How to include google cast sdk into AOSP. What are the essential requirements. We want to build custom AOSP for TV that has cast enabled - android-source

Unable to find the solution for Google cast on AOSP
We have gone through documentation, did not do any implementation yet.

Google Cast seems to be a private commercial protocol, so it can't be available in vanilla AOSP code. You can't find in AOSP source code for Google Play Services either, it is installed to devices certificated by Google.
There are 'dark' installs of Google Play Services, from binary files extracted from stock ROMs, see OpenGApps. Not sure if Google Cast framework can be added in such way.
I found a similar question here, please have a look.

Related

How to integrate Huawei Mobile Services (HMS) in Unity?

I've found a lot of guidelines on how to integrate HMS in my apps. But majority of them are different or using android studio. May I know which one is the latest guidelines to integrate HMS in my apps for Unity.
Also, I want to enable In-App-Purchase (subscription) for my apps as well.
Thanks in advance.
UPDATED
Currently I'm trying to implement In-App-Purchase for huawei. Huawei tech said that users need to signIn first before they can use IAP. But I received this error while testing signIn
How to obtain product info ? here
AFAIK you have two main options:
UDP SDK from Unity, which is the Unity official solution to HMS in Unity. However has been under maintenance for some days now.
Unity HMS Plugin from EvilMinds, an open source alternative that is already functional and includes supports to more HMS kits. Looks pretty promising for the future.
In any case you can still manually access HMS Android SDK directly using Unity SDK Android API.
Unity provides the HMS Plugin here: Unity Asset Store > Huawei HMS Core App Services
The README file contains information about development guides, API references. For more technical questions, please submit a ticket with Unity Customer Service.
Currently Unity does not support the In-App-Purchase (subscription) function. It will be planned in the future.
Update:
For the IAP error:
It is a null pointer. Please check for unassigned objects. If you cannot find anything, please delete project and install again cause sometimes these kind of things happening.

Samsung Smart TV SDK Documentation

I've recently started developing some small apps on the Samsung Smart TV SDK.
I've been searching for some guide/introductory documentation on the SDK, to no avail.
http://www.samsungdforum.com/Guide/ has a lot of specific examples, but no general information on the architecture of the SDK.
This (http://www.scribd.com/doc/51800086/2010-App-Development-Guide-for-Internet-TV-V1-09) is the only thing I've found, but its outdated.
It uses the /CSS /JavaScript /Resource config.xml index.xml hierarchy, while it seems the "new" hierarchy of projects has changed (scenes etc)
Am I not searching hard enough or is the documentation a bit scarce?
See here for the SDK archives and release note for that.
http://www.samsungdforum.com/Devtools/SdkArchive
Look here for the guide

IPHONE api demo

Android has a API demonstation you can install directly onto a Android device and see how the widget, buttons and all the other toys work. Its great to see whats available. I need the same thing for IPHONE but i cant find it under a search engine query. Can anyone point me to where it is?
BTW: I found the link to the android API demo on this site i cant find the link but the apk application was titled "API demos" for android and i think it was from the Android developer site.
There's plenty of sample code at http://developer.apple.com/, section “Sample Code”.
You may want to take a look at UICatalog, this is what you're looking for.
There is no “God App” which includes everything though.

Can the Anymote library be implemented in a Google Chrome extension built on GWT?

I have built the UI for my Google Chrome Extension, but I am trying to figure out how to implement the anymote library within a GWT web-app. Is this even possible to accomplish?
We'll be talking a bit more about this in an upcoming Google IO talk (6/28/2012). The talk is about control from the second screen which will include Chrome Extensions.
https://developers.google.com/events/io/sessions/gooio2012/1301/
I've seen it done, but don't believe the source has been made available.

Google Analytics with MonoTouch crashes on device

I am trying to use Google Analytics with a MonoTouch application (iPhone). It works great on the simulator but crashes on startup on an actual iPhone.
This is apparently due to a bug in the XCode linker than doesn't allow libraries with Thumb and non-Thumb instruction sets to be linked together.
http://monotouch.net/Documentation/Troubleshoot
From what I can see, MonoTouch is compiled with non Thumb. The Google Analytics lib is compiled with Thumb.
Has anyone figured out a workaround for this?
Clarification - We are using GA to track the page & event views of our own app. We are not writing an app to query the GA API.
Hello i've done some work with the Analytics API
http://dl.dropbox.com/u/2058130/Analytics.zip
here you are the DLLs i used, this are already monotouch precompiled DLL's you need to import to your project the 3 of them in order to use it
here is the documentation of the dll
http://code.google.com/apis/analytics/docs/gdata/gdataLibraries.html
Hope this helps
Alex
There is no workaround at this time, you should "star" this issue to let Google know its important for you:
http://code.google.com/p/gdata-issues/issues/detail?id=1705
As of version 1.1, the Google Analytics SDK provides a nothumb version of the library.