I have 512px ,384px (including maskable 384px icon) icon in my manifest file but in my PWA splash screen it is showing too small.
I tried only using 512px logo, (Including maskable icon) but still same problem.
Related
After clicking the application icon, the first screen I see while opening the application is not the splash screen, a gray appbar screen.
native splash screen should come first, then its own splash should come
I have customized my Unity App's splash screen to show three logos, sequentially, for 2 seconds each. However, the first logo always fails to appear. When I open the app, a black screen appears, and when the splash screen comes up it seems that the first logo was "playing" while the screen was black, so it doesn't show. How can I force the logos to show?
Did you add your first logo as static splash image ?. Static splash image will be shown while the engine is loading
Why can't I get my Splash Image displayed on a Android device!
I have these kind of settings for Logo image display when the game starts.
If I press the Preview button then the Splash screen is displaying properly.
But in an actual Android build, it doesnt display.
So what is the solution for me?
Your screenshot does not include what platform the settings are for. Make sure you are changing the correct Splash Image setting for the Android platform.
There is not much about splash screen for ionic. According to documentation it should be very simple.
What I did then was to download the psd-file from here:
http://code.ionicframework.com/resources/splash.psd
Then I created my artwork which is 1200X1200 pixels. I copied the artwork and put it in the middle of the psd-file.
After that, I just run the command to generate the splash screens for the various devices (testing ios right now).
When I start the app, the splash screen doesn't cover all the screen. It is centered vertically and above and below there are a lot of empty pixels. What am I doing wrong?
Actually ionic Splash screen pixels should be 2208pixels.
Then you have to Replace your splash screen in your resources file with your splash screen.
Then run ionic resources --splash command in your terminal to load your splash screen and that should do the trick.
To know more about ionic-splash look here ionic-doc.
I do not need in LaunchScreen, so I have deleted this line from myApp->Info in XCode. But after deleting those line my screen became:
It's not full screen. Do you see black parts? How can I fix it?
Add launch images for all screen sizes, that's how iOS determines supported device sizes.
Launch images are a good idea to give your user initial feedback instead of presenting a black screen - but if that's what you want, make a set of black images.
Simply Add Default-568h#2x.png splash screen & than try again.
It will work.
Note:
There might be a question raised why we need to add a splash to resolve this issue ?
Answer is because UIView takes size on basis of Splash screen you have added.
Edit:
Default-568#2x.png is the Splash screen for App. That will appear when we launch application.
Its default name for the iPhone 5 splash screen (because iPhone 5 screen resolution is 320x568 so Apple preferred it)
Yes you need to add splash screens for all devices including iPhone 4, 5, 6, 6+ & iPad.
To add splash screens for All devices:
Go to Targets -> General -> App Icons & Launch Images -> Click arrow on Launch Image Source.
See Image:
Than you will get this screen where you can add all Splash screens: