I am trying to build a WebGL application that uses m2mqtt to retrieve data on Unity. The application works fine in editor and windows build but this error comes out when I am trying to run it as WebGL.
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Here's the error that pops out.
I've tried removing firewalls and CORS from my web browsers and its not working. Was wondering if WebGL from Unity does not support these kinds of connections.
Related
I'm building a Flutter web app. Everything was working fine until randomly I did a hot restart and then I began getting this error.
wasm streaming compile failed: TypeError: Could not download wasm module
Tried 2 things
Reverted the code back to a known working state (from git source control) and I still get this error.
Created NEW Flutter project from Android studio using New Flutter project options. Still did not work.
Any ideas? I tried to update Chrome and this did not help.
I lived in a remote area where no broadband is available so I use wireless network through sim card. The operator network is disturbing ,I can browse website sometimes and some times bit laggy on the other hand my flutter project work on emulator but I can not run it web. I changed the operator network and get a good quality of internet connection than The issue gone. What I think some module in web need to build good internet connection. I don't know this answer is helpful or not but this is how I solve my issue
It needs a stable internet connection to run. The error gone once I switched to good internet.
I build on unity successfully
if I run and build on unity it works
but when I run index.html on browser from build folder;
first it has been blocked by CORS policy I created a chrome shortcut disables security
then I got
Uncaught ReferenceError: unityFramework is not defined at HTMLScriptElement.n.onload
I looked into it and some said that to disable compression but I got more errors:
dont know much about webGL and not sure if its a problem on unity or browser
pls help
ps:my unity version is 2020.1.0f1
Browsers won't load javascripts (.js files) from a file system directly. You have to host them on a server. Running the server on your local machine is fine (it's what Unity does).
I've been working in a Unity app with Hololens emulator in Visual Studio 2017 in Windows Pro, and it was working great until last night where I started to get the following issue every time that I try to deploy my application into the Hololens emulator:
Error DEP6957 : Failed to connect to device '[device_ip]' using Universal Authentication. Please verify the correct remote authentication mode is specified in the project debug settings.
I've tried to do the following things without success:
Clean/rebuild solution
Checked 'uninstall/install' checkbox in the UWP project settings
Deleted Hololens virtual machine
Uncheck/check Hyper-v feature (and restart PC after each try)
Restarted computer
No luck. Sometimes, I am able to make it work, but after 30 seconds to 1 minute, the hololens emulator gets frozen and then it closes itself; again, this was working fine until last night, and I have not installed anything different, unless an automatic windows update did something. This happens with all the applications, and they run just fine in the Unity player.
I would appreciate your help on this, I just don't think the only solution is to uninstall/install Visual studio and all its components, it makes no sense, since everything was ok.
Thank you.
UPDATE
I've just noticed that if I connect the laptop to the internet by using an ethernet cable, it works, it only fails in WIFI, have you seen that before? I also have another UWP that I deploy remotely to a raspberry and it also works only with ethernet, but both of them were used to work in wifi? any idea?
I am making a Unity game for android. For unknown reasons I first got the DDL exception error only when I was running the game on my phone.
DllNotFoundException: gpg
After reimporting the Google Plugins from
here
I recive this two errors during compilation:
I have already tried this : Asset - Play Services Resolver - Android Resolver - Force Resolve.
The most interesting thing for me is that before it was working perfectly well and i did not changed anything connected to google-play-services at least on purpose.
I have spent a lot of time with attempts to build unity3d project for browser(web player / web gl).
Web player crashes with "content was stopped because a fatal content error has been detected".
http://185.46.9.211/web_player/web_player.html
Web GL not working with strange js exceptions.
http://185.46.9.211/web_gl/index.html
Unity 5.3.1. Unet or PUN(latest from asset store) for networking. Windows 7 x64.
Windows build(exe) works fine in multiplayer mode.
Could you please explain the reason of problem in webgl or web player? Could you recommend some working tutorial?
Problem was solved. Bug was in unity 5.3.1. Version 5.3.2 works fine