I have a stateless widget in Flutter that responds to changes to a property in a Provider model. When I click on an "edit" button, I toggle a boolean in my model and my reminders go into edit mode like this:
Here's a simplified version of my code:
Widget build(BuildContext context) {
//A boolean from my model
var editMode = Provider.of<ModelDashboard>(context).sidebarEditMode;
return Column(
children: [
Container(
padding: EdgeInsets.fromLTRB(editMode ? 5 : 15, 15, editMode ? 5 : 15, 12),
child: Row(
children: [
if (editMode) ...[
PPReorder(
index: index,
),
const SizedBox(width: 5),
],
//Rest of row...
],
),
),
]
);
}
So as editMode changes, it adjusts some padding and shows/hides a couple elements in my row.
I looked at some of the animation options and they don't seem right to me:
AnimatedContainer - I tried animating the width to 0 and I got overflow errors.
AnimatedOpacity - The item still takes up space when its opacity is 0.
AnimatedPositioned - My items are not positioned within a Stack.
What would be the appropriate way to animate the appearance of these conditional items in my Row?
For this you can use AnimatedCrossFade.
I had almost same situation where I need to show and hide one element with animation and AnimatedCrossFade is easiest and best way to implement animation.
Widget build(BuildContext context) {
//A boolean from my model
var editMode = Provider.of<ModelDashboard>(context).sidebarEditMode;
return Column(
children: [
Container(
padding: EdgeInsets.fromLTRB(editMode ? 5 : 15, 15, editMode ? 5 : 15, 12),
child: Row(
children: [
AnimatedCrossFade(
duration: const Duration(seconds: 3),
firstChild: Row(
children: [
PPReorder(
index: index,
),
const SizedBox(width: 5),
],
),
secondChild: Container(),
crossFadeState: editMode
? CrossFadeState.showFirst
: CrossFadeState.showSecond,
)
//Rest of row...
],
),
),
]
);
}
You can play around with this as per your requirments.
Related
I have a parent widget which has 2 child widgets for input fields. So, I want one field to be hidden in the beginning and by pressing a button to hide or unhide it. I managed to achieve that by wrapping the child widget (input field) in a visibility widget and then adding the button in the parent widget with a function onPressed() to setState() of the variables. However, this approach rebuild the parent widget since the setState happens in the parent level and my problem is that I don't want to lose the values inside the input fields when I press the button. Therefore, I want just to hide or unhide the child widget.
Some parts of code are:
Two input fields inside the LocationSearchDialog Widget
Table(columnWidths: const <int, TableColumnWidth>{
0: FlexColumnWidth(85),
1: FlexColumnWidth(15),
}, children: [
TableRow(
children: [
Padding(
padding:
const EdgeInsets.fromLTRB(15, 0, 15, 10),
child: Visibility(
visible: widget.showFromField,
child: LocationSearchDialog(
labelText: 'From',
addMarker: addStartPointMarker,
currentLocation: widget.currentLocation,
))),
Text('')
//this widget was added just to align the other 2 widgets in the table
],
),
TableRow(
children: [
Padding(
padding:
const EdgeInsets.fromLTRB(15, 0, 15, 0),
child: LocationSearchDialog(
labelText: 'To',
addMarker: addDestinationPointMarker,
currentLocation: widget.currentLocation,
)),
Padding(
padding:
const EdgeInsets.fromLTRB(15, 0, 15, 0),
child: ShowStartField(updateFromFieldVisibility: updateFromFieldVisibility))
],
),
])
The button that needs to update the visibility of the field
Transform.rotate(
angle: 180 * widget.rotateButton / 180,
child: IconButton(
icon: Icon(Icons.arrow_forward_ios),
iconSize: 15,
color: Colors.blue,
tooltip: 'Add pick up point',
onPressed: () {
updateFromFieldVisibility;
},
));
Function to update the visibility
void updateFromFieldVisibility() {
setState(() {
widget.showFromField = !widget.showFromField;
widget.rotateButton = widget.rotateButton == 1.5 ? 0 : 1.5;
});
print(widget.showFromField.toString() + ' ' + widget.rotateButton.toString());
}
All of these widget and functionality exist in one main file which is the stateful parent widget.
