Google Assistant on iPhone 7 shows no microphone or keyboard - iphone

On my iPhone 7 OS 14.3 Google Assistant app shows no microphone or keyboard leaving me without the ability to do much. How can I activate the mic and/or keyboard? Microphone is enabled in Privacy and in Settings->Assistant.

First, make sure:
Your Google Nest or Home speaker or display is powered on and plugged into a wall outlet.
The microphone isn't muted.
For Google Home: On the back of the device, touch the microphone mute button. Your Assistant will say whether the microphone is muted.
For Google Nest Mini (2nd gen) and Google Home Mini (1st gen): On the side of the device, toggle the mic switch. Your Assistant will say whether the microphone is muted.
For Google Nest Audio: On the back of the device, next to the power cord, toggle the mic switch. Your Assistant will say whether the microphone is muted.
For Google Nest displays: On the back of your display, use the switch to turn on the microphone. Your Assistant will say whether the microphone is muted.
The LED dots on top of your speaker or display will spin or blink when you say “Ok Google” or "Hey Google."
If your Assistant answers other questions, try to ask the unanswered question in a different way.
General troubleshooting
If you've checked off all of the steps above and your Assistant still doesn't provide an answer, try one of the steps below and ask your question again. If you still don't get an answer, move to the next step.
Step 1. Reboot your speaker or display
Disconnect the power cable from your device.
Reconnect the power cable.
Step 2. Make sure your device recognizes the hotword
Say “Hey Google” to your speaker or display. Check if the LED dots on the top of your device spin or blink, indicating that it recognized the hotword.
Step 3. Make sure your device recognized the question correctly
Ask your Assistant the question again.
Say "Hey Google, repeat the question" to make sure your Assistant understood you correctly.
If it's still not recognizing the question, try to speak slower or try another question.
Step 4. Adjust the hotword sensitivity of your device
If your speaker or display often has trouble activating when you say “Hey Google” or "Ok Google,” you can adjust how sensitive Google Assistant is to “Hey Google.”
Advanced troubleshooting
If your Assistant still can't answer the question, submit a feedback report from the Google Home app.
OS 14.4 already exit. You can update! If dont help reset to factory! It may help you.

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I'm wondering if there is a way to get the password. As far as I know, this beacon was never used or registered.
Any help would be appreciated.
Thanks!
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You should ask the manufactor of your Beacons for more details.

Push-To-Talk (PTT) App using Bluetooth HFP between iPhone and Bluetooth device

We found PTT apps on iPhone store. Now I would like to make one for myself.
For the past 1 week, I have been reading all the posts here regarding how to achieve this in coding. Lets say, we paired the BTdevice with iPhone (The BTdevice supports HFP and A2DP).
When we make a call pressing the button on BTdevice to iPhone, in our iPhone app,
we would like to recognize this EVENT or data in the app, then route the audio to iPhone-speaker.
When the button on the BTdevice released, user presses on-screen Button on iPhone to speak to BTdevice. The audio should be routed to BTdevice speaker.
Please through some procedure to achieve this in coding. Also libraries, classes and samples if available.
I understood this application can be achieved without MFi NDA with apple as HFP and A2DP are open in Apple ( I do understand the documentation available is limited).
I have found the following post EXACTLY addresses what I'm trying. Please take a look.
Intercom with Bluetooth headset
My experience has been, and as your link indicates, pairing with Bluetooth connects the microphone and speaker of one device as dedicated input/output pair for another device, so you can't mix and match a microphone on one end with a speaker on the other.

Airplay, Apple TV and Remote Events - is it only for streaming audio/video?

My iPad app presents a second UI to an Apple TV using the techniques discussed here - that is, be detecting and drawing to a UIScreen that represents the Apple TV:
http://developer.apple.com/library/IOs/#documentation/AudioVideo/Conceptual/AirPlayGuide/EnrichYourAppforAirPlay/EnrichYourAppforAirPlay.html
That document also discusses receiving Remote Control Events:
When AirPlay is in use, your media may be playing in another room from your host device. The AirPlay output device may have its own controls or respond to an Apple remote control. For the best user experience, your app should listen for and respond to remote events, such as play, pause, and fast-forward requests. Enabling remote events also allows your app to respond to the controls on headphones or earbuds that are plugged into the host device physically.
I have implemented the approach they describe to begin receiving remote control events, both in my app and in a simple test project, but I'm unable to detect any events. I do not receive events when I use a headphone plugged directly into an iPad and I do not receive events when I am sending a view to the Apple TV.
I am coming to the conclusion that, in fact, the only way you can intercept remote control events is if you are streaming media to the Apple TV, rather than simply present an app UI or mirroring.
This hypothesis seems to be supported by testing with the following steps using the MixerHost sample app (http://developer.apple.com/library/ios/#samplecode/MixerHost/Introduction/Intro.html):
Launch app on iPad with mirroring to Apple TV turned on.
Press "Play" button on remote - nothing happens.
Press "Play" button on the app UI and music starts playing through Apple TV.
Press "Play" button on remote to stop music, but the music does not stop.
Change the Airplay routing on the iPad so that it is no longer mirroring and just sending audio to the Apple TV. If you set a break point on "remoteControlReceivedWithEvent", and press the Play/Pause button the remote, you may catch the event. It is inconsistent - after receiving one or two events, it stops working.
Has anyone else had better luck with Airplay and Remote Control Events? Suggestions?
I've also been experimenting with a second screen UI via AirPlay Mirroring, and I can confirm that Apple remote events are not forwarded from the Apple TV to the iOS device during Mirroring.
In my own test application, I can receive headphone remote control events consistently and remote control events from the "Now Playing Controls" -- the media controls available in the bottom toolbar after a double-tap on the home button.
But no events ever show up from the Apple TV remote.
Just another item to add to the Apple / AirPlay wishlist...

Can an app in Google TV Honeycomb access remote functions, such as turning on the Television

I've got an idea for a tool I would like to make for Google TV once honeycomb + market lands on it, but it would function worlds better if I could also turn on the TV rather than having to make the user do it themselves
My idea is simple: Schedule your favourite shows, tv turns on, activates the STB then tunes to the proper channel when the show starts.
For reference I would be devving this on a Revue, which I know has the IR blaster and such needed to send the remote signals.
Yes, you can do that and more using the Anymote Protocol. For sample code, take a look at the source of the Google TV Remote app: http://code.google.com/p/google-tv-remote/
If you can control the IR device, then turning on the TV should be a snap. Additionally, some newer TVs have an HDMI functionality that lets you turn it on using it; however, not all TVs support this. All TVs do support infrared, though.
You'd want to look for "System Standby" here:
http://en.wikipedia.org/wiki/Hdmi#CEC
The TV would have to technically be in its "sleep" mode for the device to turn it on, similar to how PC monitors work.

Is it possible to output video of my iPhone application running on a device?

I am working on an app for a client where he will be showing it in a board from to a group of directors for a serious presentation. Because the iPhone is so small, it wouldn't make sense to have him demo the app on the actual device because no one would see anything.
Is it possible to have the screen output on a computer or tv so that everyone in the room can see what is going on?
http://dragonforged.com/DFVideoOut.shtml
For outputting video off an App from the iPhone/iPod.
Demo of the software http://www.youtube.com/watch?v=upfTZRlszJo
UPDATE: The AV cables described below will not work. Apple only enables TV output for YouTube, iPod Video and iPod Photos.
From Apple's support site:
All you need to get TV out is a compatible iPod or iPhone and the correct cable. If your device works with the component and composite cables, then the choice depends on the TV(s) you will be connecting to.
You need either the Composite AV Cable or the Component AV Cable. Both cables connect to the iPhone's dock connector.
Not unless you're Steve Jobs.
Use the emulator to demo the app via a laptop.
Then pass around an iPhone for the 'hands on' time.
If it's not a phone app, but suitable for the iPod touch, then buy a dozen of them to pass around as demos.
Its not exactly what you want but:
www.projectaphone.com
You cant pass the phone around, but in reality - you need to see the finger interaction anyways.
I wonder if an overhead projector would work - with the projector light turned off of course. Maybe the light emitted from the iPhone would be sufficient in a dark room?
You could demo it on the simulator.
Some applications for jailbroken iPhones exist to let an AV cable work in any application. The ones that come to mind are iPhone-TVOut (http://code.google.com/p/iphone-tvout/) and ScreenSplitr.