating the map to a later version in Mapbox Studio made the extrusions appear on iOS. I have no idea which of those changes was important.

Implementing Interstitials using Admob Plugin in Unity 4.6

I am trying to implement Interstitials with Admob Plugin in Unity 4.6 and its a requirement to stick to the current scheme and achieve this target.
What is Happening
I have tried many things but unable to get the interstials work with Admob Plugin. I am using this Plugin. As the whole application is built on this plugin so I cant use another or new plugin.
Any Tutorial, Video Link or Code Snippet would be appreciated.