Thank you in advance guys!
I want to make a steamer to the next page using the Smooth Page Indicator widget. I added this widget to the page but I don't know how to add the pages I want to go to. I will be grateful for your help
My code :
final controller = PageController(viewportFraction: 0.8, keepPage: true);
#override
Widget build(BuildContext context) {
return Scaffold(
body:
Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
SizedBox(height: 35.0),
Container(
child: SmoothPageIndicator(
controller: controller,
count: 2,
effect: JumpingDotEffect(
dotHeight: 16,
dotWidth: 16,
jumpScale: .7,
verticalOffset: 15,
),
),
),
]),
floatingActionButton: FloatingActionButton(
onPressed: () {
setState(() {
_scanQR();
});
},
child: const Icon(Icons.qr_code),
backgroundColor: Colors.pink,
),
);
}
the name of my page to which I want to go Page2, and this Page1
I think you might be looking for the PageView widget : https://api.flutter.dev/flutter/widgets/PageView-class.html
By passing the same PageController to both, the PageView and the SmoothPageIndicator widgets you should be able to swipe left and right AND see the dots move along. That simple.
I have a SingleChildScrollView and inside it I have a list with some cards, that you can remove ou add more. I need to fix an add button at the bottom of the screen, when the card list is not scrollable yet, but when the card list increase size and the scrollview is able to scroll now (to see all the content), the button must follow the list and not keep fixed at the bottom anymore.
For now, what I did to solve this, was check the scroll view every time that a card is added ou removed, if I checked that the screen is now scrollable or not scrollable I change some properties of my build widget:
SingleChildScrollView(
controller: _scrollController,
physics: AlwaysScrollableScrollPhysics(),
child: Container(
height: isNotScrollable
? _pageSize - (_appBarSize + _notifySize)
: null,
padding: const EdgeInsets.symmetric(
horizontal: Constraints.paddingNormal),
child: Column(
.....
and after the list render I create the button like this
isNotScrollable
? Expanded(
child: Container(),
)
: Container(),
CVButton(
color: Palette.white,
Basically, my idea is: if the screen is not scrollable yet (the list content fits in the screen size) I will set a height to the container inside scrollview and add a Expanded() widget before the add button (so the button will stay in the bottom of the container), but if the screen is scrollable (the list content not fits inside the screen size) so I remove the container height and the Expanded widget, then the button will follow the list now as normally.
I don't know if this is the better way to deal with that, I want to know if there is some way to do this without this 'dinamic' way that I am doing, only with fixed widgets and not changing the widget according to the state of the scrollview.
An example when the list becomes scrollable and the button will keep at list bottom
Here the list is not scrollable yet but the button must be at the screen bottom and not list bottom
(I dont wanna use bottomNavBar)
Anyone has any idea how I can solve this?
I have a solution for this. check the code bellow. I added some buttons to add or remove cards. The main trick is to use constraints like minHeight.
import 'package:flutter/material.dart';
class BottomButton extends StatefulWidget {
#override
_BottomButtonState createState() => _BottomButtonState();
}
class _BottomButtonState extends State<BottomButton> {
List<Widget> cards = [];
#override
Widget build(BuildContext context) {
var appBar2 = AppBar(
actions: [
IconButton(
icon: Icon(Icons.add),
onPressed: () {
_addCard();
}),
IconButton(
icon: Icon(Icons.remove),
onPressed: () {
_removeCard();
}),
],
);
return Scaffold(
appBar: appBar2,
body: Container(
height: MediaQuery.of(context).size.height -
(MediaQuery.of(context).padding.top + appBar2.preferredSize.height),
alignment: Alignment.topCenter,
child: ListView(
primary: true,
children: [
Container(
constraints: BoxConstraints(
minHeight: MediaQuery.of(context).size.height -
(MediaQuery.of(context).padding.top +
appBar2.preferredSize.height),
),
alignment: Alignment.topCenter,
child: Column(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Container(
constraints: BoxConstraints(
minHeight: MediaQuery.of(context).size.height -
(MediaQuery.of(context).padding.top +
appBar2.preferredSize.height +
50),
),
alignment: Alignment.topCenter,
child: Column(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.start,
children: cards,
),
),
ElevatedButton(
child: Text('this is a button'),
onPressed: () {},
),
],
),
)
],
),
),
);
}
void _addCard() {
Widget card = Card(
child: Container(
height: 100,
color: Colors.red,
padding: EdgeInsets.all(2),
),
);
setState(() {
cards.add(card);
});
}
void _removeCard() {
setState(() {
cards.removeLast();
});
}
}
I have multiple forms inside a PageView, Forms are in different files like registration_form.dart contains the Sign-Up form and so on. In my App, each page contains a different Form. I want that when the user clicks on "Continue", the form will be validated and in an error situation, the user will be warned. I call all the pages in one class called Body as shown below. The "Continue" button is inside of it in the Opacity container. If there is a better approach to follow as a solution I am open to recommendations.
