How to solve Admob importing in Unity problem - unity3d

I just started a new 2D Mobile project and tried to import admob
This is the full text that it writes
Assembly
'Assets/ExternalDependencyManager/Editor/1.2.175/Google.IOSResolver.dll' will not be loaded due to errors:
Unable to resolve reference 'UnityEditor.iOS.Extensions.Xcode'.
Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
(I use unity on windows)

switch the project to IOS or Android and see if it goes away

Related

Unity 3d error while opening the editor. Probably an error in the package manager

I am facing a problem with unity 3d editor. The issue is in both the versions of the Editor that I have downloaded being 2021 version and 2019.4 version. It occurs whenever I create and load up a new project in the unity editor.I have made no changes in the script or the scene so it is probably a problem with the packages. The module I have downloaded is the android build support and windows build support. Moreover I do not get any error message. I am attaching a screenshot. Please check the screenshot and please see what is the problem. Please help is you can. I will be very thankfulPlease see the picture and Help

JDK, SDK, and Gradle errors trying to build a Unity game for Android

The question:
My environmental variable JAVA_HOME is set to the location of my manual installation of Java, so why is Unity claiming it is an invalid directory?
Supporting information:
I'm using Unity to build a game for Android phones with the intent on putting it on the Google Play Store for a client. We need to use a Google Ad plugin for managing ads in the game. However, when I put the plugin into the project I can no longer build the game.
When going to Assets > External Dependency Manager > Android Resolver > Resolve, it claims it succeeds.
But when I try Assets > External Dependency Manager > Android Resolver > Force Resolve or even building the project I get a failure and a perplexing error.
Originally I had the same problem as: Intellij Gradle terminal ERROR: JAVA_HOME is not set
When I tried the solutions there as well as following the steps at: https://javatutorial.net/set-java-home-windows-10
I've tried setting the environment variable both to the independent java installation as well as the location of Unity's JDK module and got an error that they were both invalid directories:
When I try to build I get the same error plus some additional errors:
I am unsure if the SDK error is related or not.
I already tried toggling these off and on, and even changing the installation targets to manual installations:
Possibly relevant information:
Using Unity 2019.3.0f6
InMobi Google Ads Unity Mediation Plugin Version 3.0.0
Windows 10 Pro
Java JDK 14.0.1
If Unity can't find JAVA_HOME it won't do anything, have you tried checking if you have that Environment Variable set correctly?
Check this thing.
Maybe you will need a Restart on you computer to see the changes.

error CS0234: The type or namespace name `iOS' does not exist in the namespace `UnityEditor'. Are you missing an assembly reference?

I have installed the latest versions of Unity (2017.3.1), Daydream SDKs (GVR SDK for Unity v1.130.0) and followed the steps here: https://developers.google.com/vr/develop/unity/get-started#configure_build_settings_and_player_settings
However when I press Play I get the following error, ideas on what is the reason & how to fix it?
Assets/GoogleVR/Editor/GvrBuildProcessor.cs(20,19): error CS0234: The type or namespace name 'iOS' does not exist in the namespace 'UnityEditor'. Are you missing an assembly reference?
Edit: Issue fixed after a few hours of submission on GitHub with the release of GVR SDK for Unity v1.130.1
If you're facing with this problem there are 2 steps to solve it:
Make sure that "iOS Build Support" is checked in Unity Hub -> Installs as Adam mentioned (if U're developing for iOS platform then this option most definitely is already checked).
Place your script in Assets -> Editor folder. UnityEditor.iOS.Xcode namespace cannot be used in your main project. It works only in special Assembly-CSharp-Editor project intended to modify native Xcode project. (That's the option that worked for me after searching a ton of forums).
The Official Solution:
https://forum.unity.com/threads/unityeditor-ios-xcode-ios-namespace-doesnt-exist.365381/
Step by step I did:
Figure 1 shows the Unity Download Assistent installation file that should be run.
Figure 2 shows the "iOS Build Support" option that should be checked for installation.
I went ahead and changed the "Current Platform" to "iOS" in Unity Hub, This is a quick fix and it works now.
Change "Current Platform" to iOS Image:
If you have installed IOS build through unity hub while the project is open, try restarting Unity Hub and Unity Editor. This solved my issue.
I met this issue When useing unity-arkit-plugin to develop something, i did nothing but import this plugin it throw this error .
And after i installed UnitySetup-IOS-Support-for-Editor-2017.3.0f3.pkg ,the issue fixed.
This usually happens when iOS Build Support is not installed in Unity Hub

AdMob Unity 5.3 integration error: File not found

I have done everything perfectly as described here https://firebase.google.com/docs/admob/unity/start1
I have proper components in SDK manager.
I have imported:
Unity AdMob SDK
Google Play Games SDK for Unity
Had some errors, cleared them all after spending a lot of time.
After all this, I get this damn error:
"File not found: support-v4-.pom"
I cannot solve this error.
And it is annoying me as hell.
Can I please get some help?
Note: That update was installed, still problem exists.
Unity log image: http://i.stack.imgur.com/Zy4p3.png
SDK manager screenshot: http://i.stack.imgur.com/YDG7z.png

Integrating GPGS and AdMob or Vungle

Using Unity 5.2.3.
Using Android SDK Rev. 23.1.1
Using Google Play Game Services Package 0.9.31a (Services Version 8.4.0) for unity.
Using AdMob 3.0.1
Using Vungle (can't link, stackoverflow not allowing more than 2 links)
Note: I am using AdMob and Vungle separately with Play game services.
I have integrated Play game services with my app and that's work fine but whenever I try to include any other packages like AdMob or Vungle following happens.
AdMob: I have included the package, whenever Compile or Reopen the project play-services-basement-8.4.0 get deleted, Play Games Package has Resolve Client Jars and I am 100% sure that to blame.
Vungle: I configured Vungle Package as described in their documentation but again whenever I compile or reopen the Project several of Vungle files along with Vungle's main file Assets/Plugins/Android/libs/"android-support-v4.jar" get deleted. Again maybe Resolve Client Jars to blame.
In both cases above, I have manually copied the missing files and include them while Unity was closed but those were gone as soon as project opens.
I have issued a bug report with Unity but they said they can't help with 3rd party and they don't have issue on Unity's end.
Please Help and let me know any additional information, ill be happy to assist you.
Regards,
Since PlayServicesResolver just find dependency by rules and copy "NEWEST" to project folder and Google Play Games already have dependency on support-library-v4 23.1.+. , we can not resolve this within Unity Plugin.
I would recommend:
As work around, you can navigate to Assets>Google Play Services>Settings>uncheck-"enable background resolution"
and manually copy support library from
$sdk/extras/android/m2repository/com/android/support/support-v4/21.0.3/support-v4-21.0.3.aar
to
Assets/Plugins/Android, and run Assets>Google Play Services>Resolve Client Jars and keep 21.0.3"
This will leave "older version" of "android-support-v4.jar", but Google Play Games might not work with this version of "android-support-v4.jar".
Can you please try this?
Thanks!