Unable to find Azure Spatial Anchor on another HoloLens 2 - unity3d

I am having trouble implementing shared experience using Azure Spatial Anchors. I followed the Microsoft tutorial (https://learn.microsoft.com/en-us/windows/mixed-reality/develop/unity/tutorials/mr-learning-sharing-05) and it is working locally on one HoloLens 2. But when I try to share anchor on one HoloLens 2 and get it from another HoloLens 2 in the same room the watcher can't seem to find it. No error is thrown and last debug message I get is "Watcher created" and "Looking for Azure anchor... please wait..." Debug Window Image . I tried going to different rooms multiple times but that didn't help.
I'm using:
Unity 2020.3.12 LTS,
MRTK 2.7.2,
ASA 2.10.0-preview1,
OpenXR 1.0

From telemetry, it seems that your HL2 devices are not sending any visual data to the service to locate the anchor, which would explain the behavior you're seeing.
Please create a new issue at the ASA samples repository, and we can investigate the problem further:
https://github.com/Azure/azure-spatial-anchors-samples/issues

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HoloLens 2 Research Mode with Unreal - How?

I'm new here, so feel free to give tips where needed. I am running into trouble using the Unreal engine combined with the HoloLens 2.
I would like to access the special black/white cameras of the HoloLens, for tracking purposes. These are normally not accessible. However, they can be activated by using the “perceptionSensorsExperimental” capability. This should be possible, since it also works with Unity: https://github.com/doughtmw/HoloLensForCV-Unity
I have tried to add the capability in the Unreal Project Settings: Config\HoloLens\HoloLensEngine.ini” -> “+RescapCapabilityList=perceptionSensorsExperimental”. The project still builds as expected, but I noticed that it doesn’t matter what I add here. Even something random like “+abcd=efgh” doesn’t break the build.
However, if I add “+CapabilityList=perceptionSensorsExperimental”, I get “Packaging (HoloLens): ERROR: The 'Name' attribute is invalid - The value 'perceptionSensorsExperimental' is invalid according to its datatype 'http://schemas.microsoft.com/appx/manifest/types:ST_Capability_Foundation' - The Enumeration constraint failed.”. I conclude: 1.) I’m making the changes in the right file. 2.) The right scheme needs to be configured in order for “+RescapCapabilityList=perceptionSensorsExperimental” to work as expected.
My question is how do I add the right schema to my Unreal project? (like in the Unity example referenced above, which uses “http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities”), I cannot find any example and I cannot find any proper place to put it. Not in the settings, not in the xml/ini files. Clearly, I am missing something.
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Updated. We released HoloLens-ResearchMode-Unreal plugin

Getting an error "Reseller channel 2c95500b-ea86-4b13-8bb5-b2f0c2fa8200 is invalid." when I try to create a cloud object storage

I created the watson service and went to create a new project. It expects me to add Cloud Object Storage. When I chose the Lite option and press create I get this error "Reseller channel 2c95500b-ea86-4b13-8bb5-b2f0c2fa8200 is invalid."
My goal here is to setup the Watson service in order to play with Visual Recognition dk service. But I am stuck at this stage.
Can someone help with some suggestion of what else can I try or what I might be doing wrong?
Thanks!
I also struggled with this a few minutes ago.
And Cloud Object Storage link at the bottom of the page under Choose project options won't help,
but i found another solution that works for me
Go to https://www.ibm.com/cloud/object-storage/pricing
and click Order IBM Cloud Object Storage at bottom of the page
I hope this can solve your problem

Object ID conflict in extensions in AL (Business Central OnPremises)

I'm a beginner in Dynamics Nav/Dynamics365/Business Central developing extensions in AL and I'm having a problem that I don't know how to solve it 'easily'.
I am working with 2 projects in Visual Studio Code at the same time in one workspace (previously I tried it in multiple workspaces) and there are 2 'pageextension' objects with ID 50100.
I'm having the following error:
The application object of type 'PageExtension' with the ID '50100' is defined in multiple apps. The apps are: Reports by myName 2.1.0.0; Workspace2 by myName2 1.0.0.0.
I know this error could be fixed changing the object ID but I think it should exist another solution.
Does this mean that if someone publishes and install an extension and then try to publish and install mine, will BC OnPrem not allow them to work with the second?
thank you in advance
The range you describe should only be used for customisations.
When publishing for AppSource, you will get a specific number range for your app.
If you intend to use multiple apps for customisations, you should divide the range and make sure you do not use double id's.

Can both image target and object target be added one single database in unity vuforia?

I am developing an android app where I have to train my app to recognize two images and four objects.I created one single database where I added all the images and objects target in vuforia developer site and created the unity package. Now neither image nor object is getting recognized.
Probably the problem is the same for objects and images.
I think you should share some more info about what your doing as well as some meaningful code implementing it.
W/O that, I would suggest:
verify that the database and trackables are loaded and active # runtime
if so, see in console that the trackables are tracked by Vuforia
if so, verify the code enabling your augmentations
Please confirm whether have run trough these steps already and what results you got. I can share some code and further tips once the issue is a little but more specific.
Regards

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I have followed the Multiplayer Shootout showcase (https://docs.unrealengine.com/latest/INT/Resources/Showcases/BlueprintMultiplayer/index.html) and tried to replicate the sessions part for my own project. I can create a (LAN) session, see other sessions and join one. My problem is that, for some reason, the correct map opens, but the actors do not replicate. If I simply open the map, for 2 players, they replicate without any issues. Is there something else I should do to enable replications when using sessions? Thank you!
After further testing the program, it gave me the following error:LogNet:Warning: Travel Failure: [LoadMapFailure]: Failed to load package '/Game/Maps/UEDPIE_2_Arena2'. Which I found out was because I was testing the game sessions inside the editor. After I tried testing it in Standalone Game mode, everything was working fine.