#override
Widget build(BuildContext context) {
return SafeArea(
child: Center(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Container(
height: MediaQuery.of(context).size.height * 0.65,
child: Flex(
direction: Axis.horizontal,
children: [
Flexible(
child: PageView(
controller: _controller,
//physics: new NeverScrollableScrollPhysics(),
children: [
RegisterForm(),
WelcomeForm(),
//CompanyForm(),
//CompanyNextForm(),
//CompanyLogoForm(),
//FinancingDataForm(),
//UtilityForm(),
//MatrixInformationForm(),
//MatrixInformationNextForm(),
//MatrixInformationLastForm(),
//PriceBuildingForm(),
//InstallKitForm(),
//InstallKitDetailedForm(),
//CustomPricingForm(),
//CustomPricingNextForm(),
//FillRow1Form(),
//FillItem1Row1Form(),
//FillItem2Row1Form(),
//FillItem3Row1Form(),
//FillRow2Form(),
//FillItem1Row2Form(),
//FillItem2Row2Form(),
//FillItem3Row2Form(),
//FillRow3Form(),
//FillItem1Row3Form(),
//FillItem2Row3Form(),
//FillItem3Row3Form(),
//InvoicingForm(),
//FinancingForm(),
//FinancingNextForm(),
//FinancingLastForm(),
//FinalizeForm(),
//DoneForm(),
//BookingForm(),
],
),
),
],
),
),
SizedBox(
height: ResponsiveLayout.isSmallScreen(context)
? 10
: ResponsiveLayout.isMediumScreen(context)
? 10
: 10,
),
Opacity(
opacity: 1, //currentIndex == 20 ? 0 : 1,
child: Container(
height: 50,
decoration: BoxDecoration(
color: Color.fromRGBO(16, 88, 198, 1),
borderRadius: BorderRadius.all(Radius.circular(8)),
),
child: GestureDetector(
onTap: () {
_controller.nextPage(
duration: Duration(milliseconds: 300),
curve: Curves.easeIn);
},
child: Container(
width: MediaQuery.of(context).size.width,
height: 100,
decoration: BoxDecoration(
color: Color.fromRGBO(16, 88, 198, 1),
borderRadius: BorderRadius.all(Radius.circular(8)),
),
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Container(
height: 100.0,
child: Center(
child: RichText(
text: TextSpan(children: [
WidgetSpan(
child: Text(
'Continue ',
style: TextStyle(
color: Colors.white,
fontSize: ResponsiveLayout
.isSmallScreen(context)
? 12
: ResponsiveLayout.isMediumScreen(
context)
? 12
: 15,
),
)),
WidgetSpan(
child: Icon(
Icons.arrow_forward,
size: ResponsiveLayout.isSmallScreen(
context)
? 12
: ResponsiveLayout.isMediumScreen(
context)
? 12
: 15,
color: Colors.white,
),
),
]),
),
)),
],
),
),
)),
),
],
),
),
);
}
Okay. I was struggling with the same question recently and was looking for a good approach. Maybe this answer will be helpful for any other developer looking for the answer.
Approach
Currently, in my case, I used form keys for validations and function callbacks. This solution did the job for me because I needed to take input as raw text. Others like multiple choice options similar where there were predefined outputs.
To describe my solution more explicitly. Consider this example, we want to get basic details of the user like name, age, city etc. For user input like the name, we can use TextFormField. This will give access to the onChanged callback for validation. To access the response in the PageView widget containing the class. You can use the TextEditingController.
