Today I had this great idea to update android studio, Xcode, and my mac. I am now running Xcode 12.2 and Android studio 4.1.1 on a Big Sur 11.0.1.
My flutter app, of course, got broken by this update however I managed to fix all the issues which were visible to me. Now I am able to run my app on a simulator and real devices. My problem is that if I run the app on a real iPhone (ios ) and stop the app, then if I tap on the app on my iPhone the app crashes. If I do the same in the simulator the app is launching properly...
Does anyone know if this is the intended behavior or not?
Thanks
Related
Today I had this great idea to update my iPhone to iOS 13 and Xcode to version 11... (why not go for a cup f tea instead?!?)
So now I am not anymore able to install my app developed in flutter in my iPhone. Here is the log
2019-09-27 14:10:46.945 ios-deploy[8xxx2:9xxx95] [ !! ] Error 0xe800007f: Device doesn't support wireless sync. AMDeviceStartService(device, CFSTR("com.apple.debugserver"), &gdbfd, NULL)
Could not install build/ios/iphoneos/Runner.app on f7xxx37xxxxb5299ef.
Try launching Xcode and selecting "Product > Run" to fix the problem:
open ios/Runner.xcworkspace
Error launching application on xxx's iPhone.
If I run the app using Xcode it works fine but flutter does not work
I have seen this page where I think they are talking about the same problem but I am unsure of what I need to do to resolve...
Is there any expert who can suggest what to do ?? Thanks
Update
The fix has now hit stable release. To update:
flutter channel stable
flutter upgrade
Reference: https://github.com/flutter/flutter/issues/37699#issuecomment-537117087
Use a Non-Personal Team provisioning profile Instead of Personal Team.
Then run on a real iOS device running 13.3 or lower.
Reference: https://github.com/flutter/flutter/issues/48035
I had the same thing but the other answers didn't help me at all,
apparently it happened to me because I had too many app in development on the iPhone.
So my solution was to delete old apps I didn't need anymore and it worked like a charm.
After updating to XCode 8.1. Ran into the same problems compiling as defined here. After implementing each of these steps I was able to build both of my apps again however now when I try to load either of them via Simulator or on a Device through Hockey app. They both freeze on the first screen and become unresponsive. Looking for an answer or steps to debug this problem.
I have googled for two days and still no luck. I am running a Mac OS X 10.5.5 and the iPhone SDK 3.1 beta, running the Aspen Simulator.
My problem is that I can not get any app to work on the Simulator. It builds alright but the simulator shows a black screen and then returns to the main menu. I get this error on Xcode:
Error from Debugger: Failed to launch simulated application. See console.
and in console, it says something about "unable to find springboard (bootstrap lookup error".
Can you please help me?
I think you should think about updating your system. Using an old iPhone SDK 3.1 beta nowadays is really strange, you should update to the latest stable iOS SDK 4.3.3 and test backwards compatibility of your app using the built in iOS SDK 3.2 from iPad. This will help you test the app on this older SDK while getting active support from both Apple and developers.
Tell me if updating solves your issues or not. Thank you!
I hired 2 developers to work on an App and both developers have no problem loading the App in the Simulator. However, on my iMac, it won't load the App at all in Simulator and only gives me the icon screen of the App.
I got paranoid and did a clean install of OS X and upgraded to 10.6.6
I even erased the hard drive completely before install
running Xcode 3.2.5
developers are also running Xcode 3.2.5 iOS SDK 4.2
I did Clean Targets
I did reset in the Simulator
Maybe something in the Xcode Preference Settings?
Has this happen to anyone before?
--
Have you see them load the app?
Here are few suggestions/options:
Try to load a test app and just
see if it is actually your computer.
http://www.tuaw.com/2009/04/27/iphone-dev-101-the-hello-world-app/
Have the developers use TeamViewer
(http://www.teamviewer.com/en/index.aspx)
to load the app in your phone for
you.
You have to sign your app through
apple dev store, are you on the list
of developers that can open/edit the app?
I've updated for xcode 3.2.5 and iOS 4.2 but now everytime I deploy to device (ipod touch 2nd generation with iOS 4.1 installed) it crashes the ipod and forces it to restart.
then it restarts the device and I can go open the application regularly through its icon.
but the real pain here is that everytime I deploy to the device I have to wait for it to crash, restart the device which takes ages and them open the app by clicking on its icon.
I've already changed the target sdk to be less or equal then 3.0, hence the app working after a restart as it should.
Anyone could help me with the reason for crashing the device?
Thanks in advance
There are plenty of issues with Jailbroken devices at 4.2.1; from Xcode not collecting the Symbols for 4.2.1 from the device, to issues with dylib's loading at debug time. Many debugging facilities won't run on a jailbroken device either. Check to see if you've booted in tethered mode in redsn0w, develop on a different device temporarily, or downgrade to 4.1/4.0.1.