Now, we can then simply add the Form widget at the parent of the basic form widget build method.
Finally for multiple choice questions. We can provide a callback function like onTap to the widget of PageView. This function will be called whenever the user interacts with the dropdown or similar widget.
Note: If we have multiple forms in the PageView widget. You will be needing separate form keys for individual forms.
Code Example
So, we have the main form_screen.dart containing the PageView widget and basic_profile.dart containing our form. Both the files should look something like this:
form_screen.dart
...
// define the variables and keys here
final _basicProfileKey = GlobalKey<FormState>();
final _userName = TextEditingController();
late String _userGender;
...
// callback function that we will be passing to the BasicProfile
// widget on the other page
void _userGender(String value) {
_userGender = value;
}
...
// the submission callback that will be called whenever the user
// clicks on the next or save button available in the class file
// (this file) containing the PageView widget
void _submissionCallback(){
if(_pageViewIndex == 0) {
final validationStatus = _basicProfileKey.currentState?.validate() ?? false;
if(validationStatus) {
// implement your logic here and then move to next page in the pageview
}
}
}
...
// Build method widget tree containing the PageView and BasicProfile
// widgets
child: PageView(
children: [
BasicProfile(
basicProfileKey: _basicProfileKey,
userName: _userName,
userGenderCallback: userGender
),
]
),
basic_profile.dart
...
// declare the variables for this widget which we will be initialised
// via constructor
final GlobalKey<FormState> basicProfileKey;
final TextEditingController userName;
final Function(String) userGenderCallback;
...
#override
void initState(){
// initialise the default values here if any and call the
// callback function received above
userGenderCallback(_defaultValue);
}
...
Widget build(BuildContext context){
...
child: Form(
key: basicProfileKey,
...
TextFieldForm(
onValidate: (){
// do the validation here
}
)
...
DropDown(
onChanged: (value) {
// logic for validation
userGenderCallback(value);
}
)
}
In my approach used setState as the state management solution but other state solutions can also be used for easier state sharing between the widgets.
Hope this helps!
I have a certain Text widget , when it overflows I have 3 options. Either fade ,visible, ellipsis or clip. But I don't want to choose between them . I want if a text has overflow then don't show the text.
Edit :
I'm working on a code clone to this design
Assuming that the textStyle is unknown.
How could I achieve that?
Code:
class SwipeNavigationBar extends StatefulWidget {
final Widget child;
SwipeNavigationBar({this.child});
#override
_SwipeNavigationBarState createState() => _SwipeNavigationBarState();
}
class _SwipeNavigationBarState extends State<SwipeNavigationBar> {
#override
Widget build(BuildContext context) {
return Consumer<Controller>(
builder: (_, _bloc, __) {
return SafeArea(
child: AnimatedContainer(
duration: Duration(seconds: 01),
color: Colors.white,
curve: Curves.easeIn,
height: !_bloc.x ? 50 : 200,
child: Row(
children: [
Column(
verticalDirection: VerticalDirection.up,
children: [
Expanded(child: Icon(Icons.dashboard)),
Expanded(
child: RotatedBox(
quarterTurns: -45,
child: Text(
'data',
softWrap: false,
style: TextStyle(
textBaseline: TextBaseline.alphabetic
),
),
),
),
],
)
],
),
),
);
},
);
}
}
To mimic the design you might want to look into using the Stack widget. However, to answer your question, you'd want to set softWrap to false.
Align(
alignment: Alignment.topLeft,
child: SizedBox(
width: 100,
child: Text(
'Some text we want to overflow',
softWrap: false,
),
),
)
softWrap is really the key here. Although, I added the Align and SizedBox widgets to allow this to be used anywhere, regardless of what parent widget you are using (since some widgets set tight constraints on their children and will override their children's size preference).
CodePen Example
Edit: 5/6/2020
With the release of Flutter v1.17 you now have access to a new Widget called NavigationRail which may help you with the design you're looking for.
Use ternary operator to check the length of the text that you are passing to the Text widget and based on that pass the text itself or an empty string.
String yourText;
int desiredLengthToShow = 10; //Change this according to you.
...
Text(
child: yourText.length > desiredLengthToShow ? "" : yourText,
);